Me!

I have been looking for any modlets that add traps/defensive items/blocks to the game.
I would love to see as many choices as possible when it come to building and securing a location.
Allright, i look what is possible
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Here a screen again for modder and people who want to make a own modlet or adapt my modlets
Here the locations text from quests will show up
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The bad news
I need to rework all quests. Sadly its impossible to make a Kill 500 Zombie quest. Means i make
(Following quests are given first time the player arrive at trader)
Kill 10 Zombies -> Reward Shotgun Q2 + 30 Bullets
Kill 50 Zombies -> Reward Q2 Wrench + modDyeBrown
Kill 100 Zombies -> Reward Q2 Bicycle + Q2 Magnum + 50 Bullets
Kill 150 Zombies -> Reward Q2 Ak + 50 Bullets + Q2 Chainsaw + modDyeBrown
Kill 200 Zombies -> Reward Q2 Auger + 1 Beaker + modMeleeStructuralBrace
Kill 250 Zombies(0) -> Reward Q3 Minibike + modMeleeErgonomicGrip
(The following quests are given when the 250 quest before is finished. 250 is arround a week in a mixed gameplay)
Kill 250 Zombies(1) -> Reward Q4 Chainsaw + modDyeBrown
Kill 250 Zombies(2) -> Reward 1 Beaker + Tool n Die set + modDyeBrown
Kill 250 Zombies(3) -> Reward Q5 Motorcycle + modDyeBrown
Kill 250 Zombies(4) -> Reward Q5 Auger + modDyeBrown
Kill 250 Zombies(5) -> Reward Q6 Truck + modDyeBrown
Kill 250 Zombies(6) -> Reward Q6 AK + Rad remover Mod + modDyeBrown
Kill 250 Zombies(7) -> Reward Q6 Gyrocopter + modDyeBrown
(until here 2000 Zombiekills, should be week 8+-2)
At least thats the current plan