you can use a weapon without putting points into it without any trouble
Not if it's your main weapon, you can't, and expect to be able to take down the tougher enemeies with it. Those extra buffs aren't there for nothing. They're literally there for your health. The weapons, uninvested in, are effective enough to give you a chance to try them out
before you decide to invest points in them, but that's all.
Awkward, but WarMongerian tried to warn you about your attitude toward other players and their suggestions the other day and you didn't listen, so I don't mind saying I realize you and a few others are intent on shooting down any and every suggestion anyone else may have to offer whether it's logical or not, but it's just a fact that weapons outside your "class" will be less effective than those within it for the majority of your playthrough, but especially early game. To use them effectively, you have to put points into the associated attribute just to strengthen assault weapons and open up the M60, for example, and it's the same with any other weapon you want to use outside a particular attribute because that's the way TFP set up their "classes." You're
expected to play a "nerd" with all the electrical traps and drones you can muster while wearing the most ridiculous looking armor set in the game if you want to use a stun baton. Likewise, you're
expected to play Rambo if you want to use assault rifles and Conan if you want to use cledgehammers (and shotguns). Obviously, it's more effective to invest in the associated balllistic and/or mellee weapon tucked into a "class" (aka list of attributes) you've chosen rather than spread your points thin, especially early on. Do you have to? No, but you're
expected to and
will be spreading your points thin and
will be less effective for a long time when you do. You can max out every skill in every tree if you play long enough, but that's not Adam's point. Now, is it?
You'll just have to pardon the outburst. I don't know if you and those few others think you're so important you must try to drown out everyone else; show off your knowledge of the game; or what; but it is phenomenally tiring to see you come along and
try to drown out everything anyone else suggests, every single time. Let them have their say. They've probably been playing as long or longer as you. If there's logic to it, add your two cents of logic
to bolster their point. Let TFP consider it. No one needs your personal preference opinions on and supposed expertise in everything. My advice: if you have to say something, prove you're thinking about someone other than yourself; consider what they've said and whether it's logical or not. Else, you look like...well, something you probably doh't want to look like. This is a community of people and TFP doesn't need you to spare them a little extra work if a tweak or change utltimately makes sense to them and they choose to implement it. Guaranteed they won't, though, if every thread is burdened down with everyone's personal preferences. They won't be able to
find the bleeping point.
It is very easy to move those perks into the general tab
Sure is and TFP might consider -- just consider -- listening to Adam on this occasion, perhaps classing the weapons with one another (as they are in each attribute tree now) in a separate tab -- especially separate from general because they're not general -- as opposed to bundling them in with a bunch of crap you'll never need or use with a build concentrated in another tree.
I very often hear complaints that Miner 69er and Mother Lode aren't in a separate tab from Strength. It's pretty obvious why they're there, but given they're skills that everyone who builds a horde base and/or crafts ammo will have to use, a great many points will go there whether specializing in Strength or not. And that's the point. People want to specialize to a degree in the various classes, but not necessarily the weapons associated with those classes.