PC We still need more zombies. Feral sense doesn´t do the trick.

pApA^LeGBa

Well-known member
Still an empty world. 500 meters to my quest, not a single zombie seen. Yes, feral sense is on. They did come when i was in the quest POI, but only two of them, wich happened in a19 aswell most of the times.

Dug up some clay, no one disturbed me.

Feels nothing like what @Roland described in his topic.

More zombies please. At least double them.

On a sidenote: Is a feral zombie on a tier one quest intended? Also 6 chickens in one POI seems a bit OP for day 1? Both in the dead rooster.

 
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Still an empty world. 500 meters to my quest, not a single zombie seen. Yes, feral sense is on. They did come when i was in the quest POI, but only two of them, wich happened in a19 aswell most of the times.

Dug up some clay, no one disturbed me.

Feels nothing like what @Roland described in his topic.

More zombies please. At least double them.

On a sidenote: Is a feral zombie on a tier one quest intended? Also 6 chickens in one POI seems a bit OP for day 1? Both in the dead rooster.
Have you restarted your game every in game day? And how often are you exploring, spawns do get backed up over time.

I've been restarting at 04:00 every in game day, and I am constantly getting surrounded 24/7.

 
Yes, in fact i did. Not on purpose tough.

Also if this is needed, it sucks. How should that work on MP? Does everyone have to leave the server and i have to restart the server every hour? Meh.

 
Yes, in fact i did. Not on purpose tough.

Also if this is needed, it sucks. How should that work on MP? Does everyone have to leave the server and i have to restart the server every hour? Meh.
Hourly restarts have always been a thing in gaming, and depending on server specs it shouldn't take more than 4-5 minutes to start back up which is plenty of time for a break to get water and go to the bathroom in person.

Have you tried verifying files because I've only had your issue when I don't restart the world after every hour.

 
Are you telling me that it´s normal to do an hourly restart? What? No way.

So far every game i played online worked fine with a 24hour restart including 7 days and SP the smae. Every hour is just riddiculous.

 
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Are you telling me that it´s normal to do an hourly restart? What? No way.

So far every game i played online worked fine with a 24hour restart including 7 days and SP the smae. Every hour is just riddiculous.
It's normal for games in Early Access that have the issues of which this game suffers. So yes, I am.

It's currently in experimental so you should take the proper steps for a bug report about zombie spawns getting backed up, and have you exited the game after you generated the world?

There's a known bug of memory allocation when you don't exit the game after generating a new world. So generate a new world and exit the game after it's finished, then play on the new one. Which may fix the issue and save you the hassle of doing a bug report.

 
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If logout/login cycle respawns the zeds in an area, that's a bug, not a feature. Or am I missing some other way that a relog should increase the amount of zeds?

Not doing any intentional resets myself, having feral sense on in a city seems to bring in some extras now and then. Wilderness seems pretty empty in comparison, had a 4 or 5 total jogging after me when getting an air drop - one by one, with a little gap in between.

 
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Still an empty world. 500 meters to my quest, not a single zombie seen. Yes, feral sense is on. They did come when i was in the quest POI, but only two of them, which happened in A19 as well most of the times.

Dug up some clay, no one disturbed me.

Feels nothing like what @Roland described in his topic.

More zombies please. At least double them.

On a sidenote: Is a feral zombie on a tier one quest intended? Also 6 chickens in one POI seems a bit OP for day 1? Both in the dead rooster.


I noticed the low population of zombies after playing for a while with feral since on. Day 1 started with a bunch of them in the nearby town but on Day 2+ there were considerably less zombies in the same town.

Also, I too encountered a feral zombie in a tier 1 quest. I guess it depends on the POI the quest targets.

If logout/login cycle respawns the zeds in an area, that's a bug, not a feature. Or am I missing some other way that a relog should increase the amount of zeds?


It is definitely a bug

 
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If logout/login cycle respawns the zeds in an area, that's a bug, not a feature. Or am I missing some other way that a relog should increase the amount of zeds?

Not doing any intentional resets myself, having feral sense on in a city seems to bring in some extras now and then. Wilderness seems pretty empty in comparison, had a 4 or 5 total jogging after me when getting an air drop.
It seems they just stay around forever and only 64 zombies can be spawned in at a time unless using the entity menu. I've been restarting my game every single hour at 04:00 and it keeps all the spawns fresh.

Had a bear, 2 wolves, 3 rabbits, some chickens and 2 wandering hordes. Almost every day consistently so far. I'm glad for the pipe weapons!

Edit: I forgot to add that spawns get backed up and as you leave areas the chunks get unloaded and the enemies within them don't despawn. It'll cause the spawn counter to be all the way up and less will spawn over time until you restart, or kill the spawned ones.

 
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Still an empty world. 500 meters to my quest, not a single zombie seen. Yes, feral sense is on. They did come when i was in the quest POI, but only two of them, wich happened in a19 aswell most of the times.

Dug up some clay, no one disturbed me.

Feels nothing like what @Roland described in his topic.

More zombies please. At least double them.

On a sidenote: Is a feral zombie on a tier one quest intended? Also 6 chickens in one POI seems a bit OP for day 1? Both in the dead rooster.


I've had both experiences. There are times I just can't get the buried supplies dug up because I am constantly being interrupted by zombies but there have been other times where everyone must be at the zombie convention

 
@Roland The point is also that towns are still empty if you run trough them, the game still feels empty, that´s a huge minus for a game especially for a zombie game that has horde in the subtitle.

And even when they sense me, it´s still only 8 per chunk, nothing that makes, oh no, i need to pay a lot more attention or down the difficulty.

I mean yes there are mods, but they should really be looking forward to make the game actually beeing a zombie game without mods. 

And you and TFP said hardware is limiting this, so bandits won´t change a lot here.

I made my point that the ancient minimum specs for like 5% of the players should not outweigh 95% of the players and how your game is received by new or potential players and reviewers. Those don´t give a single F about mods.

 
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I agree and we will have to see what they ultimately do. I doubt they will increase zombies, however, until they've added bandits and see where things are. If they load up the zombies now and then have to dial them back to fit bandits in then people will scream that TFP takes away every time they add. Better to mod in greater numbers for now until they've added all entities they are going to add and then they can experiment with raising levels of zombies and testing performance and making that tough decision of what minimum specs they will support.

My mom always kicked me off my Colecovision after an hour to go play outside. It's a real thing.

 
I think some sort of higher level simulation would solve this issue. Spawning them in randomly can feel strange at times, especially in a scenario where you cleared the area just to return with a bunch of more zombies waiting. I've sort of circumvented this issue with 



I'll have to look into getting this to work for A20 also. Now with much better C# mod support this shouldn't be too difficult anymore.

 
what are your settings? I am on vanillaa difficulty and I am seeing at least 3x zeds in my travels. Sure you can clear an area for a while before they spawn, but I am seeing many more in forest cities than I did previously.

 
So I’ve played 4 hours (4 in game days) of A20 so far. Overall I think it’s much improvement from A19, but will say spawns are hit and miss at times. 
 

I’ve had times running through town where I don’t see, but 1 or 2… but again I’m running through town and zombies are walking… might not be a lack of Zeds, but the fact I’m faster.

With Feral sense set to “all” I don’t feel I can go into town at night atm. I tried to do a tier 2 restore power and had to go through down town… short story is I couldn’t make it due to 15+ zeds running at me and ended up dying. So that is a good improvement imo…

Are spawns as good as alphas 1-12? No, but I think it is much better than A19 and I’m sure things may get tweaked a bit more.

 
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The resetting every hour thing is a bit extreme, but.... it's true. Passive animals have been bugged ever since I can remember, so Day 1 on a server you can see stuff everywhere and after that, almost nothing. unless you reset. Hostile entities seem better at despawning when the player is out of range but I guess they aren't perfect either.

I wish there was less CPU expensive way to get big hoards of zombies in this game, but it's just not something we're ever going to see with the limitations in 7DTD.

 
    Fully agree with the lack of outdoor numbers. Things appear to have changed indoors to a degree. Seeing more ferals at low level and more groups of 2-3 activating at once in tight spaces which is a bit more of a challenge early on.

 
Burried supply quests are interesting. Every time you dig enough blocks for the circle to shrink, the game spawns a half dozen zombies. I wonder if it was a quest adjustment or if it’s a function of feral sense? In either case, buried supplies are more challenging and good xp….I love it!!

 
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