By all means. We waited patiently a whole year for the update. And this is everything TFP came up with? And now we where ask to wait even longer to get a half decent solution for this total mess that you call proud an rwg? I have a really hard time to believe in TFP right now.
I don´t know if TFP understands in the slightest what the modders have done for them all this years. They provided the community with what they needed to be able to play the game through all the month of waiting and hoping. They are the ones that came up with many solutions for problems TFP didn´t want to solve and a ton of new ideas to improve the game. To make it fun to play, to make it worth the wait for the next update. And they are the ones that got slapped right in the face. They are the pillar of this community and I urge TFP not to forget that.
Yes. They have totally disrespected modders. So much that they exposed MORE hard code to xml, opened up a
second path to editing terrain, made a buff system so robust it should be called "custom variables", introduced dialogue trees for quests, and virtually unlocked the ID limits. Oh, and one more treat for the dnspy people that I won't mention because Alloc is having fun not telling people...
And of course, we no longer need SDX to integrate custom sounds, mesh files, lights, overlays, colliders, textures, modelshapes, and particles to the game.
Horrible, horrible pimps. How dare they make modding EASIER for us! They forgot all about us!
- - - Updated - - -
That's actually 12 if you include the radiated, that you could also design. If the additional 7 biomes are gone, I'd like to reiterate my corresponding question: Why? Never ever have I seen anybody complain about too many biomes. I saw a few modders wishing for more. Unlimited would be nice, obviously.
Gazz mentioned some technical unity limitation I don't fully understand... something about no more than 3 terrain textures in the same scene? I dunno, I didn't really understand it, but it was his explanation.
I too would like more biome choices via vanilla.
- - - Updated - - -
And of course the option to generate much (much) larger worlds. Even if it takes a day, particularly when you can then share the files from the worlds folder and have other people generate a playable world from that in a much shorter time.
And of course you can already do that; it's simply temporarily locked out for the normal menu users, anyone with notepad can do it easily, just like in a16.
- - - Updated - - -
But this is exactly the problem here. A LOT of features in A17 were advertised as being huge evolutions compared to A16, but in reality how many of those really are ?Don't get me wrong, A17 added cool stuff and I can only imagine how much work has been done. But I'm with Jax here, it feels like everything got streamlined, especially RWG, Skills/Perks and Loot Levelling.
Also, I have to pinpoint a major paradox in your comments. The game is getting "closer and closer to what the dev team wants it to be", but at the same time, "it's only a v1, wait for what is coming" ? It's already a hard enough pill to swallow that 1+ year has passed and a lot of things feel like major downgrades, but you can't just associate "it's getting closer" and "it's a v1". Snow north, forest center and desert south is either a representation of The Pimp's vision for what RWG maps are supposed to look like, or it's a WIP and a placeholder for the real RWG that is coming. It just can't be both at the same time.
I agree modding is a huge part of 7DTD and a way to enjoy the game exactly the way we want it to. But as Jax pointed out, it feels like everything that doesn't please the players gets tossed in that "mod it" wagon and it feels too easy of an escape line when it's systematic. Yes, modding should enhance the gaming experience, that doesn't mean vanilla shouldn't feel both amazing and balanced in itself. Especially when a huge chunk of the playerbase probably doesn't even know how modding works or even what it is.
I'm glad RWG is going to get worked on, and I can't wait for it to be great again.
So are we still upset it took a17 a year to come out? Because that's what I'm reading. If THAT'S the case, then fine, that's a legit criticism, but I stand by my comment that the game is going to go gold at some point and have a "final vision", so that modding is the ONLY recourse, and that they've
gone out of their way to make that easier for us.
- - - Updated - - -
If you wanna know what the devs want the game to be, just look at Navezgane. There, biomes are large areas. I agree that it's fairly save to assume that the RWG will be fixed, so my only personal concerns are: Can we have more than five biomes + design the worlds, i.e. make a ringworld. Painting the map would be acceptable as well; that that's possible is only hearsay at this point, though.
Lol, hearsay and video proof. I wrote my name in mountains. 4sheetz has the biome painting solved. I'm sorry YOUR attempts have been unsuccessful, but ours haven't.