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War of the Walkers mod

Awesome mod. Started playing the game again last night after watching G4Kicks on youtube. One question, how do I get the expanded inventory like G4K has? Any suggestions would be great?

Thank you

 
Awesome mod. Started playing the game again last night after watching G4Kicks on youtube. One question, how do I get the expanded inventory like G4K has? Any suggestions would be great?
Thank you
Hello!!

https://www.nexusmods.com/7daystodie/mods/22/?tab=2&navtag=https%3A%2F%2Fwww.nexusmods.com%2F7daystodie%2Fajax%2Fmodfiles%2F%3Fid%3D22&pUp=1

I find the links to download it but i cant make it works with wow mod using a new random gen map, when i place the starter chest and smash it, it cant be looted, so i cant get a class, just with the SMX2A16.3B12R2-22-A16-3B12R2 the ui is realy awsome but i get many error at a few minutes of playing, i was trying with these two SGBBA16.3B12R5-22-A16-3B12R5 and

BIGBAGA16.3B12R3-22-A16-3B12R3 im trying it for hours, but no success, but like Frostyxn says, G4K get it working fine, I was watching since the first try of wow in his lets play. If someone have a clue pls lets us know. Ty !!

 
Awesome mod. Started playing the game again last night after watching G4Kicks on youtube. One question, how do I get the expanded inventory like G4K has? Any suggestions would be great?
Thank you
A16 BBM Mod, 2 links on first page... drag and drop again...

 
A16 BBM Mod, 2 links on first page... drag and drop again...
I'm an idiot. Totally missed that. Thanks!

I clicked on the dropbox link and it gives a 404 error stating it doesnt exist.

 
Last edited by a moderator:
ok i narrrowed down the error I am having, it's Survivalist Quest 3. *IF* I attempt to look into the quest log for what i need to do for said quest, it opens the console and spits out a never ending loop containing the following :


i realize it's easy enough just to avoid hitting that, but thought you might want to know the bug.

on a side note, could someone tell me what i need to do to complete that quest?


If my memory serves me right you have to kill 3 animals and 5 zombies with any weapon equipped.

 
Dwalle i *DO* have some questions concerning wording in the class quests rewards. For instance, the Scholar class says it rewards you with 20 science when you complete but it doesnt, it gives you 1 pt. 20 science might be a bit much but you are then supposed to be able to make an object that requires 10 science and if you are like me, you only have 2, kinda impossible. there are other classes where it says it will reward you with 10-20pts but only rewards you with 1pt is this a glitch?

 
Dwalle i *DO* have some questions concerning wording in the class quests rewards. For instance, the Scholar class says it rewards you with 20 science when you complete but it doesnt, it gives you 1 pt. 20 science might be a bit much but you are then supposed to be able to make an object that requires 10 science and if you are like me, you only have 2, kinda impossible. there are other classes where it says it will reward you with 10-20pts but only rewards you with 1pt is this a glitch?
Misleading info from A15. Back then those skills were 100 max level. Now they are max 10. It only rewards 1 via a item reward. V5.2 is going to over haul the class system.

 
Thoughts on where calipers drop and I have no ability to read the blueprints for 556 bullets and hollow tip bullets are they bugged?

 
Thoughts on where calipers drop and I have no ability to read the blueprints for 556 bullets and hollow tip bullets are they bugged?
calipers drop in working stiffs boxes and the utility worker zombies...try raiding a construction site.

Bullet recipes may have prerequisites not met...look up the recipe in your skills tab and see...556 requires ammo crafting level 4 and hollow tip are even higher.

 
calipers drop in working stiffs boxes and the utility worker zombies...try raiding a construction site.
Bullet recipes may have prerequisites not met...look up the recipe in your skills tab and see...556 requires ammo crafting level 4 and hollow tip are even higher.
ty for this info Draco i was similarly interested in this for quite a few recipes but havent said anything as I expected there was a reason as you have confirmed

 
Misleading info from A15. Back then those skills were 100 max level. Now they are max 10. It only rewards 1 via a item reward. V5.2 is going to over haul the class system.
Hey Dwall, just saw that 5.2 will overhaul the class system, any info about that? xD

Im asking because im making some changes in the classes myself, for my plays with my brother. Im not big fan of classes that give you itens via quest or give things that you could easily just pick with points.

At the moment im doing doing the following:

Draft:

Builder - Works around construction

Fighter - Works around melee

Marksman - Works around ranged guns

Protection - Works around armor

Scholar - Works around science

Survivalist - Works around farming and ranged bows

Craftsman (Tradesman) - Works around tools

General: (The only way to get Secret Stash is to level class, Base cost to 999 points and requeriment for all barter 1)

Any Class 1 - Secret Stash 1

Any Class 2 - Secret Stash 2

Any Class 3 - Secret Stash 3

PS: Removed Bartering XP, it will serve only for progressive discounts

My toughts at the moment about the classes:

E = Exclusive

BR = Bonus Recipe (can get outside via book/quest, but will be given to the class garanteed)

-Builder

BR-clawHammer

BR-sledgehammerSchematic

E-WoodWorkingWorkbench

E-Advanced Wood Construction

E-HDNailgunSchematic

-Fighter

BR-clubSpiked

BR-ClubTungsten

BR-TungstenMachete

E-GoldTippedMachete

-Marksman

BR-PISTOL SCHEMATIC

BR-9MM BULLET CRAFT

BR-huntingRifleSchematicPerk

BR-762mm Round Crafting

E-WeaponSmithStation

-Protection

BR-IRON ARMORS

E-TailorsWorkStation (Doubt about exclusive or not)

E-ArmorSmithingWorkbench

E-BEST GAME ARMOR

-Scholar

BR-wrench

BR-Battery Bank (maybe?)

BR-Solar Panels (Maybe?)

E-HDWrench

E-HDChainsaw (Maybe not?)

E-HDAuger (Maybe not?)

E-BlueprintWorkStation

E-scholartreasurehunting

-Survivalist

BR-MortarandPestle

BR-herbalAntibioticsRecipe

BR-huntingKnife

BR-Longbow

E-ScholarFarming

E-GoldTippedKnife

-Craftsman (Tradesman)

BR-Iron Tool Crafting

E-AdvancedToolWorkbench

E-Diamond Tools

The ideia is to make quests related to iron itens/tools on level 1

Quests that involves kill/build on level 2

Quest to make the exclusive station/weapon on lev 3

Can you give some info about the changes you pretend?

Thanks for the hard work! :encouragement:

 
Has ANYONE got this mod running on a dedicated server at somewhere like HostHavoc? If so can you please PM me how you installed the files. It's not like I haven't installed mods before, but it sure isn't working this time.

Link to my original post with link to pastebin of my output log from the server

 
I am going to be playing this mod soon with 2 friends. Exclusive to a class means they are the only ones who can use it or can they make it for other people to use?

Thanks!

 
I am going to be playing this mod soon with 2 friends. Exclusive to a class means they are the only ones who can use it or can they make it for other people to use?
Thanks!
Even though you start out picking a class, you can still find class papers to learn the other classes. You can make/give items you can make to others you play with so they can use them. Have fun! This is a great mod!

 
Hi all got a question , is there anyway to reduce the amount of xp you get with : edit (sorry about the wall of text , i forget how to make it in a window)

<item id="1575" name="PickaxeDiamondTipped">

<property name="CustomIcon" value="PickaxeDiamondTipped" />

<property name="Meshfile" value="Items/Tools/pickaxe_ironPrefab" />

<property name="Material" value="metal" />

<property name="RepairTools" value="ForgedTungsten" />

<property name="Weight" value="0" />

<property name="HoldType" value="32" />

<property name="DegradationBreaksAfter" value="false" />

<property name="SoundDestroy" value="metaldestroy1" />

<property name="SoundJammed" value="ItemNeedsRepair" />

<property class="Action0">

<property name="Class" value="Melee" />

<property name="Delay" value="0.85" />

<property name="Range" value="2" />

<property name="Sphere" value="0.1" />

<property name="Block_range" value="4" />

<property name="Sound_start" value="swoosh" />

<property name="Stamina_usage" value="9.25" />

<property name="DamageBonus.glass" value="25" />

<property name="DamageBonus.head" value="3" />

<property name="DamageBonus.wood" value="0.2" />

<property name="DamageBonus.earth" value="0.2" />

<property name="DamageBonus.organic" value="0.2" />

<property name="ToolCategory.harvestingTools" value="1.8" param1="1"/>

<property name="ToolCategory.harvestingToolsBonus" value="1.6" param1="1"/>

<property name="ActionExp" value="5" />

<property name="ActionExpBonusMultiplier" value="2" />

<property name="ToolCategory.Butcher" value="0" param1="10"/>

</property>

<property name="Group" value="Tools/Traps" />

<property class="Attributes">

<property name="EntityDamage" value="14,38" />

<property name="BlockDamage" value="99,202" />

<property name="DegradationMax" value="750,2000" />

<property name="DegradationRate" value="1,1" />

<property name="DismembermentBaseChance" value="0.075,0.2"/>

<property name="DismembermentBonus" value="0,0"/>

</property>

<property name="ActionSkillGroup" value="Mining Tools"/>

<property name="CraftingSkillGroup" value="Advanced craftSkillTools" />

<!-- <property name="CraftingSkillGroup" value="craftSkillTools"/> -->

<property name="PickupJournalEntry" value="miningTip"/>

<property name="RepairExpMultiplier" value="5.5" />

<property name="EconomicValue" value="2100" />

</item>

I love how it gets rid of blocks , but the xp gain seems to much , so can i make it less :)

Thanks.

 
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