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War3zuk/Tallon Alpha 18.1 Stable Modlets GitHub

Interesting bit of info for you, The following Viruses BrainPox , Krytos & Spattergroit are all real Viruses that killed many millions of people back in the 1600's+ lets just hope non of their relatives are on this forum as I wouldnt wish to offend haha

 
Added the following Modlets

War3zuk ReGrow Boulders

War3zuk ReGrow Safes

War3zuk ReGrow Vehicles

War3zuk NO Falling Trees

 
@War3zuk Hallo! Love the mod and, personally, the virus names you were using before were fine. The new names are more amusing, at least to me. Were you dredging up Star Wars or Warhammer 40k for Krytos? Brainpox I got straight away, since the Cobra bioweapon from "The Cobra Event" is based on the realworld disease that causes the condition. Is it Cerebumous Spattergroit or the rarer but more disgusting Pubicumous Spattergroit?

Moving on!

Are you planning to adjust (or is it possible to adjust) what gamestage the giant and rad critters start appearing? Running into 2 giant rad vultures within 5 minutes of starting was... exciting?

 
Ive adjusted those already in the AIO, updating the Modlet today some time as ive been busy working on the Regrow Modlets which will allow people to use the same map for longer without having to worry about major resources going like safes, Rocks & so on....

 
I use your AIO, and I've installed the latest revision that you posted to 7daystodiemods. Will restart again, for science.

 
Started using your HD Guns and Ammo mod on our server and we are really enjoying. One issue we have found though is even after obtaining the schematics for the Winchester, Arctic Warfare, and the Dragunov these weapons remain uncrafteable. Server admins could pull them from the Creative Menu but no recipe was listed on the HD Gunbench or Player Craft menu.

 
The HD Guns & Ammo needs a bit of TLC as alot was added a while back which got me all mixed up as to what needed copying over... Ill check it out tomoz when at home & get a patch out...

 
The HD Guns & Ammo needs a bit of TLC as alot was added a while back which got me all mixed up as to what needed copying over... Ill check it out tomoz when at home & get a patch out...
Thank you for the response! The whole thing is still workable so no rush as those seem like late game weapons and everyone is still using basic pistols.

 
Hey War3zuk, Good job on your AIO here. Plays very fluidly and adds a LOT of new stuff to run away from!!

Couple concerns I wanted to bring up to you which may or may not have skipped through testing.

1) Certain items that require perks to be a certain level before crafting still cannot be crafted after requirements are met; Specifically this involves the Plaster Cast, and one other item (cannot remember right now). Slightly frustrating considering the Plaster Cast is a quest item for the medic skill-tree.

2) A lot of missing descriptions.. even more descriptions with simple grammatical/clerical errors. If you can direct me to the file that contains the item descriptions, I would be more than happy to go through them and spellcheck, grammar check, and make them all look more streamlined and professional if you would like. It's not something that's game-breaking but it does take away from the "polished" feel, you know?

3) Not necessarily a concern per se, but I was wondering if there was a way to disable the XXX/Suicide Girls/Zombie Tramp art modlets? My Wife and I play together and she doesn't like obscene/NSFW stuff like that. I want to make the experience as fun as possible for her and I don't want anything that could possibly dissuade her from playing with this mod in the future!

Again, this has really added to my overall 7DTD experience and I do want to thank you on being so proactive about updating/interacting with your supporters. I will continue to post here as any new issues arise.

EDIT: Cannot make the HD Auger as well. Wondering if this is to do with needing the HD Workbench? Building one as I type this comment so I will confirm.

EDIT 2: Confirmed above edit, You do need the HD Workbench to craft an HD Auger. However, I am still having the issue with the Plaster Cast. Will need to check to see if it is Chemistry Station only as it doesn't say what bench I need to be at to craft. Possibly due to the "quest item" marker overlapping the bench marker?

EDIT 3: Confirmed above, you have to be at the Chemistry Station to craft the Plaster Cast.

Upon further playing/playtesting, I think it would be really beneficial to the player to have "Craft X" quest objectives changed to "Gather X" objectives, as I've wasted considerable resources crafting the HD Generator, only to have to leave the bench to fight a zombie and come back to the Generator having already been made while I did not receive the objective completion. The same has happened for the HD Auger.

 
Last edited by a moderator:
Sorry , i fixed already this mod :) :) :)

In "RECIPES" are missing the Winchester and Dragunov recipes for crafting this 2 rifles !!! So i simply cloned one recipe and renamed it :) DONE , now i can craft both, i just tested it on my public server !!!

 
Hey War3zuk, Good job on your AIO here. Plays very fluidly and adds a LOT of new stuff to run away from!!
Couple concerns I wanted to bring up to you which may or may not have skipped through testing.

1) Certain items that require perks to be a certain level before crafting still cannot be crafted after requirements are met; Specifically this involves the Plaster Cast, and one other item (cannot remember right now). Slightly frustrating considering the Plaster Cast is a quest item for the medic skill-tree.

2) A lot of missing descriptions.. even more descriptions with simple grammatical/clerical errors. If you can direct me to the file that contains the item descriptions, I would be more than happy to go through them and spellcheck, grammar check, and make them all look more streamlined and professional if you would like. It's not something that's game-breaking but it does take away from the "polished" feel, you know?

3) Not necessarily a concern per se, but I was wondering if there was a way to disable the XXX/Suicide Girls/Zombie Tramp art modlets? My Wife and I play together and she doesn't like obscene/NSFW stuff like that. I want to make the experience as fun as possible for her and I don't want anything that could possibly dissuade her from playing with this mod in the future!

Again, this has really added to my overall 7DTD experience and I do want to thank you on being so proactive about updating/interacting with your supporters. I will continue to post here as any new issues arise.

EDIT: Cannot make the HD Auger as well. Wondering if this is to do with needing the HD Workbench? Building one as I type this comment so I will confirm.

EDIT 2: Confirmed above edit, You do need the HD Workbench to craft an HD Auger. However, I am still having the issue with the Plaster Cast. Will need to check to see if it is Chemistry Station only as it doesn't say what bench I need to be at to craft. Possibly due to the "quest item" marker overlapping the bench marker?

EDIT 3: Confirmed above, you have to be at the Chemistry Station to craft the Plaster Cast.

Upon further playing/playtesting, I think it would be really beneficial to the player to have "Craft X" quest objectives changed to "Gather X" objectives, as I've wasted considerable resources crafting the HD Generator, only to have to leave the bench to fight a zombie and come back to the Generator having already been made while I did not receive the objective completion. The same has happened for the HD Auger.
First NO just update you dont need to restart.... now to the quote....

All items can be crafted, Plastercast was changed in a vanilla patch to only work fom the chembench...

Ive added as many as ive come across & yes probably is mistakes i fix them as i find them...

As for the XXX stuff its pretty tame & youll probably find your Misses doesnt want YOU looking at them cos women dont mind looking at women lol...

ALL HD stuff requires its HD bench the only exceptions are things like axes,blades things that normally get crafted in inventory

The vanilla game code sees inventory & benches as separate so theres nout i can do about you needing to be in the bench for it to count....

So that whole rant consisted of broken down lol :p plastercast which is vanilla & stop looking at xxx pics before your misses throws a wobbly hehe & I dont mind the interaction although its much easier in the discord channel as I get notified of that unlike this...

 
I checked the recipes & in my modlet it was all there so not sure what was wrong but did get issues yesterday with github updates.. i looked over all the code & added all the missing things

 
First NO just update you dont need to restart.... now to the quote....

All items can be crafted, Plastercast was changed in a vanilla patch to only work fom the chembench...

Ive added as many as ive come across & yes probably is mistakes i fix them as i find them...

As for the XXX stuff its pretty tame & youll probably find your Misses doesnt want YOU looking at them cos women dont mind looking at women lol...

ALL HD stuff requires its HD bench the only exceptions are things like axes,blades things that normally get crafted in inventory

The vanilla game code sees inventory & benches as separate so theres nout i can do about you needing to be in the bench for it to count....

So that whole rant consisted of broken down lol :p plastercast which is vanilla & stop looking at xxx pics before your misses throws a wobbly hehe & I dont mind the interaction although its much easier in the discord channel as I get notified of that unlike this...
Yeah I noticed pretty much everything I was having issues crafting was due to the Quest marker overlapping the proper bench needed to craft said item; After fiddling between benches and getting the hang of what benches craft what sorts of items I was able to figure it out relatively easily.

The ONLY issue I have left is again, descriptions. Not that they aren't there, per se, but that they aren't streamlined with the Devs style of descriptions, and that quite a few items are missing key notes such as how they are repaired, where they are crafted, what ammo a certain weapon requires, etc. Again, I would be more than happy to go over your descriptions files and show you a draft of my edits if you're interested.

Thanks for the reply, and if you could give me your Discord either here or through PM I will gladly join it!

 
https://discord.gg/3kW59nR

Im not getting any errors from the Launcher, Try selecting delete downloads so its completely refreshed...

Benches

All Ammo = HD AmmoBench

All Pics HD PicsBench

All Weapons = HD GunBench

All Tools = HD WorkBench

Exceptions are small items that you normally start with or normally get crafted in inventory

 
we are having trouble with massive fps drops down to 8 fps since the a18 verison of the mod , the overall average fps are at 25-30 but only in warzuk any clues why ?

 
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