phoenix2004uk
New member
Not sure if this "idea" has been mentioned before, 132 pages is a lot to read
Have you considered an endgame for the classes along the lines of a "Master of All Trades" perk of some kind, with pre-requisites of mastering all the classes to gain a final "super perk" if you will. Balanced with a suitable points cost, and/or final quest chain applying some skill from all classes (and/or maybe using some special POI that could not be entered without a "key" that is unlocked by completing all classes). Giving a final bonus to crafting, or some special "end game" loot.
Just a thought
Awesome mod! enjoying a new playthrough with 5.2

Have you considered an endgame for the classes along the lines of a "Master of All Trades" perk of some kind, with pre-requisites of mastering all the classes to gain a final "super perk" if you will. Balanced with a suitable points cost, and/or final quest chain applying some skill from all classes (and/or maybe using some special POI that could not be entered without a "key" that is unlocked by completing all classes). Giving a final bonus to crafting, or some special "end game" loot.
Just a thought

Awesome mod! enjoying a new playthrough with 5.2