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Vehicle Madness for A21

on A20 b238 , playing this mod with the Rebirth together. works fine.  (just stuff i already mentioned to creator Ragsy, in the auto workbench)

am wondering if theres a tractor repair kit though, search in game didnt show one.

but yes works in a20 to re-confirm. ty!


The tractor is a 'spawn in the world' vehicle or if you want one it is craftable at VM Workbench .. not made a repairable version of it as of yet .

Working on Beta 2.1 at present and doing some more vehicle wrecks and bug fixing a couple of vehicle wreck texture issues   ..... and looking to see what else could be made as a reparable option  in the long term.  

Also Guppy has made a Standalone Trader POI  'add-on'  for  Vehicle Madness as an option via Harmony .  Not released yet as i need to make some changes to vehicle economy stuff .








Regards

Ragsy !!

 
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bdubyah or Ragsy 2145

may i please ask you for help? i'm trying to fix mod with MI-17 helicopter, and looks like theres problem with model itself.

Author of that mod included even unityasset within that mod, but i dont know how to export it to make it work again in A20.

i can do xml mods, but when it comes to unity, then i'm lost cause. :D  

 
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I'm having an issue with the stripper zombies and vehicle madness. i spent all these resources getting a red bmw and they don't seem to want to ever get in. ever. so i sprayed some of that bear testosterone mixed with rotting flesh onto the vehicle. hope it works. wish me luck.

 
bdubyah or Ragsy 2145

may i please ask you for help? i'm trying to fix mod with MI-17 helicopter, and looks like theres problem with model itself.

Author of that mod included even unityasset within that mod, but i dont know how to export it to make it work again in A20.

i can do xml mods, but when it comes to unity, then i'm lost cause. :D  


Yeah thats one of ours (Tiger n Ragsy) .. along with the hind  ,  nice of Tiger to ship the unity package i think that must have been an oversight lol . 

Leave it with me and I will update the unity model as soon as i can get time its a gameobject scalle error that has only appeared since A20 . ...same with Hind that should be available again soon .

Regards

Ragsy !! 

 
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Yeah thats one of ours (Tiger n Ragsy) .. along with the hind  ,  nice of Tiger to ship the unity package i think that must have been and oversight lol . 

Leave it with me and I will update the unity model as soon as i can get time its a gameobject scalle error that has only appeared since A20 . ...same with Hind that should be available again soon .

Regards

Ragsy !! 


thanks a lot, i just send him message in case i manage to fix it, but if you do that then its fine too. i and my friend i play with, we just love Mi-17, so we miss it now.

 
I have a question about this Mod, Does it collide with the All in one MOD from Bdubs and also it states to make a new game save is this needed even for loading into server? must I start a new for the server. Sorry if its a stupid question new to all the Modding. 

 
I have a question about this Mod, Does it collide with the All in one MOD from Bdubs and also it states to make a new game save is this needed even for loading into server? must I start a new for the server. Sorry if its a stupid question new to all the Modding. 


1.  As far as i am aware they do not clash as in Vehicle Madness you can still build Bdubs vehicles as normal and find his vehicle parts in loot.

2. Yes because the mod changes a lot of blocks in the world  ..specifically the car wrecks and adds a few other new blocks  ...so yes you need to start a new game on the server .

Ragsy !!

 
1.  As far as i am aware they do not clash as in Vehicle Madness you can still build Bdubs vehicles as normal and find his vehicle parts in loot.

2. Yes because the mod changes a lot of blocks in the world  ..specifically the car wrecks and adds a few other new blocks  ...so yes you need to start a new game on the server .

Ragsy !!
Okay thank you!!! I guess its perfect since im loading a custom world I can start a new save

 
hey just a suggestion but if you guys are still hoping to add tanks with working turrets would making man operated turrets such as tripod mounted machine guns like a 50cal or even an artillery piece to mount on bases be a good start to test turret mechanics

 
I run both, how do you combine the workstations?  


in bdub modfolder "Bdubs Vehicles/config" open recipes.xml (textfile), and change all

craft_area="workbench"

into

craft_area="VMAutoWorkbench"




You also may tweak craft_time to be more fitting for VM, like all "..placeable" to have it 600 and parts (chassis, body, accessories) to be 120, as some values in bdub are not present. you may also tweak some recipes completely, like change required parts, and smallEngine into carEngine etc...

i example have three engines now. smallEngine,carEngine,bigEngine. small is normally used for egnerator,motorcycle and gyro, carengine is for cars, and bigengine is for helicopters

 
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Hi was testing this out today & got these lines..

Couldn't create a Convex Mesh from source mesh "wheel 3" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Is that a mesh inssue.. Thanks..

 
Hi was testing this out today & got these lines..

Couldn't create a Convex Mesh from source mesh "wheel 3" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Is that a mesh inssue.. Thanks..


You can ignore it ,  I  will track it down and sort that out at some point.

Ragsy !!

 
thinking about the digger you guys are working on and thankfully giving it extremely high block damage will be the easy part much like the APC block damage but the harvesting will be the tough part. I have high hopes you guys pull it off, if yall do I think a good idea for expansion would be a vehicle whatever one yall choose with a giant drill bit on the front to mine stone and ores.

 
in bdub modfolder "Bdubs Vehicles/config" open recipes.xml (textfile), and change all

craft_area="workbench"

into

craft_area="VMAutoWorkbench"




You also may tweak craft_time to be more fitting for VM, like all "..placeable" to have it 600 and parts (chassis, body, accessories) to be 120, as some values in bdub are not present. you may also tweak some recipes completely, like change required parts, and smallEngine into carEngine etc...

i example have three engines now. smallEngine,carEngine,bigEngine. small is normally used for egnerator,motorcycle and gyro, carengine is for cars, and bigengine is for helicopters


Would love a copy of your XML :D

 
Just wanted to say, been playing with this mod for just shy of a month and it's made my games a LOT more fun. I'm always excited to see what randomly gets generated and where. That feel, starting out a new game, and frantically trying to find a working vehicle -- it's amazing. Thank you so much to this team for making my games a lot more exciting.

 
are oil removed from the cars, real low or just non existant in the mod? i seem to keep getting carborators and such but oil is like 2 every 5-6 cars i wrench.

edit:

i wrench vanilla ambulance and i get all the usual items: gas, oil, etc. but the vehicle mod vehicles doesn't give gas or oil i'm noticing, if it does, it's been trimmed down by a lot.  can this be corrected or can i even change it myself (if its not what everyone wants).  thanks !

 
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