• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

War of the Walkers mod

SecureStorageChest must be the server im using cause in single player it works just fine and dont know why it wouldnt work on the server i would place it down put stuff inside then it breaks everything comes out pick everything up and look and close and breaks but in single polayer works great might have to try a difrent server to see how it goes
To be sure, your using this mod on the server? Not just your client end?

- - - Updated - - -

V4.0.3 B3 Released!

 
Hi,

I got a problem,

I install the mod on my server and when i try to open forge console open and it writes : IndexOutOfRangeException: Array

I don't go this problem on local server

I tried to reinstall the server, update it, change seed, nothing works


I found the problem, it was because i kept my own XUI


 
Last edited by a moderator:
erf ok

i tried day 10 and i spawned a screamer, she shout twice and nothing come i don't understand

someone know where we can change de size of horde without changing serverconfig.xml ?

 
erf ok
i tried day 10 and i spawned a screamer, she shout twice and nothing come i don't understand

someone know where we can change de size of horde without changing serverconfig.xml ?
Spawning.xml

 
erf ok
i tried day 10 and i spawned a screamer, she shout twice and nothing come i don't understand

someone know where we can change de size of horde without changing serverconfig.xml ?
If you spawned a screamer using f6 then it wont do a summon, if thats what you used to test it. They only summon if spawned as a result of map heat.

 
If you spawned a screamer using f6 then it wont do a summon, if thats what you used to test it. They only summon if spawned as a result of map heat.
That is good to know. Thanks Stompy, learned something new today!

 
1) This is the recipe from recipes.xml
<recipe name="smallEngine" count="1" craft_area="workbench" craft_exp_gain="150">

<ingredient name="forgedSteel" count="15"/>

<ingredient name="electricParts" count="5"/>

<ingredient name="mechanicalParts" count="6"/>

<ingredient name="shortMetalPipe" count="5"/>

<ingredient name="radiator" count="1"/>

<ingredient name="airFilter" count="1"/>

</recipe>

Is the Air Filter showing in the game GUI? It maybe because the recipe is too long and I have to mod the GUI to show another row in the recipe screen

2) What makes Yeast? Wasn't sure how I could do that in the game that makes some sense. What I can do is Increase the chance for it in loot. I'll try to do that for the next build. Kinda noticed the lack of yeast myself.

- - - Updated - - -

Alright now I am off to bed. Work Graveyards so was just on here to update my mod and then go to bed. Talk to you guys later
after you replied i went and looked on wikipedia, and found a good way of creating a recipe for yeast https://en.wikipedia.org/wiki/Potato_dextrose_agar

the above link talks about a common growth medium for yeast, i figure you could use the chemistry bench, have potatoes plus murky water as the recipe, and create yeast that way

another question i have, about the rabbit traps; how exactly do they work? i tested a few out the other day, went back today and checked on them, and all four were full, but only two had anything in them, and it was just a piece of hide in each...am i just unlucky that i didn't get meat?

 
after you replied i went and looked on wikipedia, and found a good way of creating a recipe for yeast https://en.wikipedia.org/wiki/Potato_dextrose_agar
the above link talks about a common growth medium for yeast, i figure you could use the chemistry bench, have potatoes plus murky water as the recipe, and create yeast that way

another question i have, about the rabbit traps; how exactly do they work? i tested a few out the other day, went back today and checked on them, and all four were full, but only two had anything in them, and it was just a piece of hide in each...am i just unlucky that i didn't get meat?
1. I'll Look into it

2. Rabbit Traps are really just a block with a plant growth property that auto upgrades block to a loot container. Only a chance to get something though...making it seem like it could have been set off by something or the Rabbit got away. And I will look into fixing it where if you get hide, you get meat as well.

 
oh another thing i forgot to mention

i had tried planting some apple trees a while ago, i have a roof garden to keep from getting attacked by zeds when i'm farming, but they never grew

one of my friends planted one outside the base on the ground and said it grew into a birch-like tree (which is what they looked like pre-A15) but we went out later and it was back to the just-planted version

might want to check to see if apples are actually growing like they should be

 
thx for the answers ;)

Another thing when i craft something i go big lag when i try to check my inventory or move something , is it normal ?

 
Aerith - just replied to the same question in Valmars thread amusingly:

Workstation lag is due to the amount of recipes on screen after TFP decided to allow you to view all recipes anywhere.

THE ONLY WAY currently, to solve it, is via less recipes. There may be a way to disable the feature that TFP added...in which case, making a multitude of different workstations to gate recipes would be the only fix.

Type a random series of letters (ex. Dgsjrksy) into your "search" bar to hide all the recipes and nullify all lag for now.

Cheers!

 
Last edited by a moderator:
Back
Top