PC Very bad Random Gen

Dude.
BUT THE LIGHTING.
What lightning? I haven't had any heavy rain yet in forest areas, just the normal rain with no lightning. I WANT LIGHTNING, TOO :(

(seriously that was something amazing in a16 and I have noticed no heavy rain storms yet... I might have to look at the Forest biome settings in xml to see what the % is and maybe mod that up a few dozen %)

 
I beg to differ.
There are more ways than ever to mod the game, and if you really must cling to the old systems then it can be done.

Sure not with just an xml mod or a few sdx mods chucked together, but the sole reason I still play and mod this game is because you can essentially do ANYTHING with it.

I mean just look at medieval for a16. Many parts of that would have been considered impossible by most modders. You just need to know what you are doing :p
Haha, those fools, right?, who don't just become professional programmers, like you are one. Getting upset when dozens of hours of their work is just deleted, jeez, don't they know it's just an alpha?
Some people, eh?

 
I definately have been enjoying messing around with the tga file. My only issue now is the smoothening of the roads and the small (christmas trees) float in the air (like they just don't care). Aside from that the new map editing is pretty BAMF.

Suggest downloading Krita to edit the PNG files. For some reason (im sure its just a setting on my end) transparent PNGs i create in Photoshop causes the world to be layered in asphalt.

Here's a Biome.png I created for an 8k map (reduced in size for the forums and needs more work to make it look more natural)

testbiome.jpg

Make sure you use a Pixel Brush, otherwise you will get dither and that causes holes in the landscape. (at least it does for me)

Here is a height map I created using basic shapes and the Difference Clouds render option in Photoshop then Gaussian Blur to smooth things out a bit. (again smaller and saved as a png file for forum post)

testheightmap.jpg

last bits I need to do for this: Increasing the exposure to increase the darker areas and make the lighter areas pop out and smooth out the paths for the roads is all I would need to do to make this heightmap perfect (for me)

testsplat3.jpg

the roads and initial city layout I'm attempting

Thanks to Guppy for showing me where to look. Great Vid btw.

 
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Suggest downloading Krita to edit the PNG files. For some reason (im sure its just a setting on my end) transparent PNGs i create in Photoshop causes the world to be layered in asphalt.Here's a Biome.png I created for an 8k map (reduced in size for the forums and needs more work to make it look more natural)
Great explanation, I got it working now (with Krita and the pixel brush).
Now all we (at least I) need is

- more biomes

- bigger worlds

Another neat feature would be if you could paint roads with different colors and then have them made out of different materials (like asphalt, hard sod, destroyed stone, etc.) and with different decorations (blocks on the road's surface).

 
That's how road painting works, red is asphalt, green is dirt or gravel (can't recall, I think dirt). I'm not sure where they're assigned, but I wouldn't be surprised if there are more colors to use.

 
easy enough to test i think by just painting some of the basic colors. will do when i have some time. watchin JC defend against day 14 horde atm =P

 
1) i'm generated 10 random worlds from size 8х8. all generated world not contains, big cities, sky scrapers. Then i generated 10 random worlds from size 16х16, world really big, but 50% space is empty (empty landscape). I hope devs fix this

2) 17a RWG square world 8х8 have real size 7.6х7.6=57.76

16a RWG round world R=10 have real size 3.14*10х10=314

314/57.76=5.43

New world 5.43 times smaller, not 2 not 3times, 5.43!!!

last nail for coffin cap a17

even if everything works fine in a17, anyway i will play a16. Because of the large size of the world. it was always very interesting to generate a new, big world and explore it.

a17 - 5.43 times no more interesting

question: do you want to live 15 years or 80? Want to die in 15 years?

80 / 5.5 = 15)))

this is scary. A terrible change in the game.
folks what dou you think about that the RGW has become 5.5 times smaller

 
I have just downloaded 17a 208. created several RWG. explored all the worlds, no big city, no downtown, no skyscrapers. not yet fixed

one-story america

 
folks what dou you think about that the RGW has become 5.5 times smaller
It sucks bad, but look on the bright side you can paint a Biome /sigh

- - - Updated - - -

I have just downloaded 17a 208. created several RWG. explored all the worlds, no big city, no downtown, no skyscrapers. not yet fixedone-story america
I haven't seen anyone from TFP side even acknowledge this is a problem. Not even my bug report got acknowledged. So yea... good luck.

 
folks what dou you think about that the RGW has become 5.5 times smaller
Are you treating a experimental build like its a stable build? Unless,. You do know this is experimental? and not the final product right?

You do understand there are other pressing issues in the experimental build atm that need more attention, then ppl need a 16k world right?

 
Things that have been made clear by the devs:

16k is temporarily disabled until they improve it

RWG will be at it's former glory under the new system

...so, why is this thread still busy?

 
Things that have been made clear by the devs:
16k is temporarily disabled until they improve it

RWG will be at it's former glory under the new system

...so, why is this thread still busy?
Probably still busy because people are interested in knowing if the Stable version of A17 will be anywhere near the Glory of RWG in A16 or if we will have to wait another year, or more.

My concern is NOT experimental... My concern is going stable in a few weeks doesn't give this fix a good chance of happening. Hell I'd rather a longer experimental to get this worked out.

 
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then came the great sorrow.

I really want to play, but I can't, the reason is the realization that my favorite big cities and skyscrapers have disappeared, only the villages are left. The world has shrunk to matchbox size

 
Probably still busy because people are interested in knowing if the Stable version of A17 will be anywhere near the Glory of RWG in A16 or if we will have to wait another year, or more.
My concern is NOT experimental... My concern is going stable in a few weeks doesn't give this fix a good chance of happening. Hell I'd rather a longer experimental to get this worked out.
Such is the life of an EA. I doubt the fixes will be in experimental, but I do believe they will be in a .x, so 17.1? 17.2? Something like that.

 
Such is the life of an EA. I doubt the fixes will be in experimental, but I do believe they will be in a .x, so 17.1? 17.2? Something like that.
I hope you are right and fixes/chages get into some version of 17. This will be one of those times where I'm happy to be wrong.

 
I personally would love to see a sample of what Tin was able to do - I keep seeing Guppycur reference to it. I personally love Tin's work and he has helped me personally a couple times on some issues and DEEPLY respect Gupps and Tin - Yes I see both sides but as it has been said over and over and everyone just doesn't seem to GET that its experimental...

When I installed and started testing this, I KNEW from the start that there was going to be issues because again it's EXPERIMENTAL... Or maybe someone should just spell it out. I don't not see the argument here still. IT IS NOT STABLE PERIOD.

TFP already stated several times big changes. Some good some bad but at the end of the day, it's their game, their vision. I'm just happy we are able to mod it all and with relative ease at that. They have also posted in this forum post that they are addressing the issue. We have all read that. So why is this still even a debate/discussion???

 
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