Water survival in media and 7 days

Anyone watch that video? I thought it was epic
I did; common sense prevailed, wohoo! It's rare to see, but I think that's more because it's .. common sense, and not that sensational. Sad times :P
We only hear of the exceptional; like psychiatrists think everyone's nuts because that's all they see, all day, every day... :)

Showing anything about 7dtd though..? I guess it's evidence that rain falls, but I don't know if we need much of that. The 7dtd issues are not caused by a lack of understanding of water physics .. :)
 
Or just be used by an overreaching town or city! Things like that make me mad, as I would want the idiots to be made to feel the pain. She wanted the court to order him to dismantle his system, and pay them for their stupidity.

How about, the court orders an investigation into any similar situation, where private citizens were successfully bullied and did pay fines, and did under go the costs of removing their own systems. Any such situations become class action lawsuits against the city, and they have to pay twice the totals unlawfully collected, plus all court and legal fees, and any re-installation of any/all removed systems.

Of course, any attempted flexing of municipal muscle, outside their city limits, should involve far harsher penalties and fines.

I grew up in Branch county Michigan. I'll use this as a base point.

Branch county, Michigan is the smallest of Michigan's 83 counties, had a population some years ago of 40,000 folks, and had about ~14 Congressional townships, each of which are 6x6 squares, so something like just over 500 square miles total.

If we assume 1 survivor in 1,000 pre apocalypse population, then in 7dtd terms, Branch county would have 40 survivors, and a large butt-load of Zombies. If we postulate an average of 1 residential POI per 4 folks, and each such with a pair of outdoor trash cans, that would give Branch county 10,000 such residential POI's at the beginning. If we then said that 90% of all residential POI's were toast, that would leave us just 1,000 residential POI's remaining, say 10% of these are basically intact.

That being the case, my little digital dude would have 100 intact residential POI's, that he could use nothing but existing infrastructure/resources, and MacGyver himself many outdoor trash cans to the intact downspouts. Clearly, securing a huge supply of passively gathered murky water, must be plentiful, and not be locked behind any requirements.

If we can all agree that this is so (despite folks that want water to be scarce), then we are left with the fact that, with so many less survivors making use of the resources, the water resources must be in an overabundance.

The laws of supply and demand provide for the proof. Earth isn't somehow lees covered in water, so the supply is constant, and with fare less folks needing it, the demand must therefore be far less.

At this point, all that is left to do is, make purifying murky water have a high (initial) cost, and then allow the books, master chef, and the cooking apparatus control how a player can reduce the cost of producing purified water.

Any thoughts?
 
Things like that make me mad
I feel ya, but this is pretty straight into the forbidden topic of Politics. And you know, we're not changing the world on this forum, I don't even vote anywhere near you ;)

Chatting about the rain collection idea; could work, I wouldn't have anything against such. I've spitballed a system that relies on the purification front as the gating mechanic a couple times, myself.

But the reality for the game is, TFP is going to keep the Dew system as a core mechanic; and they're not willing to produce a realistic rain system. It wouldn't be feasible without massive issues, and it'd be pointless unless the water/lake system was significantly altered as well. All of that is work that we just can't expect.

Nothing wrong with coming up with ideas, and yours isn't bad in any way, you're replicating reality after all. But if the discussion is non-existent, it's because there's little point in designing something that different to what TFP wants.
 
Nothing wrong with coming up with ideas, and yours isn't bad in any way, you're replicating reality after all. But if the discussion is non-existent, it's because there's little point in designing something that different to what TFP wants.
Y don't know what TFP want, honestly. But the "...We want empty bottles..., We want empty bottles..." folks got what they wanted, and in less than a week, they are trying to push them on all players. I do not want empty bottles, I don't want them taking the place of loot, and I surely don't want to have to have them as a requirement for my dew collectors.
 
Y don't know what TFP want, honestly.
I mean, TFP doesn't seem to, so .. but I've been on the ride since '15, joined the forum '19 and read a lot even before that; I've gathered a decent understanding of them just by immersion.

I'm one of the "look, a lake, that's like, water, right? should I boil it" -guys myself. Happy with the changes, hoping (but not expecting) some few little adjustments to follow for balancing toggles. I also wouldn't really mind another logical end of the system getting introduced, where the vending machines just deal out free water/drinks for people who don't want the hassle at all. The traders could be nice that way, living customers are easier to skim. I'd never touch it, but discussion around such things isn't verboten in my book, TFP will do what TFP does whatever we say ;)

The current backpedal isn't how they operate generally, the discussions about water where ongoing for a long time, and nothing was changed. It took an absolute disaster of a release to cause any reaction... they've now managed to calm most people down, if they don't end up rocking the boat again, no further large changes are to be expected... only the stuff on the roadmap and more DLCs, they're selling well it seems .. ;)
 
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