Mods are now organized as resources. Use the Mods link above to browse for or submit a mod, tool, or prefab.
The TFP Official Modding Forum Policy establishes the rules and guidelines for mod creators and mod users.
#!/bin/bash
# LinuxGSM mods_list.sh function
# Author: Daniel Gibbs
# Contributor: UltimateByte
# Website: https://linuxgsm.com
# Description: Lists and defines available mods for LinuxGSM supported servers; works along with mods_core.sh.
# Usage: To add a mod, you need to add an array variable following the guide to set proper values;
# Usage: Then add this array to the mods_global_array.
# Usage: If needed, you can scrape the download URL first.
local modulename="MODS"
local commandaction="List Mods"
local function_selfname=$(basename "$(readlink -f "${BASH_SOURCE[0]}")")
# Get a proper URL for mods that don't provide a good one (optional)
fn_script_log_info "Retrieving latest mods URLs"
# Metamod
metamodmversion="1.10"
metamodscrapeurl="https://mms.alliedmods.net/mmsdrop/${metamodmversion}/mmsource-latest-linux"
metamodlatestfile=$(wget "${metamodscrapeurl}" -q -O -)
metamoddownloadurl="https://www.metamodsource.net/latest.php?os=linux&version=${metamodmversion}"
metamodurl="${metamoddownloadurl}"
# Sourcemod
sourcemodmversion="1.10"
sourcemodscrapeurl="https://sm.alliedmods.net/smdrop/${sourcemodmversion}/sourcemod-latest-linux"
sourcemodlatestfile=$(wget "${sourcemodscrapeurl}" -q -O -)
sourcemoddownloadurl="https://www.sourcemod.net/latest.php?os=linux&version=${sourcemodmversion}"
sourcemodurl="${sourcemoddownloadurl}"
# Steamworks
steamworksscrapeurl="https://users.alliedmods.net/~kyles/builds/SteamWorks"
steamworkslatestfile=$(curl -sL ${steamworksscrapeurl} | grep -m 1 linux | cut -d '"' -f 4)
steamworksdownloadurl="${steamworksscrapeurl}/${steamworkslatestfile}"
steamworksurl="${steamworksdownloadurl}"
# CS:GO Mods
get5scrapepath=$(curl -sL https://ci.splewis.net/job/get5/lastSuccessfulBuild/api/xml | grep -oP "<relativePath>\K(.+)(?=</relativePath>)")
get5latestfile=$(echo -e "${get5scrapepath}" | xargs -n 1 -I @ sh -c "echo -e "basename "@""")
get5downloadurl="https://ci.splewis.net/job/get5/lastSuccessfulBuild/artifact/${get5scrapepath}"
get5url="${get5downloadurl}"
# Oxide
oxiderustlatestlink="https://umod.org/games/rust/download/develop" # fix for linux build 06.09.2019
oxidehurtworldlatestlink=$(curl -sL https://api.github.com/repos/OxideMod/Oxide.Hurtworld/releases/latest | grep browser_download_url | cut -d '"' -f 4 | grep "Oxide.Hurtworld.zip")
oxidesdtdlatestlink=$(curl -sL https://api.github.com/repos/OxideMod/Oxide.SevenDaysToDie/releases/latest | grep browser_download_url | cut -d '"' -f 4)
#War3zuk
# Define mods information (required)
# Separator name
modseparator="MOD"
# REQUIRED: mod_info_name=( MOD "modcommand" "Pretty Name" "URL" "filename" "modsubdirs" "LowercaseOn/Off" "/files/to/keep;" "/install/path" "ENGINES" "GAMES" "NOTGAMES" "AUTHOR_URL" "Short Description" )
# Example 1) Well made mod: mod_info_name=( MOD "awesomemod" "This is an Awesome Mod" "https://awesomemod.com/latest.zip" "awesomemod.zip" "0" "LowercaseOff" "OVERWRITE" "${systemdir}/addons" "source;unity3d;" "GAMES" "NOTGAMES" "https://awesomemod.com/" "This mod knows that 42 is the answer" )
# Example 2) Poorly made mod: mod_info_name=( MOD "stupidmod" "This is a stupid mod" "${crappymodurl}" "StupidMod.zip" "2" "LowercaseOn" "cfg;data/crappymod;" "${systemdir}" "source;" "GAMES" "Garry's mod;Counter-Strike: Source;" "This mod is dumber than dumb" )
# None of those values can be empty
# index | Usage
# [0] | MOD: separator, all mods must begin with it
# [1] | "modcommand": the LGSM name and command to install the mod (must be unique and lowercase)
# [2] | "Pretty Name": the common name people use to call the mod that will be displayed to the user
# [3] | "URL": link to the mod archive file; can be a variable previously defined while scraping a URL
# [4] | "filename": the output filename
# [5] | "modsubdirs": in how many subdirectories is the mod (none is 0) (not used at release, but could be in the future)
# [6] | "LowercaseOn/Off": LowercaseOff or LowercaseOn: enable/disable converting extracted files and directories to lowercase (some games require it)
# [7] | "modinstalldir": the directory in which to install the mode (use LGSM dir variables such as ${systemdir})
# [8] | "/files/to/keep;", files & directories that should not be overwritten upon update, separated and ended with a semicolon; you can also use "OVERWRITE" value to ignore the value or "NOUPDATE" to disallow updating; for files to keep upon uninstall, see fn_mod_tidy_files_list from mods_core.sh
# [9] | "Supported Engines;": list them according to LGSM ${engine} variables, separated and ended with a semicolon, or use ENGINES to ignore the value
# [10] | "Supported Games;": list them according to LGSM ${gamename} variables, separated and ended with a semicolon, or use GAMES to ignore the value
# [11] | "Unsupported Games;": list them according to LGSM ${gamename} variables, separated and ended with a semicolon, or use NOTGAMES to ignore the value (useful to exclude a game when using Supported Engines)
# [12] | "AUTHOR_URL" is the author's website, displayed to the user when chosing mods to install
# [13] | "Short Description" a description showed to the user upon installation/removal
# Source mods
mod_info_metamod=( MOD "metamod" "MetaMod" "${metamodurl}" "${metamodlatestfile}" "0" "LowercaseOff" "${systemdir}" "addons/metamod/metaplugins.ini;" "source;" "GAMES" "NOTGAMES" "https://www.sourcemm.net" "Plugins Framework" )
mod_info_sourcemod=( MOD "sourcemod" "SourceMod" "${sourcemodurl}" "${sourcemodlatestfile}" "0" "LowercaseOff" "${systemdir}" "cfg;addons/sourcemod/configs;" "source;" "GAMES" "NOTGAMES" "http://www.sourcemod.net" "Admin Features (requires MetaMod)" )
mod_info_steamworks=( MOD "steamworks" "SteamWorks" "${steamworksurl}" "${steamworkslatestfile}" "0" "LowercaseOff" "${systemdir}" "OVERWRITE" "ENGINES" "Counter-Strike: Global Offensive;" "NOTGAMES" "https://github.com/KyleSanderson/SteamWorks" "Exposing SteamWorks functions to SourcePawn" )
# CS:GO Mods
mod_info_gokz=( MOD "gokz" "GOKZ" "https://bitbucket.org/kztimerglobalteam/gokz/downloads/GOKZ-latest.zip" "gokz-latest.zip" "0" "LowercaseOff" "${systemdir}" "cfg;addons/sourcemod/configs;" "ENGINES" "Counter-Strike: Global Offensive;" "NOTGAMES" "https://bitbucket.org/kztimerglobalteam/gokz/src/master/" "Implements the KZ game mode (requires SourceMod and MetaMod)" )
mod_info_ttt=( MOD "ttt" "Trouble in Terrorist Town" "https://csgottt.com/downloads/ttt-latest-dev-${sourcemodmversion}.zip" "ttt-latest.zip" "0" "LowercaseOff" "${systemdir}" "cfg;addons/sourcemod/configs;" "ENGINES" "Counter-Strike: Global Offensive;" "NOTGAMES" "https://github.com/Bara/TroubleinTerroristTown" "Implements the TTT game mode (requires SourceMod and MetaMod)" )
mod_info_get5=( MOD "get5" "Get 5" "${get5url}" "${get5latestfile}" "0" "LowercaseOff" "${systemdir}" "cfg;addons/sourcemod/configs;" "ENGINES" "Counter-Strike: Global Offensive;" "NOTGAMES" "https://github.com/splewis/get5" "Plugin for competitive matches/scrims (requires SourceMod and MetaMod)" )
# Garry's Mod Addons
mod_info_ulib=( MOD "ulib" "ULib" "https://codeload.github.com/TeamUlysses/ulib/zip/master" "ulib-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://ulyssesmod.net" "Complete Framework" )
mod_info_ulx=( MOD "ulx" "ULX" "https://codeload.github.com/TeamUlysses/ulx/zip/master" "ulx-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://ulyssesmod.net" "Admin Panel (requires ULib)" )
mod_info_utime=( MOD "utime" "UTime" "https://github.com/TeamUlysses/utime/archive/master.zip" "utime-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://ulyssesmod.net" "Keep track of players play time" )
mod_info_uclip=( MOD "uclip" "UClip" "https://github.com/TeamUlysses/uclip/archive/master.zip" "uclip-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://ulyssesmod.net" "An alternative to noclip" )
mod_info_acf=( MOD "acf" "Armoured Combat Framework" "https://github.com/nrlulz/ACF/archive/master.zip" "acf-master.zip" "0" "LowercaseOn" "${systemdir}/addons" "acf-master/lua/acf/shared/guns;" "ENGINES" "Garry's Mod;" "NOTGAMES" "https://github.com/nrlulz/ACF" "Realistic Wepons & Engines" )
mod_info_acf_missiles=( MOD "acfmissiles" "ACF Missiles" "https://github.com/Bubbus/ACF-Missiles/archive/master.zip" "acf-missiles-master.zip" "0" "LowercaseOn" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "https://github.com/Bubbus/ACF-Missiles" "More missiles for ACF" )
mod_info_advdupe2=( MOD "advdupe2" "Advanced Duplicator 2" "https://github.com/wiremod/advdupe2/archive/master.zip" "advdupe2-master.zip" "0" "LowercaseOn" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://www.wiremod.com" "Save your constructions" )
mod_info_pac3=( MOD "pac3" "PAC3" "https://github.com/CapsAdmin/pac3/archive/master.zip" "pac3-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "https://github.com/CapsAdmin/pac3" "Advanced player model customization" )
mod_info_wiremod=( MOD "wiremod" "Wiremod" "https://github.com/wiremod/wire/archive/master.zip" "wire-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "https://github.com/wiremod/wire" "Base Wiremod Addon")
mod_info_wiremodextras=( MOD "wiremod-extras" "Wiremod Extras" "https://github.com/wiremod/wire-extras/archive/master.zip" "wire-extras-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "https://github.com/wiremod/wire-extras/" "Addition to Wiremod, Extra Content")
mod_info_darkrp=( MOD "darkrp" "DarkRP" "https://github.com/FPtje/DarkRP/archive/master.zip" "darkrp-master.zip" "0" "LowercaseOn" "${systemdir}/gamemodes" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://darkrp.com" "Most popular gamemode" )
mod_info_darkrpmodification=( MOD "darkrpmodification" "DarkRP Modification" "https://github.com/FPtje/darkrpmodification/archive/master.zip" "darkrpmodification-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "NOUPDATE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://darkrp.com" "Customize DarkRP settings" )
# Oxidemod
mod_info_rustoxide=( MOD "rustoxide" "Oxide for Rust" "${oxiderustlatestlink}" "Oxide.Rust-linux.zip" "0" "LowercaseOff" "${systemdir}" "OVERWRITE" "ENGINES" "Rust;" "NOTGAMES" "http://oxidemod.org/downloads/oxide-for-rust.1659/" "Allows for the use of plugins" )
mod_info_hwoxide=( MOD "hwoxide" "Oxide for Hurtworld" "${oxidehurtworldlatestlink}" "Oxide.Hurtworld.zip" "0" "LowercaseOff" "${systemdir}" "OVERWRITE" "ENGINES" "Hurtworld;" "NOTGAMES" "http://oxidemod.org/downloads/oxide-for-hurtworld.1332/" "Allows for the use of plugins" )
mod_info_sdtdoxide=( MOD "sdtdoxide" "Oxide for 7 Days To Die" "${oxidesdtdlatestlink}" "Oxide.SevenDaysToDie.zip" "0" "LowercaseOff" "${systemdir}" "OVERWRITE" "ENGINES" "7 Days To Die;" "NOTGAMES" "http://oxidemod.org/downloads/oxide-for-7-days-to-die.813/" "Allows for the use of plugins" )
# REQUIRED: Set all mods info into the global array
mods_global_array=( "${mod_info_metamod[@]}" "${mod_info_sourcemod[@]}" "${mod_info_steamworks[@]}" "${mod_info_gokz[@]}" "${mod_info_ttt[@]}" "${mod_info_get5[@]}" "${mod_info_ulib[@]}" "${mod_info_ulx[@]}" "${mod_info_utime[@]}" "${mod_info_uclip[@]}" "${mod_info_acf[@]}" "${mod_info_acf_missiles[@]}" "${mod_info_acf_sweps[@]}" "${mod_info_advdupe2[@]}" "${mod_info_pac3[@]}" "${mod_info_wiremod[@]}" "${mod_info_wiremodextras[@]}" "${mod_info_darkrp[@]}" "${mod_info_darkrpmodification[@]}" "${mod_info_rustoxide[@]}" "${mod_info_hwoxide[@]}" "${mod_info_sdtdoxide[@]}" )
Oh, of course. Just the guns and ammo is what i wanted basicly.Valmars Buffed crates are random & part of the Overhaul , This forum is for the AIO itself. Zombie code may clash nothing I can do about that as ive never used anyone else code.. Modlets get updated as soon as I can but being more specific would be great...
It seems you just need to find the values for those 13 valuesCode:# [0] | MOD: separator, all mods must begin with it # [1] | "modcommand": the LGSM name and command to install the mod (must be unique and lowercase) # [2] | "Pretty Name": the common name people use to call the mod that will be displayed to the user # [3] | "URL": link to the mod archive file; can be a variable previously defined while scraping a URL # [4] | "filename": the output filename # [5] | "modsubdirs": in how many subdirectories is the mod (none is 0) (not used at release, but could be in the future) # [6] | "LowercaseOn/Off": LowercaseOff or LowercaseOn: enable/disable converting extracted files and directories to lowercase (some games require it) # [7] | "modinstalldir": the directory in which to install the mode (use LGSM dir variables such as ${systemdir}) # [8] | "/files/to/keep;", files & directories that should not be overwritten upon update, separated and ended with a semicolon; you can also use "OVERWRITE" value to ignore the value or "NOUPDATE" to disallow updating; for files to keep upon uninstall, see fn_mod_tidy_files_list from mods_core.sh # [9] | "Supported Engines;": list them according to LGSM ${engine} variables, separated and ended with a semicolon, or use ENGINES to ignore the value # [10] | "Supported Games;": list them according to LGSM ${gamename} variables, separated and ended with a semicolon, or use GAMES to ignore the value # [11] | "Unsupported Games;": list them according to LGSM ${gamename} variables, separated and ended with a semicolon, or use NOTGAMES to ignore the value (useful to exclude a game when using Supported Engines) # [12] | "AUTHOR_URL" is the author's website, displayed to the user when chosing mods to install # [13] | "Short Description" a description showed to the user upon installation/removal
mod_info_sdtdoxide=( MOD "sdtdoxide" "Oxide for 7 Days To Die" "${oxidesdtdlatestlink}" "Oxide.SevenDaysToDie.zip" "0" "LowercaseOff" "${systemdir}" "OVERWRITE" "ENGINES" "7 Days To Die;" "NOTGAMES" "http://oxidemod.org/downloads/oxide-for-7-days-to-die.813/" "Allows for the use of plugins" )
mod_info_sdtdwar3zuk=( MOD "sdtdwar3zuk" "War3Zuk for 7 Days To Die" "!!you need a link to the mod here!!" "!!this should be the name of the zip file you download: bla_warzug_bla.zip" "0" "LowercaseOff" "${systemdir}" "OVERWRITE" "ENGINES" "7 Days To Die;" "NOTGAMES" "https://forums.7daystodie.com/forum/-7-days-to-die-pc/game-modification/mods/134521-war3zuk-tallon-alpha-18-1-stable-modlets-github/" "war3zuk overhaul mod" )
# Oxide
oxiderustlatestlink="https://umod.org/games/rust/download/develop" # fix for linux build 06.09.2019
oxidehurtworldlatestlink=$(curl -sL https://api.github.com/repos/OxideMod/Oxide.Hurtworld/releases/latest | grep browser_download_url | cut -d '"' -f 4 | grep "Oxide.Hurtworld.zip")
oxidesdtdlatestlink=$(curl -sL https://api.github.com/repos/OxideMod/Oxide.SevenDaysToDie/releases/latest | grep browser_download_url | cut -d '"' -f 4)
That stuff you quoted is optional, it is just the definition of constants that can be used to make the later definitions readable.hmm. OK, but then there is the question what I have to put in the upper head to make Linuxgsm find the mod, because as I said, at the moment it only finds ide OXIDE, so I mean this line:
And then I must further down, what you have already described, also change again. But you have to write the master.zip, I had downloaded it before, but it contains the ModLauncher, or I am too stupid to recognize it.Code:# Oxide oxiderustlatestlink="https://umod.org/games/rust/download/develop" # fix for linux build 06.09.2019 oxidehurtworldlatestlink=$(curl -sL https://api.github.com/repos/OxideMod/Oxide.Hurtworld/releases/latest | grep browser_download_url | cut -d '"' -f 4 | grep "Oxide.Hurtworld.zip") oxidesdtdlatestlink=$(curl -sL https://api.github.com/repos/OxideMod/Oxide.SevenDaysToDie/releases/latest | grep browser_download_url | cut -d '"' -f 4)
Wait a minute, I'll give you the screenshot so you can see what I mean and have done:
"${mod_info_sdtdwar3zuk[@]}"
mod_info_sdtdwar3zuk=( MOD "sdtdwar3zuk" "War3Zuk for 7 Days To Die" "https://codeload.github.com/War3zuk/War3zuk-Alpha-18-Stable-AIO/zip/master" "War3zuk-Alpha-18-Stable-AIO.zip" "0" "LowercaseOff" "${systemdir}" "OVERWRITE" "ENGINES" "7 Days To Die;" "NOTGAMES" "https://forums.7daystodie.com/forum/-7-days-to-die-pc/game-modification/mods/134521-war3zuk-tallon-alpha-18-1-stable-modlets-github/" "war3zuk overhaul mod" )
"${mod_info_sdtdwar3zuk[@]}"
mods_global_array=(