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War of the Walkers mod

Is there any fix incoming for the errors when an NPC gets near to a trader? I just logged out because a bandit was outside a class store. Could barely run away, much less fight.

 
has there been a fix yet for the bigger bag mod with walkers

I have tried adding the big bag mod from ssx that it says to use and still get errors ad it locks up when trying to use the forge I have been all over trying to find a work around or a fix for it but no luck on the Nexxus site they said there was a patch I tryied it and it didnt work either need help or a bag mod that works with the walker mod would love to have a 80 slot bag if anyone can help but will settle for anything that is working with this mod

 
HI i would be like to ask if there is cap lvl in this game/mod or there is no cap lvl? i am already lvl 178 but i still need a lot more of skill points there is alot of recipes to learn, Thanks

 
Level cap is 300 according too the progression.xml

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Can you pickup the class vending machines if you move?

Or maybe craft more from the fragments?

Also is there a special place to get builder fragments. I have loads of every other class type, but not found any builder type.

 
Can you pickup the class vending machines if you move?Or maybe craft more from the fragments?

Also is there a special place to get builder fragments. I have loads of every other class type, but not found any builder type.
You cannot pick up vending machines...but you can craft new ones...the recipes require a lot of materials

Code:
	<ingredient name="forgedIron" count="500"/>
<ingredient name="forgedSteel" count="250"/>
<ingredient name="ForgedTungsten" count="150"/>
<ingredient name="mechanicalParts" count="200"/>
<ingredient name="electricParts" count="150"/>
<ingredient name="electronicParts" count="100"/>
 
The +3 bedrock was to eliminate the error that caused massive holes to bedrock that you couldn't cover or build in. It reduces the amount of blocks that load in a chunk even when you can't see them. Not a bug.
Hello Funkinstein! Are you co-Author for the Walkers mod? Or is this your personal answer?

Things like these need instant response not a delay of couple months don't you agree?

Also this information should be in google docs. Will you update it?

Im sorry, I was under the impression there is 1 mod Author. If there are more could you let us know to what people we can address the found bugs or confirmation what is a bug and what is by design?! People here and newcomers would appreciate that!

Also My impression- i could be wrong- is the original mod Author has stopped talking to community or give any feedback. Except maybe on Discord/ Twitter - thats my guess ofc.

 
Last edited by a moderator:
Is there any fix incoming for the errors when an NPC gets near to a trader? I just logged out because a bandit was outside a class store. Could barely run away, much less fight.

Good day Jeraal ..

As far as I know there has not Been a fix for this ISSUE and it Really needs one.

NPC's fighting Z's around Traders is a bad thing .. when it comes to the "Null Ref pop-up" .. I have died So many times because of it .. You get the pop-up AND you can't move and you are hit "ESC" to get out as the Z's are attacking you (strange that they can still move as you are stuck)

I have uninstalled until this can be fixed ... but I love the mod itself.

 
TormentedEmu has a mod that eliminates all null refs from requiring interaction. Really, her entire suite of fixes are a godsend.

 
TormentedEmu has a mod that eliminates all null refs from requiring interaction. Really, her entire suite of fixes are a godsend.
Whats the name?

2nd Question i can only find Server files for 5.2 but there is an 5.2.3 b111 out but no server files.

 
Now well does it work if you are using .. Sphereii 7D2D Launcher .. Because the Only Game I have an issue with is War of the Walkers .. with the "null ref" issue
Thank you
My mods would have to be included with Dwallorde's when he compiles with SDX and I'm fairly certain they won't conflict. It won't fix the null ref exception you are getting, but it would allow you to still have control of the game(The NoExceptionHijack mod, that is). If you have experience with manually editing using dnspy or ilspy, then you could make the small changes to the dll.

 
More and more Players on the Server i play reporting missing Items after death. Are there knows issues with the Bigger Interfaces and inventories wieth that ? nothing found on the last sides.... but we have also the Forge lag on our server could be some special only at our Server.

 
I can't get lockpicks to work. I have completed covert class and read the schems am I missing something?

There isn't just one lockpick for all in this pack. There are different lockpicks for doors/safes make sure you are using the right ones for each.

 
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