He hasn't been on this since Last Oct as far as I know, no responses anyway to question.Realism51 said:Playing the latest version and I am having mass slow down, Is it normal for the game to take 22-25GB of RAM? I have 32GB in and a 2080 Super 8GB vram, but the mod is chonking my system.
Try here if having issues: War3zuk Mods All in One | 7 Days to Die ModsHow large is this file? When I go to the download link, it says 136MB, it's approaching 1.8 GB now. Should really post the file size in your initial posting.
Downloaded it from here by the way, the alpha 19 full mod launcher: https://7daystodiemods.com/war3zuk-tallon-mods-all-in-one/
Although now the link is showing as
404
The page could not be found or you don't have permission to view it.
https://gitlab.com/war3zuk/War3zuk-Alpha-19-AIO-Mod-Launcher_2020/-/archive/master/War3zuk-Alpha-19-AIO-Mod-Launcher_2020-master.zip
And, nevermind found out the Standalone is 1GB, but this one is now reaching over 2GB, sigh
Screenshots of errors are always a bad idea. Learn where and how to check logs so you an post useful info next time.
Just gonna go out on a limb...you did still install it clientside as well, correct?
Nah, gonna do that now. Where's the log located?
<homefolder>/Library/Logs/Unity/Player.log
Mod has to be installed on both server and client.
Windows: From Steam
<gamefolder>\7DaysToDie_Data\output_log__<DATETIME>.txt
From Mod Launcher
<gamefolder>\7DaysToDie_Data\output.log
From .exe
%AppData%\..\LocalLow\The Fun Pimps\7 Days To Die\player.log
From dedicated through startdedicated.bat
<gamefolder>/7DaysToDie_Data/output_log_<DATETIME>.txt
Linux From Executable
<homefolder>/.config/unity3d/The Fun Pimps/7 Days To Die <- Dedicated>/Player.log
From start scripts or Steam
<gamefolder>/7DaysToDie_Data/output_log__<DATETIME>.txt
From server with management scripts
/home/sdtd/instances/<instancename>/logs/output_log_<DATETIME>.txt
MacOS
<homefolder>/Library/Logs/Unity/Player.log
2021-02-01T16:05:24 22.539 INF StartAsServer
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
2021-02-01T16:05:25 23.203 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray)
2021-02-01T16:05:25 23.203 INF Set Microsplat normals: MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray)
2021-02-01T16:05:25 23.203 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray)
async texture load: failed to load vehicle_generic_glasswindows2 from archive:/CAB-5cdb8191fd37b0e4eb2cf06864e369f0/CAB-5cdb8191fd37b0e4eb2cf06864e369f0.resS
(Filename: ./Runtime/Graphics/AsyncUploadTexture.cpp Line: 453)