Guppycur
Well-known member
Wow. Blast from the past.I liked the bees more.

... I'd like to have both. I'd prefer if vultures dive bombed down then acted like dogs for their attack. That way walls can be easily defeated.
Wow. Blast from the past.I liked the bees more.
If I understand you correctly, you did not engage the horde at all? Doing that, or indeed not killing the horde quickly enough will likely mean you are not seeing the problem I have described. The horde composition on blood moon night is all based on probability. So for example, you cannot lookup the gamestage 200 horde and see what is in it. You can only see the CHANCE of each enemy type being spawned in it. So perhaps it will say Vultures 3%. Meaning every time a horde member is killed there is a 3% that the replacement spawned will be a vulture.On one of my recent HN, testing the underground tunnel with an escape ladder up a little above the surface (concrete box with a hatch above) i heard from above A LOT of vultures, but i had never came out to check them out (too much of a hassle underground to bother with them). To my surprise, after the night i came out to find only 1 flying around... It's not like i had a dribble of Zs at the end, so can't confirm or deny...
Do you have a better explanation? I'm not sure how those numbers work, but 0.3 is that a percentage? So 0.3%. This would mean in an average GS 300 horde of 400 zombies, I'd see 1.2 vultures in total. However the phenomenon remains....our current base is a tunnel with one end open. At the start of the horde, and with maxAlive set to 24 (2 player co-op = 48), we get what feels like 48 zombies at a time piling into the tunnel initially. By 4am, it's 2 or 3 new zombies at a time and a sky full of vultures.I think the problem is overstated.
I did some digging in the XML files and the vultures are less common in the horde than demolisher zombies. The vultures are specified with a probability of 0.3 and the demolishers with 0.4.
Personally I like it when I get some breathing room during the horde. But if someone wants to have a horde without vultures then I can make a modlet that replaces the vultures with other zombies.
Removing hurts the game more than it helps. An air threat gives more depth to the game. Some tweaking is what is needed.Vote removal . What do they really add. The need for a roof , thats it.
They dont necessarily have to be super smart or powerful. The way they stalk the players, especially in the desert, adds depth and realism to then game. Vultures are scavengers by nature. Might be annoying to you but awesome to me.Vultures are currently ignorant and add nothing to the game but annoyance. Until, try not to laugh, TFP can come up with a way to make them an actual thing they should just go the way of the zip line.
The probability value does not seem to be a percentage. It seems to be more of a weighting. The smaller the value the less likely it is that the corresponding entry will be selected.Do you have a better explanation? I'm not sure how those numbers work, but 0.3 is that a percentage? So 0.3%. This would mean in an average GS 300 horde of 400 zombies, I'd see 1.2 vultures in total. However the phenomenon remains....our current base is a tunnel with one end open. At the start of the horde, and with maxAlive set to 24 (2 player co-op = 48), we get what feels like 48 zombies at a time piling into the tunnel initially. By 4am, it's 2 or 3 new zombies at a time and a sky full of vultures.
I am not overstating, this happens every single horde night.
I use wood/iron bars for my horde base roof so they can see me and swoop down at me so the shotgun turret does it's thing. I use a regular shotgun early game and just shot through the bars as needed.One shotgun turret aimed decently and vultures are mute anyway. If its early game and you cant do that yes you just need a few wood bars and they are mute. All they do is take away from the actual horde. They are nothing but annoying and need to be removed.
I will gladly concede that there are people out there that like vultures. I only speak for me on this. That being said I stand firm on my side of the fence that vultures can go suck a D.They dont necessarily have to be super smart or powerful. The way they stalk the players, especially in the desert, adds depth and realism to then game. Vultures are scavengers by nature. Might be annoying to you but awesome to me.![]()
Fair enough! How about giant bees instead?I will gladly concede that there are people out there that like vultures. I only speak for me on this. That being said I stand firm on my side of the fence that vultures can go suck a D.
Hey honestly way back in the day I can say I hated the damn bees as well but I would take them over the vultures anytime. But just to be brutally honest, they all need to die in a fire. JMOFair enough! How about giant bees instead?![]()
Gazz you are telling people to mod your own game because "it's a known issue". I am just going to quote my momma here. "♥♥♥♥ or get off the pot".If you want to "fix" vultures, I would suggest adding a buff on spawn to them in entityclasses,condition of "IsBloodMoon" so that during blood moons they suicide after like 40s.
The buff could go poof before that time onprimary/secondary attack if they CAN attack the player.
That said, it's a known issue...
The issue is mostly lack of awareness that they exist, we kill them and move on, I even make really great fun with them on roofs with melee build.Gazz you are telling people to mod your own game because "it's a known issue". I am just going to quote my momma here. "♥♥♥♥ or get off the pot".
Lol those jittery line em up shoot and still miss things haha they were def annoying.I liked the bees more.
I do agree in some ways. I’ve fallen off more than one roof in the process of trying to escape a horde only to be swarmed by a flock of vultures... :bi_polo: Turn to back away while shooting and fall right off. Frustrating but funny at the same time.Having vultures on the roofs is sometimes a nuisance, especially when you go in and out (like in Shotgun Messiah factory) and you can't move stealthily enough. Had at least 2 situations, where i got suddenly hit when i couldn't see any Vs around me (and i did check) or i spent time stealthily clearing the rooftop (the last one) moving all over the place to suddenly get hit with a new V...
As much as i understand their role and how they should surprise the players, i think there are a few situations when they simply cheese the player.
Not to mention the POIs sometimes still feel like a circus clown car... With too many Zs in some spots...
Oh I don't dislike vultures, but I do dislike the thinning out of the horde as the night goes on - and they seem to be the cause. Takes a lot of the fun out of horde night when you spend the first couple of hours lobbing explosives into a crowd of 40+ zombies and laughing at the rag-dolls, then the last couple of hours bored stupid sniping one or two zombies every 10 seconds. I can't be the only person seeing this effect. Right???I will gladly concede that there are people out there that like vultures. I only speak for me on this. That being said I stand firm on my side of the fence that vultures can go suck a D.
I loved the bees and the way they'd call you a s s hole.I liked the bees more.