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War of the Walkers mod

I do not have to do my mod, I just asked why the zombies did not run at night and he has answered me because it is called war of the walker and for me it is a stupid answer

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I like the mod but I don't like the zombies don't run because is so easy

 
I do not have to do my mod, I just asked why the zombies did not run at night and he has answered me because it is called war of the walker and for me it is a stupid answer
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I like the mod but I don't like the zombies don't run because is so easy
Was a bit funny the answer I think lol. But you can change them to run at night yourself. I personally don't like the running zs i am a twd type thought of zs dumb stupid and slow and non deadly if by only a single but in herds they be dangerous no matter how slow. You have your thoughts and likes to

 
As way of an apology for my snarky response to your question. Here is a little help on making zombies run again. dwallorde intentionally stopped them from running. Gives it a more old school zombie feel to it. To change that you need to make some changes in the entityclasses.xml Here is an example of the mods settings for the base zombies speed.

Code:
<property name="WanderSpeed" value="0.08"/>
<property name="ApproachSpeed" value="0.2"/>
<property name="NightWanderSpeed" value="0.08"/>
<property name="NightApproachSpeed" value="0.2"/>
<property name="PanicSpeed" value="0.25"/>
You will notice that the nightapproachspeed is the same as the regular approachspeed. Easiest thing would be to just worry about adjusting nightapproachspeed because that is the one that is used when they are going after you at night. There are quite a few entries so it will take you a while edit it all. 1.25 is the default nightrunspeed in 17.1.

 
love this mod. PLEASE, PLEASE bring this into the current builds. i am here specifically because my wife asked about it as she loved it as well.

 
This was posted in the WOTW discord

"A17 WOTW Mod News Update: I am slowly (Not able to dedicate too much time atm) updating and merging A16 mod to A17. I have just completed the Blocks.xml file, Materials, Archetypes are already done. I am about to start on the items.xml and include Death2Gnomes work he has volunteered on and proceed with getting that to 100% done. Progression, Buffs, Biomes and Quests are still high priority ones that will need to be done before I can even get a test version going, as well as merging in the new SMX UI. Still a lot of time will be needed before Beta, so no release this month. I will not be working on it much from now through the weekend as I have real life plans outside of my house :stuck_out_tongue:"

 
any one know how to get old update for alpha 16,,, i want that version when the class gives you diamond tools from day 1 !!!

 
Friend and I having little trouble starting on a new world. Installed fresh server on my PC (16.4) and downloaded A16.4 version for aour clients, copyed server files to server and client/SP files on clients. It seems that everything is working but we started witout anything in our bags including Starter Crate and probably key. Is there anywhere I can look for ID numbers of those items so I can spawn using BCManager? ID for spawning is different from items.xml.

 
And as always I was not thinking - late hour I guess. Give myself permision from server and enabling CM it tells you itemclass ID when you hover mouse on top of item in CM... Problem solved.

 
Can't seem to find where to craft Cutting board for Food Preparation table. Those few stations that I have deast seem to give me abilitie t craft that. I think I have workbench, tool workbench and one more station (not sure which one, I em at work ATM, will check).

Any info is appreciated (tryed at traders with no luck so far). Really want to know where to craft.

 
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