PC We still need Jars

Kalnazzar

Refugee
It’s a really good start, but they still haven’t even touched on one of the biggest topics players have been bringing up and they just keep ignoring it. We want our jars back, and we want to craft them. Make it harder if needed—the recipe could require more materials, maybe even the crucible tool in the forge, and we could have a dedicated water station. Each biome could have different levels of water contamination, getting harder and harder to make drinkable. Even plain boiled water could have a drawback, like damaging the player. There are so many creative options instead of “player no understand empty jar cannot save and fill.” We also want old-school farming as an option in the game again, improved with modern touches: water irrigation pipes, UV lighting for underground farming, and a rain collector upgrade that fills water trenches we dig so crops can absorb it. Fertilizer, the hoe, bring it all back as part of a dedicated farming path that we can still choose to follow alongside the AFK-style farm plots.
 

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It’s a really good start, but they still haven’t even touched on one of the biggest topics players have been bringing up and they just keep ignoring it. We want our jars back, and we want to craft them. Make it harder if needed—the recipe could require more materials, maybe even the crucible tool in the forge, and we could have a dedicated water station. Each biome could have different levels of water contamination, getting harder and harder to make drinkable. Even plain boiled water could have a drawback, like damaging the player. There are so many creative options instead of “player no understand empty jar cannot save and fill.” We also want old-school farming as an option in the game again, improved with modern touches: water irrigation pipes, UV lighting for underground farming, and a rain collector upgrade that fills water trenches we dig so crops can absorb it. Fertilizer, the hoe, bring it all back as part of a dedicated farming path that we can still choose to follow alongside the AFK-style farm plots.

Okay, but why do you actually want jars back? If the only reason you want jars back is so that you can scoop water again, you don't need jars for that at all. Just like you don't need empty gas cans to gather gasoline.
 
I don't think they should bring jars back personally, I think they should make it more realistic to survival if i'm honest, and if i were out in an apocalypse with a backpack, i would not be carrying around 1000 glass jars lol, but what I would carry is a canteen.. They should add canteens to the game, stainless steel type ones, so you can boil the water, but make it so it only stacks to 1, u could craft it then once u have the crucible, or u may find it as rare loot (but it would be rare as most survivors would have one and not leave it behind), I think that could balance really well.
 
Okay, but why do you actually want jars back? If the only reason you want jars back is so that you can scoop water again, you don't need jars for that at all. Just like you don't need empty gas cans to gather gasoline.

Thank you for asking why I want jars back it’s great to have a genuine discussion without judgment! For me, wanting jars back isn’t just about scooping water; it’s about the immersive and relaxing gameplay loop they brought to 7 Days to Die. In older versions, going to a lake or river to fill jars and then purifying them was a calming break from the intensity of POIs, looting, and zombie battles. Water has always had a naturally soothing effect on me there’s something about being near a lake or river that just puts me in a relaxed state. That moment of standing by the water, filling jars, felt like a small but meaningful ritual, similar to how fishing or gardening relaxes some people. It wasn’t about the system being “easy” in fact, I wanted it to be more involved, as I outlined in my post [Player Choice Is the Heart of a Sandbox Game](https://community.thefunpimps.com/threads/player-choice-is-the-heart-of-a-sandbox-game.44389/). There, I suggested ideas like a multi-stage water purification station with components that degrade based on water toxicity, which would add depth and challenge to the process. The jar system was rewarding because it gave me a purposeful task that let me engage with the world in a quieter, more deliberate way.

This applies to the older farming system as well. Tilling, fertilizing, and watering crops made me feel truly invested in my survival, like every harvest was earned through effort. In my post, I mentioned bringing back hoeing and fertilizing, or adding irrigation systems with pipes, buckets, or sprinklers, and even underground farms powered by UV lights to make it more engaging. The current simplified farming is great for players who prefer a low-maintenance approach, and I don’t want to take that away. But why not let both systems coexist? A sandbox game thrives when it offers multiple valid paths, not when one system replaces another, potentially alienating players who loved the hands-on approach.

This principle of choice also applies to things like the Frostclaw and Spitter models being removed. While I didn’t mention them specifically in my post, the same idea holds why not keep old models as an optional setting so players can choose what fits their experience? I’m not asking to remove the Dew Collector or other new systems; they’re perfect for those who enjoy a passive approach. The devs have said the old systems were too easy, but I didn’t love jars or farming for their simplicity. I loved them because they added variety, letting me take a breather by a lake or river, soaking in that calming atmosphere while filling jars. Forcing one playstyle over another feels counter to the spirit of 7 Days to Die, which has always been about freedom and creativity in survival. Offering options like jars alongside Dew Collectors, hands-on farming alongside the simplified version, or toggles for enemy models doesn’t take anything away from players who prefer the new systems. It just makes the game more inclusive and replayable. A sandbox should let each player choose their path, whether it’s through detailed crafting, strategic horde night tactics, or simply enjoying the tranquility of gathering water by a lake. That’s what keeps the game alive and fun for so many of us. Isn’t the whole point of a sandbox to give players the freedom to find their own twists and turns to survive, in whatever way feels most rewarding to them?
 
It’s a really good start, but they still haven’t even touched on one of the biggest topics players have been bringing up and they just keep ignoring it. We want our jars back, and we want to craft them. Make it harder if needed—the recipe could require more materials, maybe even the crucible tool in the forge, and we could have a dedicated water station. Each biome could have different levels of water contamination, getting harder and harder to make drinkable. Even plain boiled water could have a drawback, like damaging the player. There are so many creative options instead of “player no understand empty jar cannot save and fill.” We also want old-school farming as an option in the game again, improved with modern touches: water irrigation pipes, UV lighting for underground farming, and a rain collector upgrade that fills water trenches we dig so crops can absorb it. Fertilizer, the hoe, bring it all back as part of a dedicated farming path that we can still choose to follow alongside the AFK-style farm plots.
I couldn't care less about jars to be honest, either way. I've never understood why it's such an issue for some people, even after reading far too many posts about them on this forum.
 
Jeez. Even update threads are being spammed with inane demands for jars. What is this, one crazy person using AI to generate hundreds of posts under different accounts asking for jars back out of all the random things they could want?
I talked about more than just jars in my post. The fact that you only mention jars shows you didn’t even read it.
 
Thank you for asking why I want jars back it’s great to have a genuine discussion without judgment! For me, wanting jars back isn’t just about scooping water; it’s about the immersive and relaxing gameplay loop they brought to 7 Days to Die. In older versions, going to a lake or river to fill jars and then purifying them was a calming break from the intensity of POIs, looting, and zombie battles. Water has always had a naturally soothing effect on me there’s something about being near a lake or river that just puts me in a relaxed state. That moment of standing by the water, filling jars, felt like a small but meaningful ritual, similar to how fishing or gardening relaxes some people. It wasn’t about the system being “easy” in fact, I wanted it to be more involved, as I outlined in my post [Player Choice Is the Heart of a Sandbox Game](https://community.thefunpimps.com/threads/player-choice-is-the-heart-of-a-sandbox-game.44389/). There, I suggested ideas like a multi-stage water purification station with components that degrade based on water toxicity, which would add depth and challenge to the process. The jar system was rewarding because it gave me a purposeful task that let me engage with the world in a quieter, more deliberate way.

This applies to the older farming system as well. Tilling, fertilizing, and watering crops made me feel truly invested in my survival, like every harvest was earned through effort. In my post, I mentioned bringing back hoeing and fertilizing, or adding irrigation systems with pipes, buckets, or sprinklers, and even underground farms powered by UV lights to make it more engaging. The current simplified farming is great for players who prefer a low-maintenance approach, and I don’t want to take that away. But why not let both systems coexist? A sandbox game thrives when it offers multiple valid paths, not when one system replaces another, potentially alienating players who loved the hands-on approach.

This principle of choice also applies to things like the Frostclaw and Spitter models being removed. While I didn’t mention them specifically in my post, the same idea holds why not keep old models as an optional setting so players can choose what fits their experience? I’m not asking to remove the Dew Collector or other new systems; they’re perfect for those who enjoy a passive approach. The devs have said the old systems were too easy, but I didn’t love jars or farming for their simplicity. I loved them because they added variety, letting me take a breather by a lake or river, soaking in that calming atmosphere while filling jars. Forcing one playstyle over another feels counter to the spirit of 7 Days to Die, which has always been about freedom and creativity in survival. Offering options like jars alongside Dew Collectors, hands-on farming alongside the simplified version, or toggles for enemy models doesn’t take anything away from players who prefer the new systems. It just makes the game more inclusive and replayable. A sandbox should let each player choose their path, whether it’s through detailed crafting, strategic horde night tactics, or simply enjoying the tranquility of gathering water by a lake. That’s what keeps the game alive and fun for so many of us. Isn’t the whole point of a sandbox to give players the freedom to find their own twists and turns to survive, in whatever way feels most rewarding to them?
I completely agree it’s not just about the jar system being easy like The Fun Pimps claimed. It’s infuriating that they’re blaming players for their delays on features like bandits when they’re the ones who pushed these unwanted changes! They made these frustrating updates, and when players finally got a chance to speak up in the forums, we clearly said we didn’t like them. Their response? They’re moving forward anyway, then wondering why so many of us are p***ed off. It’s like they’re ignoring what makes 7 Days to Die special: the freedom to play how we want. Forcing the Dew Collector on us instead of keeping jars feels like a slap in the face. I loved going to a lake to fill jars it was a chill moment in the chaos, and I want that back! They need to stop replacing systems and start giving us options to play our way. YES, I WANT MY JARS BACK!
 
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I don't think they should bring jars back personally, I think they should make it more realistic to survival if i'm honest, and if i were out in an apocalypse with a backpack, i would not be carrying around 1000 glass jars lol, but what I would carry is a canteen.. They should add canteens to the game, stainless steel type ones, so you can boil the water, but make it so it only stacks to 1, u could craft it then once u have the crucible, or u may find it as rare loot (but it would be rare as most survivors would have one and not leave it behind), I think that could balance really well.
It's not that the jars are on my list of top priorities but, it's not realistic that you can carry entire stacks of rocks and other materials, or store a 4x4 in your backpack, to give more realism to survival it would be necessary to implement a crane truck and containers, to transport all that material.
Don't get me wrong, I agree with more realism, but then we would have to look at other things.
 
You joined the forum 15 minutes ago and even have "jars" in your name :D
I created this account just to vent about what’s been bothering me with 7 Days to Die. I’ve been playing since the golden days of Alpha 16, and honestly, the game feels like it’s gone downhill. It’s practically a different game now! My username probably gives away one of my biggest gripes the removal of glass jars. I miss the old water system.
 
In older versions, going to a lake or river to fill jars and then purifying them was a calming break from the intensity of POIs, looting, and zombie battles.
Why did you have to go somewhere for water in the old version? We collect a bucket of water and leave it in the house. If you need water, then we pour the bucket into any hole, from which you can either collect 2 buckets or collect a stack of cans and a bucket. And you don’t have to go anywhere, poured out a bucket, filled the cans, filled the bucket - repeat as many times as you have empty stacks of cans.
 
Why did you have to go somewhere for water in the old version? We collect a bucket of water and leave it in the house. If you need water, then we pour the bucket into any hole, from which you can either collect 2 buckets or collect a stack of cans and a bucket. And you don’t have to go anywhere, poured out a bucket, filled the cans, filled the bucket - repeat as many times as you have empty stacks of cans.
“I remember this. I did this a few times myself on a few playthroughs. Eventually, I wanted a full underwater river, but the water was really janky, so I was never able to pull it off. Still, this was a faster way to do it if you wanted to exploit a mechanic.
 
It’s a really good start, but they still haven’t even touched on one of the biggest topics players have been bringing up and they just keep ignoring it.
The co-founder of the company recently went to reddit about jars. How can you say they keep ignoring it?

And what makes the old version of the game a different experience is far more than just jars. Jars are basically insignificant. If the current water system was in A16 it would still feel pretty much exactly like A16.

I think what's happening is that people have difficulty articulating what they experience so they latch on to something obvious as an answer. "What used to be in the game? Jars! That's it. It must be the jars. It must be learn by doing. It must be.....".

There are so many different factors involved that differentiate the experience of the current version vs older versions that adding one or two things back wouldn't make a dent.

What I would imagine the devs should do is actually sit down and play (at length) one of these old versions that people crow about so much, to get a deeper overall understanding of what might actually be appealing about it - and then add options to the current version of the game to allow people to bring it to a point that it can replicate the experience of that older version. It has to be done with option settings because a significant portion of the player base does not like a lot of what goes on in these older versions.

People keep bringing up Steam reviews, but if you actually look at the detailed review metrics over time, these older versions that people seem to love so much had worse and inconsistent reviews. As the game moved away from a lot of these mechanics, reviews trended consistently higher. That ultimately puts the devs in a difficult position.
 
Okay, but why do you actually want jars back? If the only reason you want jars back is so that you can scoop water again, you don't need jars for that at all. Just like you don't need empty gas cans to gather gasoline.
It makes no sense that a glass jar, just disappears into thin ear every time you drink the content. What happens to the glass jar? In terms of survival, if you are surviving, you dont throw away that which you need to fill and boil. None. Same with tins of food. Loosing the tins? It just disappears? Does any of that make sense to you?
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It's not that the jars are on my list of top priorities but, it's not realistic that you can carry entire stacks of rocks and other materials, or store a 4x4 in your backpack, to give more realism to survival it would be necessary to implement a crane truck and containers, to transport all that material.
Don't get me wrong, I agree with more realism, but then we would have to look at other things.
that is also a good idea, perhaps even better. Also, cooking water from snow should be in the game as well. It would be nice.
 
Why did you have to go somewhere for water in the old version? We collect a bucket of water and leave it in the house. If you need water, then we pour the bucket into any hole, from which you can either collect 2 buckets or collect a stack of cans and a bucket. And you don’t have to go anywhere, poured out a bucket, filled the cans, filled the bucket - repeat as many times as you have empty stacks of cans.
I get why some might like the bucket trick for water, but that approach just wasn’t my style. To me, it felt like a cheesy mechanic that detracted from the game's immersion. Exploits, glitches, or anything that feels like a shortcut like pouring a bucket into a hole to endlessly fill cans that way, made the game less fun for me. I love playing 7 Days to Die vanilla, no mods, just straightforward, hard-earned survival. There’s something satisfying about putting in the work, like trekking to a lake or river to gather water the old fashioned way with jars. That grind felt rewarding and kept me hooked. I wish they’d bring back that system alongside the Dew Collector so players like me can enjoy the challenge without relying on mechanics that feel like cheating.
 
also remember stacking, stacking for glass jars can be set at a very low amount, even single digits. But a person starting out, would need it, unless making a water sack to carry is easy to make in the beginning, and then making better ones as you go along that can carry more water. Devs, please add small amount of leather to dead animals in the roads, then use resources like grass, leather, and string (made from a certain plant or something), and make water sacks. That would be a good replacement for glass jars in my opinion. Or something to this effect, if glass jars arent coming back. But in overall, it makes no sense that glass jars just disappears when drinking, perhaps make them scrap able rather and very low stacking.
 
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A lot of good changes in this update, thanks! 🥰

Not everybody wants jars back. I personally do not want jars back, never liked it, it is a mechanic that makes no sense to me.
Just my opinion 😊.
I respect your opinion that you didn’t like the jar system everyone’s got their preferred way to play. But imagine if something you loved in the game was removed, and someone said, “Don’t bring it back, I didn’t enjoy it.” That wouldn’t feel great, right? My point is about choice. I’m not asking to replace the Dew Collector; I think it’s great for players who enjoy a hands-off approach. I just want the old jar system back as an option, maybe even improved to be more challenging, like requiring more steps to purify water. That way, players like me who enjoy the grind of gathering water from a lake or river can do it our way, while you and others can stick with the Dew Collector. A sandbox game should let everyone play how they want, not remove systems because some don’t like them. Options mean nobody’s forced to play a way they don’t enjoy.
 
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