• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

War of the Walkers mod

Hello.

I've set a dedicated server 5.2 BBM . (All downloads via 7DTD Mod Lancher) . Not all items are saved in my backpack char. Is client 5.2 wrong version on Mod lancher - not BBM ? Or I doing somethink wrong ?

 
Loot on the pirate ship is way too abundant and the ship itself should spawn less frequently than it does, in water biomes if possible. It's strange to come across ships the size of Noah's Ark in the middle of the wasteland.

 
Hello.I've set a dedicated server 5.2 BBM . (All downloads via 7DTD Mod Lancher) . Not all items are saved in my backpack char. Is client 5.2 wrong version on Mod lancher - not BBM ? Or I doing somethink wrong ?
The dll in 5.2 on github release (modlauncher uses that) is not patched correctly/completely.

Bag.AddItem -> this.ZZ = ItemStack.CreateArray(32);

should be this.ZZ = ItemStack.CreateArray(72);

Cheers

 
Wandering Trader Trapped

Roaming NPC TraderJoel has fallen into the kill pit under my base. At first I thought it would be cool to have a trader in my base, but I now know it's more of a problem than a bonus.
Anyone have any ideas on how to get rid of him?
npcTraderRekt has suffered a similar fate in my base, and refuses to climb the ladders to escape!

So far I've tried the console commands KILL and TELE to no avail. Was a solution to this ever found?

 
NullreferenceException: Object reference not set to an instance of an object

Hello -

I'm the host of a dedicated server for some friends and a few days ago we started getting a NullreferenceException error.

error.jpg

I looked at the output files and didn't really see anything other then the level0 file being corrupted.

corupted_file.jpg

To fix the issue I've tried updating the mod from 5.1.7 to 5.2 on both server and client but no success. I then tried to see if it was the server causing the issue and created a new one using the saved game of the previous server. This also was unsuccessful. I'm thinking that there may be some coruption in the saved game files. Is there a way for me to fix this without deleting the saved game files?

Your help is much appreciated.

Thanks,

-Da_Wolfie

Here's the Client side error log.

Client error.jpg

 
Last edited by a moderator:
The dll in 5.2 on github release (modlauncher uses that) is not patched correctly/completely.
Bag.AddItem -> this.ZZ = ItemStack.CreateArray(32);

should be this.ZZ = ItemStack.CreateArray(72);

Cheers
When will correcttly release on 7DTD Mod Lancher ?

 
Once you have obtained all three class fragments for a class (A,B,C) what is the requirement to craft them into a class paper? I have all three builder class fragments but I cannot craft anything with them. The "Craft" button is greyed out and it states I do not know the required recipe to craft.

What have I missed?

 
Once you have obtained all three class fragments for a class (A,B,C) what is the requirement to craft them into a class paper? I have all three builder class fragments but I cannot craft anything with them. The "Craft" button is greyed out and it states I do not know the required recipe to craft.
What have I missed?
You have to complete all 5 quest for that class first. Then you will be able to craft this class paper.

- - - Updated - - -

Loot on the pirate ship is way too abundant and the ship itself should spawn less frequently than it does, in water biomes if possible. It's strange to come across ships the size of Noah's Ark in the middle of the wasteland.
They are nothing comparing to oldies retirement village. I've found 2 of those right around my town.

This mod in general is very generous with loot. That's what makes it fun.

 
They are nothing comparing to oldies retirement village. I've found 2 of those right around my town.

This mod in general is very generous with loot. That's what makes it fun.
They may be nothing compared to the Village, but my map has 4 villages on it, but there are 317 Sly_Ship pois on my map.

This is because it is in all 3 common wlderness POI groups as well as the Rural group. it may need to be moved to the rare a or b group and given a % probability like most others if it is supposed to be more common than the Village, or to the superrare group with a % probability if it is supposed to be similar to the Village.

 
They may be nothing compared to the Village, but my map has 4 villages on it, but there are 317 Sly_Ship pois on my map.
Wow, that's a bit too much! However out of 3 ships I found only 1 rendered, and then partially collapsed when I got close to it. Other 2 disappearing when moving close to them.

 
When will correcttly release on 7DTD Mod Lancher ?
Dunno. Sent Dwallorde a PM and a msg on discord. I editted dll myself to correct value for WoW, but have stopped interfering with other man's mod. So its up to the creators.

Cheers

 
If anyone would like assistance on installing War of the walkers on your Mac please message me and I will assist. I have 5.2 with bigger backpack installed and working.

galaktus

 
are the class vending machines treated like any other station ie workbench and forge in that they can be picked up with a land claim block and moved if you happen to build a new base

 
Hello. I am not sure where I should ask this question but in WotW 5.2 I got to elevation bedrock max +3? Isnt it suppose to be -57? Is it bugged or its normal for 5.2?

If this is wrong section to post. Please move it to right one. Many thanks!

Check attachment.

https://imgur.com/a/4PfxO

 
5.2bbm

Question: Can you do all classes or once you specialize thats it? Just checking so I choose correctly if its 1 per person

First playthrough of this mod and am enjoying the POI's. Couple of our players notice stuff "blanked" out when they know there's an item in a toolbelt slot, but a relog seems to cure. Placement of mines in terrain that isnt leveled (its like 1/2 block taller around the mine) buries the mine making it unnoticable and quite the explosive surprise. Class quests are nice, the gathering for builder was a bear but felt "worth it" until the steps got easier as you progress the quest-chain (meaning i would have thought they'd get harder but it's ok).

 
Last edited by a moderator:
Are there Release notes for 5.2?

Planned Features Coming Soon:



[table=width: 775, align: center]


[tr]



[td]


  • V5.2 Major Content Update. -Core Features near finish. Custom Icons, Localization and Testing still required. (Restart Will be mandatory.) End of November target is missed due to Ozzylynn
[/td]


[/tr]



[/table]
Is there somewhere I could see the release notes for what has changed with the 5.2 patch changes.

Much appreciated,

-Da_Wolfie

 
Make sure you have correctly installed DLL in 7DaysToDie_Data\Managed directory. And if you playing on the server, it should have those DLLs as well.
Hello there,

we've setup a server first on linux, later tried it on windows aswell, but the problem is everytime the same.

As soon as someone of us disconnects, every single item in his, through BiggerBackPack, extended backpack will just disappear. In short, original backpackspace works fine, the extended doesnt.

Is there any fix for that kind of issue?

Would really appreciate any kind of help there; till now, WotW is awesome, but this bug is a downer :-/

 
Hello there,we've setup a server first on linux, later tried it on windows aswell, but the problem is everytime the same.

As soon as someone of us disconnects, every single item in his, through BiggerBackPack, extended backpack will just disappear. In short, original backpackspace works fine, the extended doesnt.

Is there any fix for that kind of issue?

Would really appreciate any kind of help there; till now, WotW is awesome, but this bug is a downer :-/
https://7daystodie.com/forums/showthread.php?53190-War-of-the-Walkers-Mod-(Overhaul)&p=778400&viewfull=1#post778400

Cheers

 
Back
Top