Weapon perk tree

Simple. A separate perk tree for weapons so players can have the freedom to pick your build a choice

You wanna be a stealthy knife user and use Ars? Go for it

Want smgs for Fortitude build? Go for it!

You wanna do a caveman build with spears and bows. You can

Combat perks are there own section. They go from prices of 1, 1, 2, 2, 3, 3.

However the other builds like perception, strength etc. Weapon perks give you a extra buff and effects so if you want a strick build you can.

Here are the listing of perks. They go 10% damage to 50%
Rifles
Assault rifles
Bows/crossbows
Pistols/magnums
Shotguns
Throwables explosive
Clubs
Spears
Knives/machetes
Batons
Sledge Hammers
Knuckles
Robotics
 
What is wrong with having to choose the perks you want? You already can take every perk. There are navy games that make you choose and don't let you take everything. This is a middle ground that works just fine.

I have never once felt that I was limited in my perk choices in this game. I take perks from all trees and never have any problem. People are blowing it out of proportion simply to not have to choose.
 
Why do we need a tree for weapons? It is bad enough they added a general tree.
So we can play with the weapons we want without having to spec into attributes we don't want and spread our points too thin just to do so. I can't tell you how many times I've foregone using the AK -- among my favorite weapons in any game, period -- just because it's locked into the Fortitude branch, which didn't have anything else I wanted to invest in. I spread my points thin on a few occasions to use it as well as the stun baton, but it shouldnt be necessary.
 
So we can play with the weapons we want without having to spec into attributes we don't want and spread our points too thin just to do so. I can't tell you how many times I've foregone using the AK -- among my favorite weapons in any game, period -- just because it's locked into the Fortitude branch, which didn't have anything else I wanted to invest in. I spread my points thin on a few occasions to use it as well as the stun baton, but it shouldnt be necessary.

I play with all the weapons without having to spec into them. I generally play agility builds, but I don't limit myself just to those weapons since I am not spec'ing into shotguns or machine guns.

My typically POI loadout is bow / handgun / shotgun.

If you can't handle using a unspec weapon, then mod the game. It is very easy to move those perks into the general tab.
 
So we can play with the weapons we want without having to spec into attributes we don't want and spread our points too thin just to do so. I can't tell you how many times I've foregone using the AK -- among my favorite weapons in any game, period -- just because it's locked into the Fortitude branch, which didn't have anything else I wanted to invest in. I spread my points thin on a few occasions to use it as well as the stun baton, but it shouldnt be necessary.
As BFT2020 pointed out, you can use a weapon without putting points into it without any trouble. I don't put points into any weapon other than spears until mid game or later, but I'll use pistols and desert vulture once I have them anyhow. If I wanted to use the AK, which I don't really like, I could easily do so without caring about putting points into it. Yes, points improve your fighting ability, but they certainly aren't required. So it doesn't hurt if you put points in later.

You can also very easily get points to add to any perks you want. There are plenty of points to get every perk. At least there were before 2.0 added new perks. I haven't looked to see if you can still get every perk. Even if you can't, you are very unlikely to want every perk anyhow, and will get enough points for everything that you do want. I usually play a jack of all trades character and spread my points out everywhere and have never once had any issue getting the perks I want or need or had any issue fighting just because I don't have perks in something yet.

Some people make it seem like their hands are tied because they have to choose what to pick. If you don't want to choose, then use a mod or give yourself more XP from the creative menu so you can get the perks more quickly. But having to choose is not a bad thing. As I mentioned earlier, this is already a middle ground. Other games don't even let you take perks or skills that aren't in which ever tree or trees you choose to use and you're locked out of the remaining tree(s).
 
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So we can play with the weapons we want without having to spec into attributes we don't want and spread our points too thin just to do so. I can't tell you how many times I've foregone using the AK -- among my favorite weapons in any game, period -- just because it's locked into the Fortitude branch, which didn't have anything else I wanted to invest in. I spread my points thin on a few occasions to use it as well as the stun baton, but it shouldnt be necessary.
Exactly
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you can use a weapon without pointing points into it without any trouble. I don't put points into any weapon other than spears until mid game or late
But the abilty to have the extra buffs and freedom of choice would be great
 
you can use a weapon without putting points into it without any trouble
Not if it's your main weapon, you can't, and expect to be able to take down the tougher enemeies with it. Those extra buffs aren't there for nothing. They're literally there for your health. The weapons, uninvested in, are effective enough to give you a chance to try them out before you decide to invest points in them, but that's all.

Awkward, but WarMongerian tried to warn you about your attitude toward other players and their suggestions the other day and you didn't listen, so I don't mind saying I realize you and a few others are intent on shooting down any and every suggestion anyone else may have to offer whether it's logical or not, but it's just a fact that weapons outside your "class" will be less effective than those within it for the majority of your playthrough, but especially early game. To use them effectively, you have to put points into the associated attribute just to strengthen assault weapons and open up the M60, for example, and it's the same with any other weapon you want to use outside a particular attribute because that's the way TFP set up their "classes." You're expected to play a "nerd" with all the electrical traps and drones you can muster while wearing the most ridiculous looking armor set in the game if you want to use a stun baton. Likewise, you're expected to play Rambo if you want to use assault rifles and Conan if you want to use cledgehammers (and shotguns). Obviously, it's more effective to invest in the associated balllistic and/or mellee weapon tucked into a "class" (aka list of attributes) you've chosen rather than spread your points thin, especially early on. Do you have to? No, but you're expected to and will be spreading your points thin and will be less effective for a long time when you do. You can max out every skill in every tree if you play long enough, but that's not Adam's point. Now, is it?

You'll just have to pardon the outburst. I don't know if you and those few others think you're so important you must try to drown out everyone else; show off your knowledge of the game; or what; but it is phenomenally tiring to see you come along and try to drown out everything anyone else suggests, every single time. Let them have their say. They've probably been playing as long or longer as you. If there's logic to it, add your two cents of logic to bolster their point. Let TFP consider it. No one needs your personal preference opinions on and supposed expertise in everything. My advice: if you have to say something, prove you're thinking about someone other than yourself; consider what they've said and whether it's logical or not. Else, you look like...well, something you probably doh't want to look like. This is a community of people and TFP doesn't need you to spare them a little extra work if a tweak or change utltimately makes sense to them and they choose to implement it. Guaranteed they won't, though, if every thread is burdened down with everyone's personal preferences. They won't be able to find the bleeping point.

It is very easy to move those perks into the general tab

Sure is and TFP might consider -- just consider -- listening to Adam on this occasion, perhaps classing the weapons with one another (as they are in each attribute tree now) in a separate tab -- especially separate from general because they're not general -- as opposed to bundling them in with a bunch of crap you'll never need or use with a build concentrated in another tree.

I very often hear complaints that Miner 69er and Mother Lode aren't in a separate tab from Strength. It's pretty obvious why they're there, but given they're skills that everyone who builds a horde base and/or crafts ammo will have to use, a great many points will go there whether specializing in Strength or not. And that's the point. People want to specialize to a degree in the various classes, but not necessarily the weapons associated with those classes.
 
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Not if it's your main weapon, you can't
Why wouldn't you put points into your main weapon? Of course you do that. And no matter what they do with perks, you're always going to do that. It doesn't have anything to do with whether or not you want to put points into alternate weapons, which was the discussion.

Awkward, but WarMongerian tried to warn you about your attitude toward other players and their suggestions the other day and you didn't listen, so I don't mind saying I realize you and a few others are intent on shooting down any and every suggestion anyone else may have to offer whether it's logical or not,
You can't ask people not to express their opinions on a public forum. You have the right to express yours, and so do I. If you don't like that people disagree with you, then a public forum isn't a good place to hang out. If I think a suggestion is bad, I'm going to say so. And I expect you to do the same -- If I were to look at your past posts, I am sure I'd see you doing that at some point. If people express their opinions about suggestions they think are bad, then they can't complain when TFP incorporates those suggestions. People *need* to say so when they don't agree with a suggestion. Otherwise you're just making it seem like no one disagrees and everyone thinks the idea is good, which isn't the case.

Stating that it is more effective to invest points than not to is kind of obvious, don't you think. Of course it is. That doesn't mean it's even remotely necessary. You have a choice. If you can't handle the enemies without perking into an alternate weapon, then you should put points into it. Otherwise, if you can handle them (you should be able to), it doesn't exactly matter how efficient it is. People play this game in all kinds of ways. There's no expectation that they fit into some mold that you think is there. Some people play only one attribute and some play two. Some play all. They can all enjoy how they choose to play and do just fine. As I said, I play the jack of all trades... I put points into all attributes starting in early game. I have not once felt I was unable to play the game well because of it. And if it really comes down to it, you don't need more than one alternate weapon (one melee and one ranged), so can focus on only two attributes, which is insanely easy to do. If you can't max out two attributes and weapon perks, that's not a problem with the game. And if anything, the fact that they made a general tab means they have also made the attributes less worthwhile. It has made those points less useful than they were, which is the opposite of what people were saying that they wanted. They didn't understand what moving things out of the attributes would actually do to the attribute value. And now, because of that, they feel like weapons aren't worth investing in because the attributes aren't as valuable.

We can flip this around if you want... let's say I posted that I think we should get rid of the general tree. I assume you wouldn't agree with that, but if that isn't the case, pick some other suggestion that someone could post about that you'd disagree with. Now, let's say you posted that you don't agree and someone told you that you shouldn't "shoot down" other people's ideas by disagreeing, essentially telling you to shut up because you have a different opinion. What would your response be? Would just shut up? Or would you point out that you have every right to state your opinion?

Regardless, you won't scare people off by telling them they shouldn't give their opinions. And, just to point out, there are a LOT of suggestions I don't like that I don't post disagreements about because they aren't a big deal if implemented even if I think they are bad ideas. But if it is something I am strongly against, I'm going to say so. I also support suggestions that I do agree with.

In addition, my original reply was a simple dislike for the suggestion. It could have ended there, but when people start debating it with me, I'll debate right back. If no one had replied to me about it, that single reply would have been the end of it.
 
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the other day and you didn't listen, so I don't mind saying I realize you and a few others are intent on shooting down any and every suggestion anyone else may have to offer whether it's logical
I mean he has a right to say "na bro"

I disagree but I understand. Cuz that would change the whole game basically.
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But being able to mix builds without leveling into one thing would be cool.

Realisticly I would lock some things behind builds like robtics/drones

Perks would be basicly stay the same but for weapons they would kinda be like mastery perks if you get both the basic combat perk and the master Combat perk. Making it 2 times better. And adding other effects like bonus headshots, limb damage, Stun, etc
 
that would change the whole game basically
How? As far as I can tell it would only offer you the opportunity to avoid the spreading too thin of points. It'll still take the same number of points overall.

I must admit, it would be nice not to have to ponder, "Okay. I'm invested in blades, so I should probably go for those handguns...yet again," rather just hopping over to the weapons tab and picking the ones you like reagrdless of supposed "character class." It's not my suggestion, though.
 
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How? As far as I can tell it would only offer you the opportunity to avoid the spreading too thin of points. It'll still take the same number of points overall.

I must admit, it would be nice not to have to ponder, "Okay. I'm invested in blades, so I should probably go for those handguns...yet again," rather just hopping over to the weapons tab and picking the ones you like reagrdless of supposed "class." It's not my suggestion, though.
In terms of builds, it wouldn't be as linear. More freedom.

A good game changer
 
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