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War of the Walkers mod

i used a diamond tipped tungsten pickaxe, might try with a steel pickaxe, i'll let you know in a few minutes
okay i can confirm that the steel pickaxe does get zinc and copper fragments, but the diamond tipped tungsten pickaxe does not, will edit as soon as i have a regular tungsten pickaxe to test

EDIT: alright, i made a tungsten pickaxe and tested it...while it DOES get zinc and copper and tungsten, just like the steel pickaxe does, it doesn't seem to get as much resources when the rock breaks for some reason (steel pickaxes also seem to do more damage at the same quality and durability)

also, i noticed that there's no recipe for making zinc powder from zinc fragments? is that intentional or were you planning to add a recipe?

 
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okay i can confirm that the steel pickaxe does get zinc and copper fragments, but the diamond tipped tungsten pickaxe does not, will edit as soon as i have a regular tungsten pickaxe to test
EDIT: alright, i made a tungsten pickaxe and tested it...while it DOES get zinc and copper and tungsten, just like the steel pickaxe does, it doesn't seem to get as much resources when the rock breaks for some reason (steel pickaxes also seem to do more damage at the same quality and durability)

also, i noticed that there's no recipe for making zinc powder from zinc fragments? is that intentional or were you planning to add a recipe?
Okay now that you mentions the DIamond Tipped Pickaxe I realized now I forgot to do the code on that one. Noted, and I will look into quality and durability differences

 
Hi guys, got a new problem :x

I restarted my server and now he won't start.

I got this error :

2016-11-02T13:49:23 3.604 INF StartAsServer

2016-11-02T13:49:23 3.610 INF createWorld: Random Gen, surviveordieR, GameModeSurvivalMP

Exception: Block with name 'tungstenOre' not found!

at WorldBiomes.PD (System.String ) [0x00000] in <filename unknown>:0

at WorldBiomes.ZD (Byte , System.String , System.Xml.XmlElement , Boolean ) [0x00000] in <filename unknown>:0

at WorldBiomes.ZD (Byte , System.String , System.Xml.XmlElement , Boolean ) [0x00000] in <filename unknown>:0

at WorldBiomes.KD (System.Xml.XmlDocument , Boolean ) [0x00000] in <filename unknown>:0

at WorldBiomes..ctor (System.Xml.XmlDocument _genxml, Boolean _instantiateReferences) [0x00000] in <filename unknown>:0

at GameManager.DZ (System.String , System.String ) [0x00000] in <filename unknown>:0

at GameManager.RK () [0x00000] in <filename unknown>:0

at GameManager.StartGame () [0x00000] in <filename unknown>:0

at ConnectionManager.Net_ServerInitialized () [0x00000] in <filename unknown>:0

at NetworkCommon.StartServers (System.String _password) [0x00000] in <filename unknown>:0

at MainMenuMono.Start () [0x00000] in <filename unknown>:0

I look into blocks.xml the tungstenOre exists.

... I change the tungstoneOre id 1940 to 1935 and it works :x

I looked if another block had this id .... no there isn't.

 
Last edited by a moderator:
Hi guys, got a new problem :x
I restarted my server and now he won't start.

I got this error :

2016-11-02T13:49:23 3.604 INF StartAsServer

2016-11-02T13:49:23 3.610 INF createWorld: Random Gen, surviveordieR, GameModeSurvivalMP

Exception: Block with name 'tungstenOre' not found!

at WorldBiomes.PD (System.String ) [0x00000] in <filename unknown>:0

at WorldBiomes.ZD (Byte , System.String , System.Xml.XmlElement , Boolean ) [0x00000] in <filename unknown>:0

at WorldBiomes.ZD (Byte , System.String , System.Xml.XmlElement , Boolean ) [0x00000] in <filename unknown>:0

at WorldBiomes.KD (System.Xml.XmlDocument , Boolean ) [0x00000] in <filename unknown>:0

at WorldBiomes..ctor (System.Xml.XmlDocument _genxml, Boolean _instantiateReferences) [0x00000] in <filename unknown>:0

at GameManager.DZ (System.String , System.String ) [0x00000] in <filename unknown>:0

at GameManager.RK () [0x00000] in <filename unknown>:0

at GameManager.StartGame () [0x00000] in <filename unknown>:0

at ConnectionManager.Net_ServerInitialized () [0x00000] in <filename unknown>:0

at NetworkCommon.StartServers (System.String _password) [0x00000] in <filename unknown>:0

at MainMenuMono.Start () [0x00000] in <filename unknown>:0

I look into blocks.xml the tungstenOre exists.

... I change the tungstoneOre id 1940 to 1935 and it works :x

I looked if another block had this id .... no there isn't.
Reinstall all files. Are you using any other mods?

 
Version 4.1.0 R 11/7/2016 Out Now!

Features:

*Localization Support for English, French, German and Spanish! (Approx 40% of mod ATM, more soon)

*First of the many more Custom Icons is out!

*Book Store Loot is now Categorized (Meaning every book case will spawn books within a category like Tools, Building, Food and Drink Recipes, etc) Only Bookstore Book Cases, regular ones found in houses will spawn everything.

*Exp Gain from Quests and Treasure Maps Greatly Increased!

*Plus more fixes and changes, check the Development Road Map on first Page!

 
I was going to put some bandits in from another mod but apparently you used up all the block ids so its a no go.
I am planning on adding bandits myself at one point. Not sure when, probably after the boss zombies which is coming after I finish Localization

 
i have very hard laggs in when i craft something in the crafting list or smelt some iron in the forge on my server with the actualy mod. why?

My players are not amused about this. Cans someone help me?

 
icon build

I dl'd the latest stable build with icons yet there are no icons in the folder. =( and now on our server I cant see half the new things on your mod! Please let me know what I did wrong so I can fix this! Thank You! Love the mod!!

 
i have very hard laggs in when i craft something in the crafting list or smelt some iron in the forge on my server with the actualy mod. why?
My players are not amused about this. Cans someone help me?
It's to do with a lot of recipes in game. Vanilla has it too best thing to do is to setup favorites list and show only favorites which fixes the slow loading

 
I dl'd the latest stable build with icons yet there are no icons in the folder. =( and now on our server I cant see half the new things on your mod! Please let me know what I did wrong so I can fix this! Thank You! Love the mod!!
Try re downloading the mod. I checked and they are in there. You copied the MODS Folder into the 7 days to die install directory right? That file has to be on client side as well!

 
icons

Try re downloading the mod. I checked and they are in there. You copied the MODS Folder into the 7 days to die install directory right? That file has to be on client side as well!
I re dl'd the stable build extracted it to my desktop, them opened the icon folder and it was empty again, I'm not sure if im looking in the correct place, try and help an old man out with this problem! lol thx!

 
It's to do with a lot of recipes in game. Vanilla has it too best thing to do is to setup favorites list and show only favorites which fixes the slow loading
ok ty. I will try it and i hope it will help me :)

 
icons

Try re downloading the mod. I checked and they are in there. You copied the MODS Folder into the 7 days to die install directory right? That file has to be on client side as well!
yes sir I did! I re dl'd it for the 4th time and when I looked in the "mod" folder there was no icons =(

 
yes sir I did! I re dl'd it for the 4th time and when I looked in the "mod" folder there was no icons =(
There's 32 icons and one jpg in there when I download from the envul site linked in the first post.

\Mods\WaroftheWalkersIcons\ItemIcons

 
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