<SMX_bp_item_stack>
<rect controller="ItemStack" style="[color="#FFD700"]SMXBPItemStack[/color], hover" collider_scale="1.1">
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="53" height="53" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="3" name="background" sprite="menu_empty3px" width="48" height="48" color="[darkGrey]" type="sliced" globalopacity="true" fillcenter="false"/>
<sprite depth="2" name="highlightOverlay" width="47" height="47" color="[darkGrey]" pos="0,0" type="sliced" globalopacity="true"/>
<texture depth="3" name="backgroundTexture" material="Materials/Transparent Colored" size="48,48" globalopacity="true"/>
<sprite depth="4" name="itemIcon" width="45" height="35" atlas="ItemIconAtlas" sprite="{itemicon}" pos="23,-18" pivot="center" foregroundlayer="true" color="{iconcolor}" />
<sprite depth="8" name="lockTypeIcon" width="14" height="14" sprite="" pos="2,-2" foregroundlayer="true"/>
<sprite depth="3" name="durabilityBackground" width="46" height="3" sprite="menu_empty3px" color="[darkGrey]" type="sliced" pos="1, -42" foregroundlayer="true"/>
<sprite depth="4" name="durability" width="46" height="3" sprite="menu_empty2px" color="[transparent]" type="filled" pos="1, -42" foregroundlayer="true"/>
<sprite depth="5" name="disabledOverlay" width="47" height="47" color="[darkGrey_half_alpha]" pos="1,-1" type="sliced" visible="false"/>
<label depth="7" name="stackValue" pos="-1,-32" width="48" height="28" text="{itemcount}" font_size="14" effect="outline" justify="center" />
<label depth="7" name="timer" pos="35,-38" width="45" height="24" font_size="24" justify="center" pivot="center" effect="outline" color="[beige]"/>
<sprite depth="9" name="cancel" sprite="ui_game_symbol_x" width="45" height="45" color="255,0,0,255" type="sliced" visible="false" foregroundlayer="true"/>
<label depth="12" name="itemName" pos="36,-35" width="0" height="0" text="" font_size="14" justify="center" overflow="resizefreely" effect="outline" pivot="center" above_soft_cursor="true"/>
<sprite depth="13" name="assembleIcon" size="18,18" sprite="ui_game_symbol_lock" visible="{isassemblelocked}" pos="14,-14" foregroundlayer="true" />
</rect>
</SMX_bp_item_stack>