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War of the Walkers mod

V6.0.1 Beta Update Notes 7-12-2019-Fixed Steel Claw Hammer Name Typo

-Fixed Iron Wrench states it is repaired by Forged Steel instead of Forged Iron

-Fixed Apple Tree Harvest is not effected by Living of the Farm Perk

-Added Electronic Parts to Electricity Type Blocks (Lights, Generators, etc)

-Added Electronic Parts to many Recipes

-Fixed Crowbar doesn't work (Both Mouse Buttons do same attack. No Power attack as of now)

-Changed Updated Harvest amounts from all cars

-Fixed Car Harvest for all cars

-Fixed Salvage Operations now properly effects car harvesting

-Fixed Dwalls Snow Trader Rentable Vending Machines

-Added Cook and Mechanic Class Vending Machines to Dwalls Snow Trader

-Fixed Ozzy_House1 Paint/Block Issues
Please lord dwalord please add more farming options. That's all I ask, 5 new plants is not an overhaul. Darkness falls and ravenhearst are your only competitors for overhauls on alpha 17 and neither have many farming options. You can be the one to fix this constant issue. Thank you.

 
Still have to have window open when crafting. Only player backpack crafting you don't need to have open to get credit
Ok so I need to have the campfire open when I am making the bacon & eggs for it to count? Thank you again for the help!
 
Hi, I've been testing the mod and I've found badly generated terrain. I also like an error in the console, I leave the video that allows you to search and have a look, in minute 27:38 the error jumps, later.

Regards.

 
Hi, I've been testing the mod and I've found badly generated terrain. I also like an error in the console, I leave the video that allows you to search and have a look, in minute 27:38 the error jumps, later. Regards.

It looks like there is an updated version of the mod when i went back to github. at this time it said it was updated 15 hours ago. im re downloading it because im having weird visual glitches like muddy textures on doors and dirt as well as the shopping carts look like they are made out of nets.

 
Hi, I've been testing the mod and I've found badly generated terrain. I also like an error in the console, I leave the video that allows you to search and have a look, in minute 27:38 the error jumps, later. Regards.

It looks like there is an updated version of the mod when i went back to github. at this time it said it was updated 15 hours ago. im re downloading it because im having weird visual glitches like muddy textures on doors and dirt as well as the shopping carts look like they are made out of nets.

View attachment 3957

 
I just downloaded the latest master.zip...but it's 1.9gb vs the previous version 649mb?? Was there THAT much more added to the latest version or is that unintended?

 
I want to say THANK YOU for all your hard work you put into bringing the mod to A17. It's by far one of my most favorite mods and was REALLY happy you updated it. I appreciate your hard work keep it up. :)

 
hello guys


today i played war of walker v6.0.1



there's something



on snow biome there's ton of Frozen Lumberjack



what i mean is the number of Lumberjack spwans in the biome is exaggerated


 




 
hello guys

today i played war of walker v6.0.1

there's something

on snow biome there's ton of Frozen Lumberjack

what i mean is the number of Lumberjack spwans in the biome is exaggerated

 
I just downloaded the latest master.zip...but it's 1.9gb vs the previous version 649mb?? Was there THAT much more added to the latest version or is that unintended?
The difference looks to be the inclusion of UMATextures as it was causing issues for some that didn't have it, if you did have issues the console would open and show lines of red text, I didn't get that even on 6.0.0/6.0.1.

 
Dwall has V6.0.1 on the main page so please allow me to post the update notes he posted on Discord from yesterday:

War of the Walkers V6.0.2 Beta Update Released! Github has been updated!
 
Update Notes 7-14-2019
-Fixed Cobblestones not being locked by perk
-Fixed MOD Crops don't give player xp when harvested
-Fixed 4X4 not locked by perk
-Fixed NEED/HAVE reversed in ingredient header
-Added UMA Textures to mod download
-Fixed Ice Pickaxe hand position
-Fixed Medical Piles missing localization
-Fixed Iron Shovel using Stone Shovel icon
-Changed Price for Car Battery
-Fixed Snow Ball Icon
-Changed Scholar Class Quest Requirements (SORRY THIS WILL CAUSE YOU TO LOSE YOUR SCHOLAR QUEST LINE. Speek to a server admin or go in creative menu with dev mode and search admin to find the paper to givethe quest back to you)
-Fixed White Meat Pie takes red meat instead of white
-Fixed Player Oven recipes not being craftable
-Fixed Iron Claw Hammer and Scrap Iron Hammer do not upgrade with Scrap Iron and Rivets and Wood and Nails
-Fixed Tungsten Forge Input Window now has 3 slots
-Changed increased several stack sizes
-Added New Horn to 4X4
-Added New Horn to Gyrocoptor
-Fixed MOD Food not showing stats
-Fixed X-Large Storage Container description localization
-Fixed Iron Club not locked by perk
-Fixed birdnest jumping back one block after every growth period
 
Will these updates be pushed to the mod launcher?
Yes, repository is on GH.

If you use the launcher with 'Refresh Mods Automatically' (ticked by default) you'll get any available update, press Esc in game to pause and see the version of the mod you're currently playing on - bottom left-hand side.

 
Yes, repository is on GH.
If you use the launcher with 'Refresh Mods Automatically' (ticked by default) you'll get any available update, press Esc in game to pause and see the version of the mod you're currently playing on - bottom left-hand side.

Edit: Ok was just confused because when I refreshed the mod it still said 6.0.0 but I just checked in game and it is indeed 6.0.2. so everything is good.

Thanks.

 
Last edited by a moderator:
Hi, I have a small request. I would like you to add health bar for zombies and put some stats on mods that dont have like flammable oil to set them on fire. Thanks.

 
Hi there can some one help me i downloaded the mod tried playing but always gets stuck at loading block textures before it goes to menu. but on mod launcher it says no script or path and something to do with cant find SDX. Please someone help me iv been trying for a while if you have the time i would appreciate the mod looks really fun

 
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