Ghostlight
New member
I guess everyone has noticed that a blood moon horde, even a late-game one (I am currently at GS 350 day 63 horde) tends to trickle out as the night goes on. Initially there are huge numbers of zombies assaulting your walls but by the end they are appearing 2 to 3 at a time, or even less. The problem I believe is vultures. I am not sure about everyone else, but my bases typically have roofs and are built in such a way that vultures are harmless. They fly harmlessly above the base seemingly unable to find a way in. Don't blame me, blame the AI.
The thing is we have this setting called maxAlive which is the maximum number of enemies per player that exist in the world at any one time. Amazingly, this setting defaults to 8!! I presume this is for performance. The trouble is that once a vulture has spawned on horde night and you do not kill it - you probably don't even see it! - it uses up one of those maxAlive slots thus reducing the actual number of zombies that can attack by 1. This compounds as the night goes on and I think this is why the zombie count trickles down to a pathetic level as horde night passes. Even with the maxAlive at 24 and 2-player co-op (hence 48 concurrent enemies) we are having the problem of the greatly dwindling horde, and a massive flock of vultures overhead that we just clear up in the morning.
It's making horde night really boring after the first hour.
The thing is we have this setting called maxAlive which is the maximum number of enemies per player that exist in the world at any one time. Amazingly, this setting defaults to 8!! I presume this is for performance. The trouble is that once a vulture has spawned on horde night and you do not kill it - you probably don't even see it! - it uses up one of those maxAlive slots thus reducing the actual number of zombies that can attack by 1. This compounds as the night goes on and I think this is why the zombie count trickles down to a pathetic level as horde night passes. Even with the maxAlive at 24 and 2-player co-op (hence 48 concurrent enemies) we are having the problem of the greatly dwindling horde, and a massive flock of vultures overhead that we just clear up in the morning.
It's making horde night really boring after the first hour.