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War3zuk/Tallon Alpha 18.1 Stable Modlets GitHub

Good afternoon , first off am having a great time with the mod , thanks :) , but are supply creates meant to have so much stuff in them ?
b5ab49c7ae213c8c729eeb805bd4f01a.png
this was from 2 supply crates seams a lot... wanted to check :)

b5ab49c7ae213c8c729eeb805bd4f01a.png

 
Last edited by a moderator:
Valmars Buffed crates are random & part of the Overhaul , This forum is for the AIO itself. Zombie code may clash nothing I can do about that as ive never used anyone else code.. Modlets get updated as soon as I can but being more specific would be great...

 
Hello, I have a small problem, I have a Linux root server (Buster) on this running successfully since 2015 ARK, now also CSGO.

Now I have installed 7 Day to Die, and put Wa3zuk on it, it runs but I can't update the mods, because it is not displayed.

I have 7 Day to Die installed with LinuxGSM, and there is the possibility with "./sdtdserver mi or mr and mu to make the mods a: Install, b: Remove and C: Updates.

The mods are listed in the installed-mods.txt, and they are recognized, I tested the server and it runs with it, but to update the mods I have to write them into the "mods_list.sh", but I don't know what to write there:

The only mod that is listed here is the Oxide:

# Oxides

oxiderustlatestlink="https://umod.org/games/rust/download/develop" # fix for linux build 06.09.2019

oxidehurtworldlatestlink=$(curl -sL https://api.github.com/repos/OxideMod/Oxide.Hurtworld/releases/latest | grep browser_download_url | cut -d '"' -f 4 | grep "Oxide.Hurtworld.zip")

oxidesdtdlatestlink=$(curl -sL https://api.github.com/repos/OxideMod/Oxide.SevenDaysToDie/releases/latest | grep browser_download_url | cut -d '"' -f 4)

And there under it I would have to insert the #War3zuk, as far as I am right

Can anyone help me? As my English is not perfect I have had this translated with Deepl

Greetings

PS, this is the "mods_list.sh

Code:
#!/bin/bash
# LinuxGSM mods_list.sh function
# Author: Daniel Gibbs
# Contributor: UltimateByte
# Website: https://linuxgsm.com
# Description: Lists and defines available mods for LinuxGSM supported servers; works along with mods_core.sh.
# Usage: To add a mod, you need to add an array variable following the guide to set proper values;
# Usage: Then add this array to the mods_global_array.
# Usage: If needed, you can scrape the download URL first.

local modulename="MODS"
local commandaction="List Mods"
local function_selfname=$(basename "$(readlink -f "${BASH_SOURCE[0]}")")

# Get a proper URL for mods that don't provide a good one (optional)
fn_script_log_info "Retrieving latest mods URLs"
# Metamod
metamodmversion="1.10"
metamodscrapeurl="https://mms.alliedmods.net/mmsdrop/${metamodmversion}/mmsource-latest-linux"
metamodlatestfile=$(wget "${metamodscrapeurl}" -q -O -)
metamoddownloadurl="https://www.metamodsource.net/latest.php?os=linux&version=${metamodmversion}"
metamodurl="${metamoddownloadurl}"
# Sourcemod
sourcemodmversion="1.10"
sourcemodscrapeurl="https://sm.alliedmods.net/smdrop/${sourcemodmversion}/sourcemod-latest-linux"
sourcemodlatestfile=$(wget "${sourcemodscrapeurl}" -q -O -)
sourcemoddownloadurl="https://www.sourcemod.net/latest.php?os=linux&version=${sourcemodmversion}"
sourcemodurl="${sourcemoddownloadurl}"
# Steamworks
steamworksscrapeurl="https://users.alliedmods.net/~kyles/builds/SteamWorks"
steamworkslatestfile=$(curl -sL ${steamworksscrapeurl} | grep -m 1 linux | cut -d '"' -f 4)
steamworksdownloadurl="${steamworksscrapeurl}/${steamworkslatestfile}"
steamworksurl="${steamworksdownloadurl}"
# CS:GO Mods
get5scrapepath=$(curl -sL https://ci.splewis.net/job/get5/lastSuccessfulBuild/api/xml | grep -oP "<relativePath>\K(.+)(?=</relativePath>)")
get5latestfile=$(echo -e "${get5scrapepath}" | xargs -n 1 -I @ sh -c "echo -e "basename "@""")
get5downloadurl="https://ci.splewis.net/job/get5/lastSuccessfulBuild/artifact/${get5scrapepath}"
get5url="${get5downloadurl}"
# Oxide
oxiderustlatestlink="https://umod.org/games/rust/download/develop" # fix for linux build 06.09.2019
oxidehurtworldlatestlink=$(curl -sL https://api.github.com/repos/OxideMod/Oxide.Hurtworld/releases/latest | grep browser_download_url | cut -d '"' -f 4 | grep "Oxide.Hurtworld.zip")
oxidesdtdlatestlink=$(curl -sL https://api.github.com/repos/OxideMod/Oxide.SevenDaysToDie/releases/latest | grep browser_download_url | cut -d '"' -f 4)
#War3zuk

# Define mods information (required)

# Separator name
modseparator="MOD"

# REQUIRED: mod_info_name=( MOD "modcommand" "Pretty Name" "URL" "filename" "modsubdirs" "LowercaseOn/Off" "/files/to/keep;" "/install/path" "ENGINES" "GAMES" "NOTGAMES" "AUTHOR_URL" "Short Description" )
# Example 1) Well made mod: mod_info_name=( MOD "awesomemod" "This is an Awesome Mod" "https://awesomemod.com/latest.zip" "awesomemod.zip" "0" "LowercaseOff" "OVERWRITE" "${systemdir}/addons" "source;unity3d;" "GAMES" "NOTGAMES" "https://awesomemod.com/" "This mod knows that 42 is the answer" )
# Example 2) Poorly made mod: mod_info_name=( MOD "stupidmod" "This is a stupid mod" "${crappymodurl}" "StupidMod.zip" "2" "LowercaseOn" "cfg;data/crappymod;" "${systemdir}" "source;" "GAMES" "Garry's mod;Counter-Strike: Source;" "This mod is dumber than dumb" )
# None of those values can be empty
# index | Usage
# [0] | MOD: separator, all mods must begin with it
# [1] | "modcommand": the LGSM name and command to install the mod (must be unique and lowercase)
# [2] | "Pretty Name": the common name people use to call the mod that will be displayed to the user
# [3] | "URL": link to the mod archive file; can be a variable previously defined while scraping a URL
# [4] | "filename": the output filename
# [5] | "modsubdirs": in how many subdirectories is the mod (none is 0) (not used at release, but could be in the future)
# [6] | "LowercaseOn/Off": LowercaseOff or LowercaseOn: enable/disable converting extracted files and directories to lowercase (some games require it)
# [7] | "modinstalldir": the directory in which to install the mode (use LGSM dir variables such as ${systemdir})
# [8] | "/files/to/keep;", files & directories that should not be overwritten upon update, separated and ended with a semicolon; you can also use "OVERWRITE" value to ignore the value or "NOUPDATE" to disallow updating; for files to keep upon uninstall, see fn_mod_tidy_files_list from mods_core.sh
# [9] | "Supported Engines;": list them according to LGSM ${engine} variables, separated and ended with a semicolon, or use ENGINES to ignore the value
# [10] | "Supported Games;": list them according to LGSM ${gamename} variables, separated and ended with a semicolon, or use GAMES to ignore the value
# [11] | "Unsupported Games;": list them according to LGSM ${gamename} variables, separated and ended with a semicolon, or use NOTGAMES to ignore the value (useful to exclude a game when using Supported Engines)
# [12] | "AUTHOR_URL" is the author's website, displayed to the user when chosing mods to install
# [13] | "Short Description" a description showed to the user upon installation/removal

# Source mods
mod_info_metamod=( MOD "metamod" "MetaMod" "${metamodurl}" "${metamodlatestfile}" "0" "LowercaseOff" "${systemdir}" "addons/metamod/metaplugins.ini;" "source;" "GAMES" "NOTGAMES" "https://www.sourcemm.net" "Plugins Framework" )
mod_info_sourcemod=( MOD "sourcemod" "SourceMod" "${sourcemodurl}" "${sourcemodlatestfile}" "0" "LowercaseOff" "${systemdir}" "cfg;addons/sourcemod/configs;" "source;" "GAMES" "NOTGAMES" "http://www.sourcemod.net" "Admin Features (requires MetaMod)" )
mod_info_steamworks=( MOD "steamworks" "SteamWorks" "${steamworksurl}" "${steamworkslatestfile}" "0" "LowercaseOff" "${systemdir}" "OVERWRITE" "ENGINES" "Counter-Strike: Global Offensive;" "NOTGAMES" "https://github.com/KyleSanderson/SteamWorks" "Exposing SteamWorks functions to SourcePawn" )

# CS:GO Mods
mod_info_gokz=( MOD "gokz" "GOKZ" "https://bitbucket.org/kztimerglobalteam/gokz/downloads/GOKZ-latest.zip" "gokz-latest.zip" "0" "LowercaseOff" "${systemdir}" "cfg;addons/sourcemod/configs;" "ENGINES" "Counter-Strike: Global Offensive;" "NOTGAMES" "https://bitbucket.org/kztimerglobalteam/gokz/src/master/" "Implements the KZ game mode (requires SourceMod and MetaMod)" )
mod_info_ttt=( MOD "ttt" "Trouble in Terrorist Town" "https://csgottt.com/downloads/ttt-latest-dev-${sourcemodmversion}.zip" "ttt-latest.zip" "0" "LowercaseOff" "${systemdir}" "cfg;addons/sourcemod/configs;" "ENGINES" "Counter-Strike: Global Offensive;" "NOTGAMES" "https://github.com/Bara/TroubleinTerroristTown" "Implements the TTT game mode (requires SourceMod and MetaMod)" )
mod_info_get5=( MOD "get5" "Get 5" "${get5url}" "${get5latestfile}" "0" "LowercaseOff" "${systemdir}" "cfg;addons/sourcemod/configs;" "ENGINES" "Counter-Strike: Global Offensive;" "NOTGAMES" "https://github.com/splewis/get5" "Plugin for competitive matches/scrims (requires SourceMod and MetaMod)" )

# Garry's Mod Addons
mod_info_ulib=( MOD "ulib" "ULib" "https://codeload.github.com/TeamUlysses/ulib/zip/master" "ulib-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://ulyssesmod.net" "Complete Framework" )
mod_info_ulx=( MOD "ulx" "ULX" "https://codeload.github.com/TeamUlysses/ulx/zip/master" "ulx-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://ulyssesmod.net" "Admin Panel (requires ULib)" )
mod_info_utime=( MOD "utime" "UTime" "https://github.com/TeamUlysses/utime/archive/master.zip" "utime-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://ulyssesmod.net" "Keep track of players play time" )
mod_info_uclip=( MOD "uclip" "UClip" "https://github.com/TeamUlysses/uclip/archive/master.zip" "uclip-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://ulyssesmod.net" "An alternative to noclip" )
mod_info_acf=( MOD "acf" "Armoured Combat Framework" "https://github.com/nrlulz/ACF/archive/master.zip" "acf-master.zip" "0" "LowercaseOn" "${systemdir}/addons" "acf-master/lua/acf/shared/guns;" "ENGINES" "Garry's Mod;" "NOTGAMES" "https://github.com/nrlulz/ACF" "Realistic Wepons & Engines" )
mod_info_acf_missiles=( MOD "acfmissiles" "ACF Missiles" "https://github.com/Bubbus/ACF-Missiles/archive/master.zip" "acf-missiles-master.zip" "0" "LowercaseOn" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "https://github.com/Bubbus/ACF-Missiles" "More missiles for ACF" )
mod_info_advdupe2=( MOD "advdupe2" "Advanced Duplicator 2" "https://github.com/wiremod/advdupe2/archive/master.zip" "advdupe2-master.zip" "0" "LowercaseOn" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://www.wiremod.com" "Save your constructions" )
mod_info_pac3=( MOD "pac3" "PAC3" "https://github.com/CapsAdmin/pac3/archive/master.zip" "pac3-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "https://github.com/CapsAdmin/pac3" "Advanced player model customization" )
mod_info_wiremod=( MOD "wiremod" "Wiremod" "https://github.com/wiremod/wire/archive/master.zip" "wire-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "https://github.com/wiremod/wire" "Base Wiremod Addon")
mod_info_wiremodextras=( MOD "wiremod-extras" "Wiremod Extras" "https://github.com/wiremod/wire-extras/archive/master.zip" "wire-extras-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "https://github.com/wiremod/wire-extras/" "Addition to Wiremod, Extra Content")
mod_info_darkrp=( MOD "darkrp" "DarkRP" "https://github.com/FPtje/DarkRP/archive/master.zip" "darkrp-master.zip" "0" "LowercaseOn" "${systemdir}/gamemodes" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://darkrp.com" "Most popular gamemode" )
mod_info_darkrpmodification=( MOD "darkrpmodification" "DarkRP Modification" "https://github.com/FPtje/darkrpmodification/archive/master.zip" "darkrpmodification-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "NOUPDATE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://darkrp.com" "Customize DarkRP settings" )


# Oxidemod
mod_info_rustoxide=( MOD "rustoxide" "Oxide for Rust" "${oxiderustlatestlink}" "Oxide.Rust-linux.zip" "0" "LowercaseOff" "${systemdir}" "OVERWRITE" "ENGINES" "Rust;" "NOTGAMES" "http://oxidemod.org/downloads/oxide-for-rust.1659/" "Allows for the use of plugins" )
mod_info_hwoxide=( MOD "hwoxide" "Oxide for Hurtworld" "${oxidehurtworldlatestlink}" "Oxide.Hurtworld.zip" "0" "LowercaseOff" "${systemdir}" "OVERWRITE" "ENGINES" "Hurtworld;" "NOTGAMES" "http://oxidemod.org/downloads/oxide-for-hurtworld.1332/" "Allows for the use of plugins" )
mod_info_sdtdoxide=( MOD "sdtdoxide" "Oxide for 7 Days To Die" "${oxidesdtdlatestlink}" "Oxide.SevenDaysToDie.zip" "0" "LowercaseOff" "${systemdir}" "OVERWRITE" "ENGINES" "7 Days To Die;" "NOTGAMES" "http://oxidemod.org/downloads/oxide-for-7-days-to-die.813/" "Allows for the use of plugins" )

# REQUIRED: Set all mods info into the global array
mods_global_array=( "${mod_info_metamod[@]}" "${mod_info_sourcemod[@]}" "${mod_info_steamworks[@]}" "${mod_info_gokz[@]}" "${mod_info_ttt[@]}" "${mod_info_get5[@]}" "${mod_info_ulib[@]}" "${mod_info_ulx[@]}" "${mod_info_utime[@]}" "${mod_info_uclip[@]}" "${mod_info_acf[@]}" "${mod_info_acf_missiles[@]}" "${mod_info_acf_sweps[@]}" "${mod_info_advdupe2[@]}" "${mod_info_pac3[@]}" "${mod_info_wiremod[@]}" "${mod_info_wiremodextras[@]}" "${mod_info_darkrp[@]}" "${mod_info_darkrpmodification[@]}" "${mod_info_rustoxide[@]}" "${mod_info_hwoxide[@]}" "${mod_info_sdtdoxide[@]}" )
 
I would manually update it via FTP as its much safer , I dont no of any system that allows for it to be updated automatically via the direct github link & havent used Linux since pre 2000's In fact the last time I use it it was called Linux & that was the only Distro at the time.... Been on windows since then so im a gimp at it in understanding... You need a proper Linux Dude to answer this question

 
Valmars Buffed crates are random & part of the Overhaul , This forum is for the AIO itself. Zombie code may clash nothing I can do about that as ive never used anyone else code.. Modlets get updated as soon as I can but being more specific would be great...
Oh, of course. Just the guns and ammo is what i wanted basicly. :)

 
To run any modlet on the server they just need to be placed into the Mods folder.. & to answer the other person about the HD Genny it takes the HD Cell

 
Code:
# [0] | MOD: separator, all mods must begin with it
# [1] | "modcommand": the LGSM name and command to install the mod (must be unique and lowercase)
# [2] | "Pretty Name": the common name people use to call the mod that will be displayed to the user
# [3] | "URL": link to the mod archive file; can be a variable previously defined while scraping a URL
# [4] | "filename": the output filename
# [5] | "modsubdirs": in how many subdirectories is the mod (none is 0) (not used at release, but could be in the future)
# [6] | "LowercaseOn/Off": LowercaseOff or LowercaseOn: enable/disable converting extracted files and directories to lowercase (some games require it)
# [7] | "modinstalldir": the directory in which to install the mode (use LGSM dir variables such as ${systemdir})
# [8] | "/files/to/keep;", files & directories that should not be overwritten upon update, separated and ended with a semicolon; you can also use "OVERWRITE" value to ignore the value or "NOUPDATE" to disallow updating; for files to keep upon uninstall, see fn_mod_tidy_files_list from mods_core.sh
# [9] | "Supported Engines;": list them according to LGSM ${engine} variables, separated and ended with a semicolon, or use ENGINES to ignore the value
# [10] | "Supported Games;": list them according to LGSM ${gamename} variables, separated and ended with a semicolon, or use GAMES to ignore the value
# [11] | "Unsupported Games;": list them according to LGSM ${gamename} variables, separated and ended with a semicolon, or use NOTGAMES to ignore the value (useful to exclude a game when using Supported Engines)
# [12] | "AUTHOR_URL" is the author's website, displayed to the user when chosing mods to install
# [13] | "Short Description" a description showed to the user upon installation/removal
It seems you just need to find the values for those 13 values

And you got a template with this 7 days to die mod

Code:
mod_info_sdtdoxide=( MOD "sdtdoxide" "Oxide for 7 Days To Die" "${oxidesdtdlatestlink}" "Oxide.SevenDaysToDie.zip" "0" "LowercaseOff" "${systemdir}" "OVERWRITE" "ENGINES" "7 Days To Die;" "NOTGAMES" "http://oxidemod.org/downloads/oxide-for-7-days-to-die.813/" "Allows for the use of plugins" )
so copy that and fill in sensible values, suggestion:

Code:
mod_info_sdtdwar3zuk=( MOD "sdtdwar3zuk" "War3Zuk for 7 Days To Die" "!!you need a link to the mod here!!" "!!this should be the name of the zip file you download: bla_warzug_bla.zip" "0" "LowercaseOff" "${systemdir}" "OVERWRITE" "ENGINES" "7 Days To Die;" "NOTGAMES" "https://forums.7daystodie.com/forum/-7-days-to-die-pc/game-modification/mods/134521-war3zuk-tallon-alpha-18-1-stable-modlets-github/" "war3zuk overhaul mod" )
The only thing probably left to do is to find the link to a zip file of the mod (one of the links on the first page should lead to something) and replace the first !!...!! with it. And the actual zip filename in the second !!...!!

I would go with the github link, because it probably needs to be a fixed link to the newest source: It seems to be https://codeload.github.com/War3zuk/...AIO/zip/master and the filename War3zuk-Alpha-18-Stable-AIO

 
hmm. OK, but then there is the question what I have to put in the upper head to make Linuxgsm find the mod, because as I said, at the moment it only finds ide OXIDE, so I mean this line:

Code:
# Oxide
oxiderustlatestlink="https://umod.org/games/rust/download/develop" # fix for linux build 06.09.2019
oxidehurtworldlatestlink=$(curl -sL https://api.github.com/repos/OxideMod/Oxide.Hurtworld/releases/latest | grep browser_download_url | cut -d '"' -f 4 | grep "Oxide.Hurtworld.zip")
oxidesdtdlatestlink=$(curl -sL https://api.github.com/repos/OxideMod/Oxide.SevenDaysToDie/releases/latest | grep browser_download_url | cut -d '"' -f 4)
And then I must further down, what you have already described, also change again. But you have to write the master.zip, I had downloaded it before, but it contains the ModLauncher, or I am too stupid to recognize it.

Wait a minute, I'll give you the screenshot so you can see what I mean and have done:

 
Last edited by a moderator:
hmm. OK, but then there is the question what I have to put in the upper head to make Linuxgsm find the mod, because as I said, at the moment it only finds ide OXIDE, so I mean this line:
Code:
# Oxide
oxiderustlatestlink="https://umod.org/games/rust/download/develop" # fix for linux build 06.09.2019
oxidehurtworldlatestlink=$(curl -sL https://api.github.com/repos/OxideMod/Oxide.Hurtworld/releases/latest | grep browser_download_url | cut -d '"' -f 4 | grep "Oxide.Hurtworld.zip")
oxidesdtdlatestlink=$(curl -sL https://api.github.com/repos/OxideMod/Oxide.SevenDaysToDie/releases/latest | grep browser_download_url | cut -d '"' -f 4)
And then I must further down, what you have already described, also change again. But you have to write the master.zip, I had downloaded it before, but it contains the ModLauncher, or I am too stupid to recognize it.

Wait a minute, I'll give you the screenshot so you can see what I mean and have done:
That stuff you quoted is optional, it is just the definition of constants that can be used to make the later definitions readable.

What I missed is the last line though. Just add

Code:
 "${mod_info_sdtdwar3zuk[@]}"
into that line

The mod should be visible then. I can't guarantee that it will work, but at least you should get a sensible error message if it fails :cocksure:

 
hello,can you please summarize everything you mean again, so that I get a better overview where I have to change something. ;-)

 
Ok, spelled out it would be

Code:
mod_info_sdtdwar3zuk=( MOD "sdtdwar3zuk" "War3Zuk for 7 Days To Die" "https://codeload.github.com/War3zuk/War3zuk-Alpha-18-Stable-AIO/zip/master" "War3zuk-Alpha-18-Stable-AIO.zip" "0" "LowercaseOff" "${systemdir}" "OVERWRITE" "ENGINES" "7 Days To Die;" "NOTGAMES" "https://forums.7daystodie.com/forum/-7-days-to-die-pc/game-modification/mods/134521-war3zuk-tallon-alpha-18-1-stable-modlets-github/" "war3zuk overhaul mod" )
and add

Code:
"${mod_info_sdtdwar3zuk[@]}"
into the last line of similar strings. For example directly after

Code:
mods_global_array=(
 
Added HD Scrap Tools to the Modlets Repo

Edited HD Starter Classes Modlet, Removed ALL Tools

Updated v2.75 to 2.76

 


Adjusted BUFFBrainPox Pathogen To 10% Instead Of 50% Chance


Adjusted BUFFKrytos Pathogen To 10% Instead Of 50% Chance


Adjusted BUFFObonjan Pathogen To 10% Instead Of 50% Chance


Adjusted BUFFSpattergroit Pathogen To 10% Instead Of 50% Chance


Adjusted HD Mini Hatchet XML (Bonus Metal)


Adjusted HD Tazas Hatchet XML (Bonus Stone)


Added HD Power Relay Block


Adjusted HD Cell Recipe


Updated HD Electrolyte Recipe (HD WorkBench)


Updated HD Electrolyte Description


Adjusted MBreachingMine Max Damage


HD Blade Trap Unlocks With Vanilla Schematic


HD Dart Trap Unlocks With Vanilla Schematic


Fixed HD BR1NXlS Booper Crafted On Player


Adjusted HD BR1NXlS Booper Recipe (Reduced Steel Added Baton)


Adjusted HD Xcalibur Attributes

 


Updated v2.74 to 2.75

 


Added HDGunPowderBundle (HD AmmoBench)


Added HDammoGasCanBundle (HD AmmoBench)


Adjusted Autos Firing


Adjusted Shotties Firing


Adjusted Vulcans Firing


Reduced The Recipe Cost For HD BR1NXlS Booper


Reduced The Recipe Cost For ALL Bench Addons


Reduced The Recipe Cost For HD Mega Vault


Updated HD Working Dispenser Description


Updated HD Generator Description


PickUp Timer Reduced To 5s For ALL HD Benches


Adjusted HD Dragunov SVD Fire Sound


Adjusted HD Dragunov SVD Surpressor Sound


Adjusted HD CheyTac M300 Surpressor Sound


Fixed Quest Typo Medic 5

 


Added HD Welder (HD WorkBench Addon) Replaces HD Cnc


Added HD Welder Schematic


Added HD Welder 256x256 Icons

 


(Now Required To Craft HD HandGuns)


Added HD Cnc HandGuns (HD GunBench Addon)


Added HD Cnc HandGuns Schematic


Added HD Cnc HandGuns 256x256 Icons

 


(Now Required To Craft HD Automatics & HD Shotguns)


Added HD Cnc Automatics (HD GunBench Addon)


Added HD Cnc Automatics Schematic


Added HD Cnc Automatics 256x256 Icons

 


(Now Required To Craft HD Sniper Rifles)


Added HD Cnc Rifles (HD GunBench Addon)


Added HD Cnc Rifles Schematic


Added HD Cnc Rifles 256x256 Icons

 


Adjusted ALL Hd Benches OutPut Window to 10


To Match Crafting Que

 


Re-Balanced Remaining Recipes


Fixed HD Junk Turret 9mm Schematic


Fixed HD Junk Turret 7.62mm Schematic


Fixed HD Junk Turret 50mm Schematic

 


Fixed Desert Eagle Punisher Reload Animation


Fixed Desert Eagle Fire Animation

 


Updated v2.73 to 2.74

 


Adjusted SMG5 (Now Scraps To AKparts As It Should)


Added Full UIDisplay To HD Forge When Crafting


Adjusted Concrete Drying Time Slightly


Adjusted IronFragment Amount To 50 Per Fragment

 


(Now Required To Dismantle Bullets)


Added HD Bullet Tumbler (HD AmmoBench Addon)


Added HD Bullet Tumbler Schematic


Added HD Bullet Tumbler 256x256 Icons

 


(Now Required To Craft Bullets)


Added HD Bullet Press (HD AmmoBench Addon)


Added HD Bullet Press Schematic


Added HD Bullet Press 256x256 Icons

 


Adjusted HD Electrolyte Recipe


Adjusted HollowTip Recipe

 


Adjusted WalkSpeed Slightly


Adjusted RunSpeed Slightly


Adjusted CrouchSpeed Slightly

 


Adjusted TreeStump Loot


Added BothTypes Of Demolisher Drop Boss Loot 10% Chance


Adjusted ZombieTemplate Weight


Adjusted HD Knife Dmg Slightly


Enlarged HD Wrench

 


Added Obonjan Deadly Pathogen (Nurses) 60m Timer


Added Obonjan HD Test Kit For Removal Of Pathogen


Added Obonjan Icons 256x256

 


Incremental Spread Fixed On The Autos

 


Updated v2.72 to 2.73

 


Added HD Knife (Can Be Thrown & Picked Up)


Added HD Nail Gun Bolts (Vanilla NailGun) SteelDmg


Fixed Plane Loot Drops


Fixed Medic PreReq5 XP


Added MRE Military Rations


Added Military Purify Tablets


Added Military BUFF For MRE

 


Updated v2.71 to 2.72

 


Fixed LootList

 


Updated v2.70 to 2.71

 


Tweaked HD M1911 & M1911A Fire Animations


Removed Perk ReloadSpeed Multiplier From ALL HD Guns


Adjusted HD Spas 12 (All Types) Mag Size = 10 (8)


Adjusted HD Mossberg 500 Mag Size = 8 (6)


Adjusted HD Arctic Warfare Mag Size = 8 (5)


Adjusted HD CheyTac M300 Mag Size = 10 (6)


Adjusted HD Dragunov SVD Mag Size = 12 (6)


Adjusted HD Winchester 1866 Mag Size =8 (9)


Adjusted HD Flame Thrower Mag Size = 500 (300)


Adjusted HD Vulcan 9mm Mag Size = 150 (175)


Adjusted HD Vulcan 7.62mm Mag Size = 300 (150)


Adjusted HD Vulcan 50Bmg Mag Size = 450 (100)


Adjusted HD M4A1 Carbine Mag Size = 45 (50)


Adjusted HD AK Hybrid ACP Mag Size = 45 (35)


Adjusted HD HK33 Hybrid Mag Size = 45 (35)


Adjusted HD M3 Auto Mag Size = 50 (25)


Adjusted HD Mac10 Auto Mag Size = 50 (25)


Adjusted HD Colt M1911A Mag Size = 10 (8)


Adjusted HD Colt M1911 Mag Size = 8 (6)


Fixed GenericAmmoBox Icon


Removed StartKits From Player Menu


Adjusted 408 & 50mm Rounds Recipe


Fixed HD AK Hybrid ACP Recipe (MachineGunner)


Fixed HD HK33 Hybrid Recipe (MachineGunner)


Fixed Lootable Animals


Fixed ZombieTemplate Code

 


Added HD Grinder Addon (HD AmmoBench) GunPowder


Added HD Grinder Schematic


Added HD Icons 256x256

 


Updated v2.69 to 2.70

 


Added HardenedChest To The ReGrow Code


Adjusted All ReGrow Timers To 360m (6 RTH)


Adjusted MinerBook To 300 Dmg (was 10,000)


Adjusted HD Vulcan 9mm Recipe (3 Barrels)


Adjusted HD Vulcan 7.62 Recipe (4 Barrels)


Fixed Vanilla Z's Crawl Speed (Thanks PlebsquadGames)


Adjusted FeralTemplate from .45 To .65


Updated drinkCanMegaCrush Icon 256x256 Monster Drink


Added Lovers Pizza


Added James Ingredients


Added Michelles Ingredients

 


Updated v2.68 to 2.69

 


Fixed Schematics In Loot For New Items

 


Updated v2.67 to 2.68

 


Added HD BR1NXlS Booper (Hires Model)


Edited Quest GunMan Rewards


Adjusted HD Truck Elevator Recipe


Adjusted HD Military Recipes

 


Added HD Cnc Machine


Added HD Cnc Machine Schematic


Added HD Cnc Machine Icons 256x256

 


Added HD Tool & Die Set


Added HD Tool & Die Set Schematic


Added Added HD Tool & Die Set Icons 256x256

 


Added HD Carbon Sewing Kit


Added HD Carbon Sewing Kit Schematic


Added HD Carbon Sewing Kit Icons 256x256

 


Updated v2.66 to 2.67

 


Fixed HD Xcalibur Code


Added BR1NXls HotPot Pizza Stew


Added BR1NXls HotPot Pizza Stew Schematic


Removed Adv Junk Turret


Added HD Junk Turret 9mm (Max 2 At L5 Turrets)


Added HD Junk Turret 762mm (Balanced Slower ROF)


Added HD Junk Turret 50mm (Damage Balanced Offset)


Adjusted ZombieMasterTemplate


Adjusted ZombieMeleeHandTemplate

 


Updated v2.65 to 2.66

 


Fixed HD Auger / Chainsaw Description


Fixed ReGrow Safes Timer


Fixed HD Auger Perk (Miner69er)


Fixed HD Chainsaw Perk (Miner69er)


Balanced Custom Repair Kits Recipe


Adjusted Pathogen Kits Trader Price


Adjusted Donnas Fubar Stew Health Values


Added Donnas Fubar Stew Schematic


Added DD1GGs Sham And Tuna Pie


Added DD1GGs Sham And Tuna Pie Schematic

 


Updated v2.64 to 2.65

 


Added Localizations For The Following Items

 


HD Electrolyte


HD Mossberg 500


HD Vulcan 9mm


HD Vulcan 7.62mm


HD Vulcan 50mm Bmg


HD CheyTac M300

 


Fixed Scrapped Schematics Bundle Price


Fixed HD Wrench (Now Upgrades With Right Click)

 


Updated v2.63 to 2.64

 


Fixed Medic L5 Quest Reward


Added ReGrow Safes

 


Updated v2.62 to 2.63

 


Fixed Vehicle Re-spawn Timer 240 (4 RealTimeHours)


Fixed Rock Re-spawn Timer 360 (6 RealTimeHours)

 


Updated v2.61 to 2.62

 


Tweaked Bad Zombie Spawns So Slightly Less Spawn During The Day


Removed Extra RagDoll Affects Making Them Block Doors


Added NO Falling Trees


Added ReGrow Boulders


Added ReGrow Vehicles

 
Last edited by a moderator:
ok, I think I need some guidance, I'm missing something here. I've got the HD Guns & Ammo v3.48 but, neither the gun bench nor ammo bench are craftable, they've got schematics but they don't show up in the actual craftable stuff anywhere (have to spawn them in manually) is there a way around this?

 
The last Update that Modlet got was 3.50 so 2 patches from were you are... Always try to check to see if things have been fixed by keeping an eye on the Github Repo for the modlets.. I added all the extra stuff from the AIO in patch v3.49 & made a mistake when copying over parts of the code so patched it to v3.50

 
@War3zuk .. Just wanted to give you a Heads Up .. You have .. Steel Bars in the mod 2 times .. 1 as (Steel Bars) and the other is (Xyth Steel Bars) … they are the same mod and are BY the same mod makers, but they are 2 different version (REMOVE the Xyth Steel Bars one .. It is an Older Version 1.31) ……. AND ……. KEEP the (Steel Bars one _ it is a newer version 1.4).

I have already removed it from the mod folder on my end. I kept get a minor error and now all is good.

Have a good one _ Keep Safe and Well.

PS: This is on a new game just installed today with the latest mods from the Mod Launcher. (Full reinstall)

 
Last edited by a moderator:
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