• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

War of the Walkers mod

i love the mod but damn the UI is out there xD not horrid but not very sleek

edit~ i think the colors are cool custom icons are great but the main ui layout is a bit off not like it's ugly but i think a edited customized SMX ui or something would be cool, or slim the current ui down a bit would throw you off less it feels like it fills the screen to much.

 
Last edited by a moderator:
If you want to trim the Hud down a bit in size, I made this change to the xui.xml file

Find line 2 in xui.xml

Code:
<ruleset name="default" scale="1.255" stackpanel_scale="1.05">
Replace with:

Code:
<ruleset name="default" scale="1.100" stackpanel_scale="1.05">
You could of course modify the values to suite your preference, this is just what I settled on.

 
Last edited by a moderator:
If you want to trim the Hud down a bit in size, I made this change to the xui.xml file
Find line 2 in xui.xml

Code:
<ruleset name="default" scale="1.255" stackpanel_scale="1.05">
Replace with:

Code:
<ruleset name="default" scale="1.100" stackpanel_scale="1.05">
You could of course modify the values to suite your preference, this is just what I settled on.

cool thanks i value my screenspace on my old 1366x768 dino screen XD

 
I have more time in the mod now. Skill points are a bit crazy. I have ,at lvl 104, put them in everything I can that does not call for me be higher level. Maxed out nearly everything and I still have over 13,000 points left.
Ya I'm noticing that now. I changed it awhile back thinking I fixed the problem but still getting too much.

Well anyway Alpha 16 is nearly here so I am on the brainstorming stage for V5.0. But a couple Goals so far is to work on progression more (just need to see what's in a16 first) and loot. I need to spend more time on getting it right.

 
Just out of curiosity - I've been playing this mod a bit lately and loving it, but it runs like a hobbled pig at times. Sometimes, I can host a P2P game and still play fine. Other times, framerate drops below 10.

Anything I can do on my end to significantly improve framerate? I mean other than the usual turning down settings until the game looks like a PS1 title that is. I have 16GB DDR3, a GTX 1070, and a 4.2gHz quad-core CPU, and in vanilla 7DTD I rarely drop below 30fps when I'm far from origin or when a chunk is particularly "terraformed" - I usually keep a steady 60fps with vsync on. I know the core game is horribly unoptimized, but still.

Also, has anyone else reported a significant drop in performance with this mod, especially within the past few days? I heard the new nVidia driver may be a culprit.

 
Just out of curiosity - I've been playing this mod a bit lately and loving it, but it runs like a hobbled pig at times. Sometimes, I can host a P2P game and still play fine. Other times, framerate drops below 10.
Anything I can do on my end to significantly improve framerate? I mean other than the usual turning down settings until the game looks like a PS1 title that is. I have 16GB DDR3, a GTX 1070, and a 4.2gHz quad-core CPU, and in vanilla 7DTD I rarely drop below 30fps when I'm far from origin or when a chunk is particularly "terraformed" - I usually keep a steady 60fps with vsync on. I know the core game is horribly unoptimized, but still.

Also, has anyone else reported a significant drop in performance with this mod, especially within the past few days? I heard the new nVidia driver may be a culprit.
The prefabs in cities can also cause big frame rate drops if you arent using a dedicated server

 
Additional Class Papers

This new update is simply awesome; what an amazing addition. My friends and I really like the versatility of having multiple people playing together and having focused classes, while being able to use additional papers on single player games and not be left out. I would like to know if we can find out where to find protector class papers, or at least where to look. :livid:

 
First impression of the mod.

Okay, so this is the very first mod I have played. Started playing right after alpha 15 came out, and I have 636 hours logged. I really like it. Never edited anything or played a mod yet, just standard default settings. I think I may have restarted about five or six times, whenever the game gets stale because, let's face it, when you can build an entirely concrete building in about five minutes and kill any horde you see within moments it gets pretty boring.

Well, I installed this yesterday and my first honest opinion was "No way I'm going to like this, WAY too easy! There's every plant in the game in the desert, and there's yucca and aloe everywhere. What? First car and corpse each have a complete gun with plenty of ammo? This is gonna suck".

Well, then night came and I get my first look at the skill page. Second thought is "Wait, I can't plant anything until I get a perk? Better go scrounge up some more plants, I hope there's enough!"

This is a great mod I think. It doesn't affect the difficulty of the game per se, nor does it fundamentally change my playstyle, but it does add a much needed extra dimension to the first few weeks.

Oh, and I'm very happy that now chickens, deer, and bears no longer turn into bacon and eggs. That was so funny to me. "I want bacon, oooh, a chicken!"

My only issue is a certain amount of lag in the inventory, forge, etc.

 
For anyone interested, here's the link. I've had 2 requests for this via PM, so I'm sure others might be curious.

https://drive.google.com/open?id=0BxKArRwU9Q93c2VDZTRJN0RBSGs

Unzip to Data folder inside 7DTD folder. 2 folders inside - prefabs (Guppy's resource nodes) and modified XML files (biomes, blocks, rwgmixer).

Full instructions:

1. Install WotW mod per instructions in the first post in this thread.

2. Unzip my file in Data folder AFTER WotW is installed.

3. Don't expect miracles, but you should see some fps gains.

4. Never live underground again. (world is only 12 blocks deep + 3 blocks bedrock)

Some fine tuning may be in order, but I'll be doing a full mod myself when A16 comes out - this was a side project to help people be able to play the rest of this beautiful mod. Thanks to dwallorde for making this mod, to everyone who contributed to it, to Tin for making Limited Mining World mod, and to everyone who contributed to that. My part was minimal at best - they did all the work.

Oh, and thanks Guppy, of course, because he reads every thread ever and if I don't mention him he'll give me a negative rep or something. ;)

 
This is proof I don't read every thread! (Oh wait...)

- - - Updated - - -

Oooh, I'd love to see pics of those in use! :)

Video!

 
This is proof I don't read every thread! (Oh wait...)
- - - Updated - - -

Oooh, I'd love to see pics of those in use! :)

Video!
Pics of your resource prefabs? I'm actually doing a video series of this mod, with Tin's LMW mod merged in, on my youTube channel.

You could, you know, subscribe or something...

 
Pics of your resource prefabs? I'm actually doing a video series of this mod, with Tin's LMW mod merged in, on my youTube channel.
You could, you know, subscribe or something...
Can you give us a link to your YouTube channel please? Most interested in seeing that series.

 
Fine fine, I'll do the weird subscription thingie I see is all the rage these days...

- - - Updated - - -

But yeh... I sent them but hadn't added them to my own game, curious how they look in the world.

 
Back
Top