<item id="3012" name="762mmBulletExplosive">
<property name="CustomIcon" value="762mmBulletExplosive" />
<property name="CustomIconTint" value="F5BB51" />
<property name="Meshfile" value="Items/Weapons/Ranged/HuntingRifle/762mm_bullet" />
<property name="Material" value="metal" />
<property name="HoldType" value="16" />
<property name="Stacknumber" value="250" />
<property name="Weight" value="4" />
<property class="Action1">
<!-- UseAction -->
<property name="Class" value="Projectile" />
<property name="DamageBlock" value="5" />
<property name="DamageEntity" value="350" />
<!-- no expl. -->
<property name="Velocity" value="750" />
<property name="FlyTime" value="1.2" />
<property name="LifeTime" value="1" />
<property name="Explosion.BlockDamage" value="5" />
<property name="DamageBonus.block" value="5" />
<!-- damage for blocks in the center of the explosion -->
<property name="Explosion.ParticleIndex" value="1" />
<!-- which prefab/particle is used -->
<property name="Explosion.RadiusBlocks" value="0" />
</property>
</item>
<item id="3013" name="BFG">
<property name="CustomIcon" value="SilencedSniper" />
<property name="Meshfile" value="Items/Weapons/Ranged/SniperRifle/sniperRiflePrefab" />
<property name="CustomIconTint" value="F5BB51" />
<property name="Material" value="metal" />
<property name="RepairTools" value="repairKit" />
<property name="HoldType" value="11" />
<property name="DegradationBreaksAfter" value="false" />
<property name="SoundJammed" value="Weapons/weapon_jam" />
<property name="Attachments" value="flashlight02" />
<property class="Parts">
<property name="Stock" value="partsSniperRifle_stock" />
<property name="Receiver" value="partsSniperRifle_receiver" />
<property name="Pump" value="partsSniperRifle_parts" />
<property name="Barrel" value="partsSniperRifle_barrel" />
</property>
<property name="Weight" value="33" />
<property class="Action0">
<!-- AttackAction -->
<property name="Class" value="Launcher" />
<property name="Delay" value="0.2" />
<property name="Range" value="50" />
<property name="Crosshair_min_distance" value="30" />
<property name="Crosshair_max_distance" value="100" />
<property name="Magazine_size" value="10" />
<property name="Magazine_items" value="762mmBulletExplosive, Unload" />
<property name="Magazine_item_ray_counts" value="1, 1, 1" />
<property name="Magazine_item_ray_spreads" value="0, 0, 0" />
<property name="Reload_time" value="2.5" />
<property name="Bullet_icon" value="uzi" />
<property name="Sound_start" value="Weapons/Ranged/SniperRifle/sniperrifle_fire" />
<property name="Sound_repeat" value="" />
<property name="Sound_end" value="" />
<property name="Sound_empty" value="Weapons/weapon_empty" />
<property name="Sound_reload" value="Weapons/Ranged/SniperRifle/sniperrifle_reload" />
<property name="Particles_muzzle_fire" value="nozzleflashuzi" />
<property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
<property name="DamageBonus.head" value="15" />
<property name="DamageBonus.wood" value="5" />
<property name="DamageBonus.earth" value=".2" />
<property name="DamageBonus.glass" value="25" />
<property name="ActionExp" value="3" />
</property>
<property class="Action1">
<!-- UseAction -->
<property name="Class" value="Zoom" />
<property name="Zoom_overlay" value="Items/Weapons/HUD/sniper_zoom_overlay" />
<property name="Zoom_max_out" value="40" />
<property name="Zoom_max_in" value="15" />
</property>
<property class="Attributes">
<property name="DegradationRate" value="0,0" />
</property>
<property name="Group" value="Ammo/Weapons" />
<property name="ActionSkillGroup" value="Rifles"/>
<property name="CraftingSkillGroup" value="Rifles"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="PickupJournalEntry" value="gunAssemblyTip,augmentGunsTip" />
<property class="Attributes">
<property name="BlockDamage" value="1,1" />
</property>
</item>