check into the 'War3zuk FarmLife v3 Enhanced' folder then follow this path [ Config > XUi > xui.xml ] once you're in that xml file, delete the WAR off of the WARwindowCraftingQueue for all stations, and it will fix all the issues of a 'Missing Crafting Queue'.I may be doing something wrong but every time I try and craft something from the farm forge it gives an error along the line of item not set to instance or something. not sure if its user error or just something that doesn't work at the moment
would love to but when I try it @%$#s the mod up even more, when I tried to run it with that file thrown in the mod doesn't even start. so if there is a specific way to add it to the main file please let me know.Or you guys could use the actual included file that converts the Mod to work with Vanilla as its built to run along side my Overhaul lol.. VP file link is in the description at the start.. & on Nexus under optional files..
They are all there.. The Old hungry Pens have been changed once crafted you just place & harvest as normal..Really enjoying the mod. Thank you for updating this for A20 War3zuk!!!
I noticed that a few trees are missing for planting: Coconut tree, Lime tree, Cinnamon tree and Nut tree.
Any chance you plan to add those as plantable saplings?
Thanks.
I figured out the issue with a few trees (Lime, Apple, Coconut and Cinnamon) that weren't showing up for planting. The 'Block.xml' file had the wrong code for these trees identity.
Solution:
I just took the code for "Meyer Lemon Tree", removed the first block code for the trees that weren't showing up and replaced it with the "Meyer Lemon Tree" and just changed the names back and it worked.
See below:
If you compare "Meyer Lemon Tree" with "Lime Tree" below you will see the difference. Meyer Lemon Tree has the correct code.
<block name="Meyer Lemon Tree">
<property name="Extends" value="cropsHarvestableMaster"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="DisplayInfo" value="Name"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="#@modfolder:Resources/AppleTree.unity3d?AppleTreePrefab3"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="MultiBlockDim" value="1,7,1"/>
<property name="FallOver" value="false"/>
<property name="ActivationDistance" value="12"/>
<property name="BigDecorationRadius" value="6"/>
<property name="PlantGrowing.GrowthRate" value="60"/>
<property name="PlantGrowing.FertileLevel" value="1"/>
<property name="ParticleOnDeath" value="treeGib_small_dust"/>
<drop event="Harvest" name="resourceWood" count="30" tag="oreWoodHarvest"/>
<drop event="Harvest" name="Meyer Lemon" count="4" tag="wildCropsHarvest"/>
<property name="DowngradeBlock" value="Meyer Lemon Sapling"/>
<property name="MaxDamage" value="500"/>
<property name="FilterTags" value="MC_outdoor,SC_trees,SC_shrubbery"/>
</block>
-----------
<block name="Lime Tree">
<property name="Extends" value="cropsHarvestableMaster"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="DisplayInfo" value="Name"/>
<property name="CreativeMode" value="None"/>
<property name="Shape" value="ModelEntity"/>
<property name="FallOver" value="false"/>
<property name="ActivationDistance" value="12"/>
<property name="BigDecorationRadius" value="6"/>
<property name="Model" value="#@modfolder:Resources/AppleTree.unity3d?AppleTreePrefab3"/>
<property name="PlantGrowing.GrowthRate" value="60"/>
<property name="PlantGrowing.FertileLevel" value="1"/>
<property name="ParticleOnDeath" value="treeGib_small_dust"/>
<drop event="Harvest" name="resourceWood" count="30" tag="oreWoodHarvest"/>
<drop event="Harvest" name="Lime" count="4" tag="wildCropsHarvest"/>
<property name="DowngradeBlock" value="Lime Sapling"/>
<property name="MaxDamage" value="500"/>
<property name="FilterTags" value="MC_outdoor,SC_trees,SC_shrubbery"/>
</block>
New game with that version, also new game for the previous 1.11...no new game required from 1.13 as i think ive got all the major bugs...update the mod & make a fresh world & testHaving an issue since 1.12 where I can't update the mod. My game will not even load onto the main menu unless I remove the mod. Am I missing something here?
Is there any way I could help maybe? Translations German <--> English is what I can help with, even directly commiting to git if you want?Localizations were all completely broken & im currently working my way through it all 1 bit at a time.. but theres lots of lines of code so its not happening very quickly..