PC We still need Jars

Well at least we've identified your misconception.

Sorry, my friend, but this game never has been and was never promised to be a community-driven development model. The community has a role to play for testing and finding bugs and giving feedback that can help improve the features the developers create but we aren't the bosses.

Your belief that the loudest voices of the community should be what drives the development decisions of this game is just going to continue to lead you to disappointment. And these changes are not because people screamed loudly somehow forcing their hand. They have ALWAYS made adjustments based on community feedback consistently for 10 years now. I have no doubt they would have made these exact adjustments even without the big review bomb.
You’re joking right? The game being developed not just for The Fun Pimps is right on the Kickstarter page it was supposed to be a game the community helped develop with feedback, ideas and suggestions but like I said that game and development team died a few years ago.
 

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You’re joking right? The game being developed not just for The Fun Pimps is right on the Kickstarter page it was supposed to be a game the community helped develop with feedback, ideas and suggestions but like I said that game and development team died a few years ago.

Your problem is your interpretation of that statement. You are injecting way more community power than the community has ever had. That's where your disappointment will continually hit you-- your interpretation.
 
Your problem is your interpretation of that statement. You are injecting way more community power than the community has ever had. That's where your disappointment will continually hit you-- your interpretation.
I understand your perspective, but I believe you're misinterpreting my suggestions as demanding excessive "community power." My request is for balanced updates that reintroduce features previously in the game, alongside the current systems, to give players options. Specifically, I’d like to see a refined jar crafting and water collection system, a polished vehicle combat system that prevents issues like magical vultures spawning to block riding during horde nights, and a return to the old-school farming system with updated mechanics, such as water irrigation through pipes and trenches for plants to absorb, fertilizer use, UV lights for underground farms to support crop growth, and a hybrid "learn by doing" and "learn by reading" progression. These features were once part of the game, so reintegrating them as optional systems for players who prefer them, while keeping the current systems intact, shouldn’t be seen as asking for too much. This approach wouldn’t disrupt existing gameplay because players who enjoy the current systems can continue using them unchanged, while those who prefer the older mechanics can opt for them instead. By offering choices, the game accommodates diverse player preferences without altering or removing the systems already in place.
 
Sorry, my friend, but this game never has been and was never promised to be a community-driven development model. The community has a role to play for testing and finding bugs and giving feedback that can help improve the features the developers create but we aren't the bosses.
Well, that's how it should be. Just as a dog should have one owner, so any system should have one owner. Many can give advice, but only one should make a decision.

If you make a game based on other people's opinions, then even those who expressed these opinions will not play it for long. What's the point of playing something that you absolutely understand?
 
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