PC We still need Jars

Likewise, IzPrebuilt and numerous other streamers, along with hundreds of players who cherished Alpha 16
It seems to me that what players want is a reflexive dichotomy where the more "you lean into" a playstyle, the more it opens up while the other "stays flat" or "closes up." I have noticed that references to Alpha 16 describe more of a desire for "the choice pick" affecting the other routes and styles of play. Kind of like the idea that if a player advances the dew collector past a certain point, casual access to water (using the other methods) is less fruitful (or any other dimension of resistance you can think of). Like, if you can get 6 clean water from the dew collector, then why would the player reach for jars or other sources as a first resort. I mean it from the sandbox perspective, where outcomes in the game influence each other. I personally love that I can perk myself to Godhood (kills my games), but it can be made better if "learn by doing" was an overlay that reduces the power of my perks based on fluidity of play style. Like, if I "Godperked" into 3 classes, I would want the perks I used most often to be most relevant and fully expressed over the others. Think of it as a way to say that you can branch into anything at any time, but you are only best at a pool of fixed size. A long winded way for me to say that max pooling should be used to add scope and constraint to uphold tension over achieving in-game godhood, but more broadly applied to in-game mechanics (like water and more).
 
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I have noticed that on certain instances.
Bro, you have no idea. It is everything from American veterans, Russian intelligence, and elite Chinese party officials that casually play this game. So, yes... There are influences deployed to cater to the interests of different segments of players. Don't ask me how or why RuneScape is the hub for criminal billionaires or how it came to be that international governments took up 7 Days To Die as a favored pastime, but that is the case.
 
They could bring a cleanliness system into the fold making large quantities of water a requirement.

Making easy access to water more viable, maybe even adding in a plumbing system, seeing as pipe models are already in the game.
 
ATTN: Fun Pimps.
Just give em the jars back. Don't even worry about balancing them. Just put em back the way they were. Easy win!
It'll barely make a lick of difference in the overall gameplay but they'll be so happy. Look at Reddit's reaction to V2.3 Exp. I'm shocked on how easy that was.

Trust me.
Give em the jars. You know how a toddler can't fall asleep unless it has its stuffed animal in bed with them?

It's like that.
 
ATTN: Fun Pimps.
Just give em the jars back. Don't even worry about balancing them. Just put em back the way they were. Easy win!
It'll barely make a lick of difference in the overall gameplay but they'll be so happy. Look at Reddit's reaction to V2.3 Exp. I'm shocked on how easy that was.

Trust me.
Give em the jars. You know how a toddler can't fall asleep unless it has its stuffed animal in bed with them?

It's like that.

Imagine if the devs brought back jars, but the only use for them was target practice. 🎯
 
I really hope they don't bring back glass jars, they make no sence to have in the game. You wouldn't be able to carry heaps of jars way too heavy. If you really want container for water, maybe use plastic bottle like what is used for Pure mineral water?
 
They could bring a cleanliness system into the fold making large quantities of water a requirement.

Making easy access to water more viable, maybe even adding in a plumbing system, seeing as pipe models are already in the game.
Add a new status effect: Poopyness. It makes you smellier and attract zombies from further away.
Dysentery boosts it a lot, eating boosts it a little.
Bathing eradicates it, paper as a consumable reduces it (with chance of bleeding).
Jen won't talk to you above 5%.
Scratch that, she auto-ejects you from the trader compound.
 
The FunPimps’ logic is an absolute joke. For years, they’ve preached that players shouldn’t be self sufficient at their bases, shutting down requests for livestock to farm meat with a sanctimonious “we want you out exploring.” Yet, they hand us the dew collector, a brain-dead AFK water station that magically spawns jars, the very thing players supposedly “hated” collecting. People whine about jars returning, but they’re guzzling water from an endless stack of these mystical containers conjured right at home. Unlocking it? A laughable non-challenge. Just complete a few quick quests or have a buddy toss you 5 to 10 books, and boom, you’re set for life, never needing to leave your base for water again. Build 20 of these things, and you’re swimming in resources and XP, all while attracting screamers that spawn zombie hordes, forcing you to fight anyway. Meanwhile, they’ve nerfed mining XP at home and locked tool upgrades behind book scavenging, claiming it’s to “encourage exploration.” So, which is it, FunPimps? Force us to roam for meat and skills but let us sit pretty with a water factory that undermines the survival grind? It’s hypocritical, lazy design that mocks the exploration mantra they shove down our throats while spitting on the scavenging gameplay players actually enjoyed. Yet again I say make water gathering harder bring it back with jars still keep the water maker for players that like it.
 
Imagine if the devs brought back jars, but the only use for them was target practice. 🎯
Lol...or an easter egg billboard on side of road, "On sale today, jars, buy 2 get 500 free!"
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1.44MB for 3.5". 160kB, 360kB, or 1.2MB for 5.25". I still have disks of both sizes. There were also some 2.88MB 3-1/2", but they weren't very common.
Wow, you're right forgot it was MB. Man, all that storage. 😉
 
I really hope they don't bring back glass jars, they make no sence to have in the game. You wouldn't be able to carry heaps of jars way too heavy. If you really want container for water, maybe use plastic bottle like what is used for Pure mineral water?
But somehow, carrying a hundred tons of concrete in your backpack is fine? 😇
I don't care whether jars come back or not, but sometimes, the logic of some players just escape me.
 
Now imagine that something that was meh got changed and you liked the change, I mean, REALLY liked the change and you really hoped that TFP would keep moving forward to the next group of updates and content additions but then someone said, "Change it back, I don't enjoy it."

That wouldn't feel great, right?

I don't mind someone stating that they don't like it and they want it to be changed back, everyone has an opinion and has the right to voice it. What I don't like is when your opinion gets dismissed and they start to use derogatory terms or put you in a pre-defined group that they are implying doesn't matter. Things like Fanboy/fangirl, core player base, original players, etc.
 
jars jars .... , and the fact that they "killed" the very idea of mandatory biome progression if it's enabled, apparently no one cares, now you just have to craft and sell or give it away for free, maybe in co-op it's still playable, but for dedicated servers it ruins the whole point
 
They could bring a cleanliness system into the fold
A cleanliness system would be interesting. After a fight the more you
get hit the higher the contaminants. And over time if smell were re-added,
it could gradually build the feral\smell distance. It would abstractly explain
the disease icon requiring antibiotics.

There is already a poopy system, once a day you should have to drink funky water,
and have a debuff to run and jump speed until you are finished. To speed up the timer
you would have to stand still and squat for a while then jump in a lake. Just need to
add smell to it and you are complete. It would give an extra use for finding water.

If you don't do it at least once a day, your swing run jump speed degrades until rectified,
and your vision gets a bit blurry.
 
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