• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

War of the Walkers mod

Thanks for the help with the backpack thing. Got it to work last night. Habe another question tho. New to the mod and started as a tradesman class. Done the first 3 class quests.

Now I have found class papers in game for protector class. Can I read them and there by have 2 classes on the same character?

Can I in that case eventually have all classes on same char?
Yes, you can have all classes. You can also scrap a class paper you find if you already have one of that type. Scrapping it will allow you to change it to a different class

 
Loving the mod but got a bit stuck. Trying to make cement but keep getting the "you do not have the required fuel"

I have tried wood, coal and gas. Am I missing something here?

Thanks in advance

 
Good Day Dwallorde,

Just thought I would let you know I had to uninstall mod today .. Will reinstall soon .. But for some reason even in 5.1.1 .. I'm get tons of .......(Null References code screens popping up) and several caused death.

It seemed that almost every new town or new POI that I came too it would (null Ref) and I to had use ESC to get out of that screen and a copy of restarts.

I love your Mod and I'm a big defender of it .. But I'm going to wait for A16.4 to come out and try again.

I will say the NPC seem to be working much better and they help each other when killing Z's and that is a very good idea.

PS: And I'm using the 7D2D Mod launcher.

Thank you for all your Hard work and Enjoy the weekend.

 
Good Day Dwallorde,
Just thought I would let you know I had to uninstall mod today .. Will reinstall soon .. But for some reason even in 5.1.1 .. I'm get tons of .......(Null References code screens popping up) and several caused death.

It seemed that almost every new town or new POI that I came too it would (null Ref) and I to had use ESC to get out of that screen and a copy of restarts.

I love your Mod and I'm a big defender of it .. But I'm going to wait for A16.4 to come out and try again.

I will say the NPC seem to be working much better and they help each other when killing Z's and that is a very good idea.

PS: And I'm using the 7D2D Mod launcher.

Thank you for all your Hard work and Enjoy the weekend.

He also gives me that mistake and does not let me follow.

 
Loving the mod but got a bit stuck. Trying to make cement but keep getting the "you do not have the required fuel"I have tried wood, coal and gas. Am I missing something here?

Thanks in advance
Try putting wood in furnace and leave it there then exit (the furnace) and open again, worked for me...

 
Is the latest version working for servers? I was going to update mine tonight haven't played in 2 weeks so its still on pre-5.1

 
Hey guys sorry I been absent from forums. I have been occasionally checking in. Thanks to all who are helping. I should have v5.1.2 out tomorrow with some good fixes if testing goes good tonight. And I will have new download site made available this weekend.

 
Good Day Dwallorde,
Just thought I would let you know I had to uninstall mod today .. Will reinstall soon .. But for some reason even in 5.1.1 .. I'm get tons of .......(Null References code screens popping up) and several caused death.

It seemed that almost every new town or new POI that I came too it would (null Ref) and I to had use ESC to get out of that screen and a copy of restarts.

I love your Mod and I'm a big defender of it .. But I'm going to wait for A16.4 to come out and try again.

I will say the NPC seem to be working much better and they help each other when killing Z's and that is a very good idea.

PS: And I'm using the 7D2D Mod launcher.

Thank you for all your Hard work and Enjoy the weekend.
Have you tried the fix suggested to me and start a new game?

https://7daystodie.com/forums/showthread.php?53190-War-of-the-Walkers-Mod-(Overhaul)&p=739930&viewfull=1#post739930

 
Good Day Dwallorde,
Just thought I would let you know I had to uninstall mod today .. Will reinstall soon .. But for some reason even in 5.1.1 .. I'm get tons of .......(Null References code screens popping up) and several caused death.

It seemed that almost every new town or new POI that I came too it would (null Ref) and I to had use ESC to get out of that screen and a copy of restarts.

I love your Mod and I'm a big defender of it .. But I'm going to wait for A16.4 to come out and try again.

I will say the NPC seem to be working much better and they help each other when killing Z's and that is a very good idea.

PS: And I'm using the 7D2D Mod launcher.

Thank you for all your Hard work and Enjoy the weekend.
have you tried the fix suggested to me and restarting a new game?

https://7daystodie.com/forums/showthread.php?53190-War-of-the-Walkers-Mod-(Overhaul)&p=739930&viewfull=1#post739930

 
dwallorde, great mod, having a blast!

I've been trying to add a sniper rifle and explosive rounds (found in another post - I believe it was from Valmar) to WOTW, but I cannot get either to work with the mod (I'm in SP RWG). I was wondering if you could help out? Here's the code:

Code:
<item id="3012" name="762mmBulletExplosive">
<property name="CustomIcon" value="762mmBulletExplosive" />
<property name="CustomIconTint" value="F5BB51" />
<property name="Meshfile" value="Items/Weapons/Ranged/HuntingRifle/762mm_bullet" />
<property name="Material" value="metal" />
<property name="HoldType" value="16" />
<property name="Stacknumber" value="250" />
<property name="Weight" value="4" />
<property class="Action1">
	<!-- UseAction -->
<property name="Class" value="Projectile" />
<property name="DamageBlock" value="5" />
<property name="DamageEntity" value="350" />
	<!-- no expl. -->
<property name="Velocity" value="750" />
<property name="FlyTime" value="1.2" />
<property name="LifeTime" value="1" />
<property name="Explosion.BlockDamage" value="5" />
<property name="DamageBonus.block" value="5" />
	<!-- damage for blocks in the center of the explosion -->
<property name="Explosion.ParticleIndex" value="1" />
	<!-- which prefab/particle is used -->
<property name="Explosion.RadiusBlocks" value="0" />
</property>
</item>

<item id="3013" name="BFG">
<property name="CustomIcon" value="SilencedSniper" />
<property name="Meshfile" value="Items/Weapons/Ranged/SniperRifle/sniperRiflePrefab" />
<property name="CustomIconTint" value="F5BB51" />
<property name="Material" value="metal" />
<property name="RepairTools" value="repairKit" />
<property name="HoldType" value="11" />
	<property name="DegradationBreaksAfter" value="false" />
<property name="SoundJammed" value="Weapons/weapon_jam" />
<property name="Attachments" value="flashlight02" />
<property class="Parts">
	<property name="Stock" value="partsSniperRifle_stock" />
	<property name="Receiver" value="partsSniperRifle_receiver" />
	<property name="Pump" value="partsSniperRifle_parts" />
	<property name="Barrel" value="partsSniperRifle_barrel" />
</property>
<property name="Weight" value="33" />
<property class="Action0">
	<!-- AttackAction -->
<property name="Class" value="Launcher" />
<property name="Delay" value="0.2" />
<property name="Range" value="50" />
<property name="Crosshair_min_distance" value="30" />
	<property name="Crosshair_max_distance" value="100" />
	<property name="Magazine_size" value="10" />
	<property name="Magazine_items" value="762mmBulletExplosive, Unload" />
	<property name="Magazine_item_ray_counts" value="1, 1, 1" />
	<property name="Magazine_item_ray_spreads" value="0, 0, 0" />
	<property name="Reload_time" value="2.5" />
	<property name="Bullet_icon" value="uzi" />
	<property name="Sound_start" value="Weapons/Ranged/SniperRifle/sniperrifle_fire" />
	<property name="Sound_repeat" value="" />
	<property name="Sound_end" value="" />
	<property name="Sound_empty" value="Weapons/weapon_empty" />
	<property name="Sound_reload" value="Weapons/Ranged/SniperRifle/sniperrifle_reload" />
	<property name="Particles_muzzle_fire" value="nozzleflashuzi" />
	<property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
	<property name="DamageBonus.head" value="15" />
	<property name="DamageBonus.wood" value="5" />
	<property name="DamageBonus.earth" value=".2" />
	<property name="DamageBonus.glass" value="25" />
	<property name="ActionExp" value="3" />
</property>
<property class="Action1">
	<!-- UseAction -->
<property name="Class" value="Zoom" />
	<property name="Zoom_overlay" value="Items/Weapons/HUD/sniper_zoom_overlay" />
	<property name="Zoom_max_out" value="40" />
	<property name="Zoom_max_in" value="15" />
</property>
<property class="Attributes">
<property name="DegradationRate" value="0,0" />
</property>
<property name="Group" value="Ammo/Weapons" />
	<property name="ActionSkillGroup" value="Rifles"/>
	<property name="CraftingSkillGroup" value="Rifles"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="PickupJournalEntry" value="gunAssemblyTip,augmentGunsTip" />
	<property class="Attributes">
		<property name="BlockDamage" value="1,1" />
</property>
</item>
Thanks in advance

 
Hey guys sorry I been absent from forums. I have been occasionally checking in. Thanks to all who are helping. I should have v5.1.2 out tomorrow with some good fixes if testing goes good tonight. And I will have new download site made available this weekend.

A few friends and I were planning on starting a new game tonight on my dedicated server if you would like us to test out 5.1.2 for you

 
Absolutely loving this mod - it has breathed new life into the game for me. With all the new goodies to collect have you any thoughts on matching the great backpack/mini-bike expansions with a general storage upgrade? Many thanks for all your hard work - Cheers

 
Dwallorde has fixed the NRE with SurvivorEmma in the upcoming patch. So once you update to that, you won't need to use the fix I've been posting above.

 
So whats the deal with the survivor NPC's? Is there any way to interact and why don't they drop loot if killed?
Survivor AI code isn't complete, so they are only available through mods. Some mods will allow a survivor to follow you for a bit, but thats about all they can do for interaction. As to loot, because they are incomplete, you cannot loot their bodies, though they do drop loot. Currently in this mod, their body stays for much longer than normal (I believe this will change in the next patch). Once their body despawns (naturally, or by breaking it) their loot will be available.

 
Back
Top