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War of the Walkers mod

Those of you with errors, can you post a pastebin.com link of your error log.
To find your log. Right click on 7days in steam go to properties, local files tab, browse local files, open folder "7daystodie_data". In there is outputlog_date.txt copy and paste the contents to Pastebin and post the link.

Sorry about formatting issues, on mobile device
here you go fine sir or mam

https://pastebin.com/MSQBY2dD

 
I got some problems with the bigger backpack mod as well. Been looking through the thread and haven't seen the same problem for anyone else.

After copying the bigger backpack file (renamned of course) the game just wont start.

I think it is due to the EAC.

But I cant seem to disable the EAC. When I installed war of the Walkers mod I copied the 7dtd game folder to a folder and installed the war of the Walkers mod on that copied version of the game.

To turn off the EAC I have to start the game launcher but it wont let me do that on the copied version of the 7dtd (war of the walked modded version).

Clicking the file namned 7dlauncher just starts the game the same way as 7daystodie file does. EAC still Active.

Starting the launcher from the vanilla (unmodded installation from steam) works and I have turned off the EAC there but that doesnt seem to affect the modded copied version of the game.

Any thoughts or ideas?

 
My confusion is that when I download the WotW mod from the GitHub link on page one, there is no DLL file in there for me to put in my game.... am i using the wrong link somehow?
These links on first post are pointing to wrong files, non bbm to bbm and other way, just download the one that points to this if you want the Big Backpack version:

https://github.com/dwallorde/WaroftheWalkersMod---BBM---Github/archive/master.zip

Alternative Download Link: EAC Friendly GITHUB

Alternative Download Link: NON-EAC Bigger Bag Mod GITHUB

 
I got some problems with the bigger backpack mod as well. Been looking through the thread and haven't seen the same problem for anyone else.After copying the bigger backpack file (renamned of course) the game just wont start.

I think it is due to the EAC.

But I cant seem to disable the EAC. When I installed war of the Walkers mod I copied the 7dtd game folder to a folder and installed the war of the Walkers mod on that copied version of the game.

To turn off the EAC I have to start the game launcher but it wont let me do that on the copied version of the 7dtd (war of the walked modded version).

Clicking the file namned 7dlauncher just starts the game the same way as 7daystodie file does. EAC still Active.

Starting the launcher from the vanilla (unmodded installation from steam) works and I have turned off the EAC there but that doesnt seem to affect the modded copied version of the game.

Any thoughts or ideas?
Just launch the game with 7DaysToDie.exe, that executable is not using EAC.

 
Just launch the game with 7DaysToDie.exe, that executable is not using EAC.
That's what I use to start it with from the copied version but still doesn't start the game. If I put the original file back it starts again.

 
Thanks for posting your error logs, I've asked those much more competent than myself to take a look as well. Hopefully, we can get this figured out.

 
That's what I use to start it with from the copied version but still doesn't start the game. If I put the original file back it starts again.
Make sure you use assembly dll from this mod download, there is no need to rename anything if you download right file, everything is inside that one zip-file, and i assume you mean single player.

For dedicated server needs another version of assembly dll that is needed to download elsewhere.

 
The first error in the file says that the swatHelmetLight is defined in the Localization.txt file multiple times. in my file, i see it on line 6054 and 6144
it then is complaining that some of the icons in Mods\WaroftheWalkersMod\ItemIcons already exist in the game.
yeh there are like 5 unique "already exists" errors and when i load with enemy spawning set to off the second error i was seeing, the null error (which may not be in that error file) doesnt show up so it is defenitly a spawn that is trying to spawn something that doesnt have stats or something.

something new i just found last night. saw a big huge factory looking thing (from a distance) when i get close it vanishes and when i get to where it should be it is just a big flat terraformed area, no invisable walls, just not there, but when i get far away from it again it shows back up. ill try and get a screen shot of it from a far

 
yeh there are like 5 unique "already exists" errors and when i load with enemy spawning set to off the second error i was seeing, the null error (which may not be in that error file) doesnt show up so it is defenitly a spawn that is trying to spawn something that doesnt have stats or something.
something new i just found last night. saw a big huge factory looking thing (from a distance) when i get close it vanishes and when i get to where it should be it is just a big flat terraformed area, no invisable walls, just not there, but when i get far away from it again it shows back up. ill try and get a screen shot of it from a far
POI vanishing in close is vanilla bug. It creates distant view version of poi but actual poi don't spawn for some reason..

 
I'm unsure if this has been asked already, but how did you get the tungsten to smelt? I've been trying to get copper and zinc into the forge. This is the only mod I've found with changes to the forge so I know it can be done. I've been able to create the materials, add zinc and copper to the forge materials list in the window file in the xui folder, add the number for them in the same file, and add them to the forge in the block file. It just won't smelt, giving the IndexOutOfBounds Array error message. I understand this is probably the array that holds the values for the unit_ materials but I cannot find it. There's no dll file with this mod, so that's not where it is. Looking into the xml files I see you used the SMX_60_item_stack. How was that added and where? I have the SMX ui mod, but I can't find that anywhere else. Going a little nuts here.

 
Last edited by a moderator:
Hello Everyone. Quick question. Is there a steam group for this mod? I want the get the RSS feed so I never miss an update etc

 
I love this Mod!but I'm missing a bleeding and an infected status icon in the hud. Is there anything to activate that ?
im using the bigger back pack one from the launcher and the bleeding and the infected are both on the left above the hitpoints/stamina area like it is suppossed to be

 
The alternate download links are reversed on the first page. The bigger backpack mod is in the EAC friendly link, and vice-versa. :) And thanks for the mod, it's pretty cool.

 
Thanks for the help with the backpack thing. Got it to work last night. Habe another question tho.

New to the mod and started as a tradesman class. Done the first 3 class quests.

Now I have found class papers in game for protector class. Can I read them and there by have 2 classes on the same character?

Can I in that case eventually have all classes on same char?

 
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