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Hello!!Awesome mod. Started playing the game again last night after watching G4Kicks on youtube. One question, how do I get the expanded inventory like G4K has? Any suggestions would be great?
Thank you
A16 BBM Mod, 2 links on first page... drag and drop again...Awesome mod. Started playing the game again last night after watching G4Kicks on youtube. One question, how do I get the expanded inventory like G4K has? Any suggestions would be great?
Thank you
I'm an idiot. Totally missed that. Thanks!A16 BBM Mod, 2 links on first page... drag and drop again...
PERFECT! Installed and works lovely. Much appreciated!Frost use the git, he always updates that one first : https://github.com/dwallorde/WaroftheWalkersMod---BBM---Github
ok i narrrowed down the error I am having, it's Survivalist Quest 3. *IF* I attempt to look into the quest log for what i need to do for said quest, it opens the console and spits out a never ending loop containing the following :
i realize it's easy enough just to avoid hitting that, but thought you might want to know the bug.
on a side note, could someone tell me what i need to do to complete that quest?
yep thank you i dug it out of the XMLs at the time, but it is fixed in update 61If my memory serves me right you have to kill 3 animals and 5 zombies with any weapon equipped.
Misleading info from A15. Back then those skills were 100 max level. Now they are max 10. It only rewards 1 via a item reward. V5.2 is going to over haul the class system.Dwalle i *DO* have some questions concerning wording in the class quests rewards. For instance, the Scholar class says it rewards you with 20 science when you complete but it doesnt, it gives you 1 pt. 20 science might be a bit much but you are then supposed to be able to make an object that requires 10 science and if you are like me, you only have 2, kinda impossible. there are other classes where it says it will reward you with 10-20pts but only rewards you with 1pt is this a glitch?
calipers drop in working stiffs boxes and the utility worker zombies...try raiding a construction site.Thoughts on where calipers drop and I have no ability to read the blueprints for 556 bullets and hollow tip bullets are they bugged?
ty for this info Draco i was similarly interested in this for quite a few recipes but havent said anything as I expected there was a reason as you have confirmedcalipers drop in working stiffs boxes and the utility worker zombies...try raiding a construction site.
Bullet recipes may have prerequisites not met...look up the recipe in your skills tab and see...556 requires ammo crafting level 4 and hollow tip are even higher.
Hey Dwall, just saw that 5.2 will overhaul the class system, any info about that? xDMisleading info from A15. Back then those skills were 100 max level. Now they are max 10. It only rewards 1 via a item reward. V5.2 is going to over haul the class system.
Even though you start out picking a class, you can still find class papers to learn the other classes. You can make/give items you can make to others you play with so they can use them. Have fun! This is a great mod!I am going to be playing this mod soon with 2 friends. Exclusive to a class means they are the only ones who can use it or can they make it for other people to use?
Thanks!
It's game side not mod side and a continuos issue....Your welcome. You sure because it's the same in SP. Is there a way to check it? Point me in the right direction and double check it.![]()