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Vanilla+ modlet collection

Royal Deluxe

New member
Posts 1-15 are still WIP. Please consider that if a feature has no explanation

The old downloads are in post 15

==========================================================================

The Aim

Make the game less tedious but keep the gameplay feeling of the original (vanilla) game. And remove some issues special kinds to play the game can have.

The Content

-------------------------------------------------------------

Making the startgame less tedious


* Broader Gameoptions (Adapted Red Eagles Modlets)



* 6+2+1 Startclasses + 5 Skillpoint Box for the Bedroll startquest



* Bigger Backpack (Adapted Stedmans Modlet)



* Bigger storeroom for Vehicle (Adapted Stedmans Modlet)



* Additional Cloth recipes



* Easyer Survival/Stamina perks





Reduce the impact of RNG on Gameplay


* Trader advertisements (Red Eagles Modlet)



* Questline that reduces RNG luck influence by offering Beaker,ToolnDie Set, Magnum, Ak, Chainsaw , Auger and vehicles during longer gameplay (In Quest Modlet + enabled by swapable modlet)





Support Long term gaming


* Expensive Ability Progression



* Vending machine that sells you additional Ammo and some other stuff (Questreward) (In Quest Modlet + enabled by swapable modlet)





Support Builders that create large Constructions


* Gravel 5 Glue



* Sand 5 Glue



* Selfupgrading Steelframes and wet Rconcrete blocks (Stacksizes 20 000)



* Mine layer Block, a Block that spawns Plate mines above





Support Nomads (additional to the raised storage)


* Golden Coin



* Stacksize of Buff Notes = 5





Support Admins of small servers


* Undestroyable Blocks + Hoovering Plates + Tool (cm menue only)



* Respawning Boulders



* Respawning Cars (Adapted mat1k Modlet)



* Respawning (over cross) Trashbags, Bird nests, Gore piles



* Respawnable gun safes that give now more Steelingots (1 with low perks on average)



* Boxes that give XP(cm menue only) (In Quest Modlet)



* Boxes that give Skillpoints(cm menue only and in Starterclasses) (In Quest Modlet)





Some nice additions and Balance


* More Coffee in Vending machines



* Trader reset all 2 Days



* Quicker Scrapping adapted version of "Quasi's Quicker Scrapping"



* 0XP Bandana





1.22 Released with post 133 (if you want to read only current feedback)

 
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For A17.1 Stable

Vanilla+1.22

https://drive.google.com/open?id=13F9iZFYhwfN5PniX6OADUHyEubxVXrSC (not tested until now)

For A17.2 B27 Experimental

Vanilla+1.22

https://drive.google.com/open?id=1cSgcAAolGhHnqLxq6kuCsxPEhmAzPYhp

Vanilla+1.22 and RD´s Prefabs

https://drive.google.com/file/d/1400bxxi_M8bFb1Lk8NQqNNH0ZQMBRfDI/view

How to install

Modlets that are a kind of link with a edit belong in the "Mods" folder that need to be created in the 7D2D mainfolder.

Prefabs belong in the Prefabs folder of the game.

Be aware that Prefabs on a server need a manuall download from every player.

(full size pic) https://steamuserimages-a.akamaihd.net/ugc/949601667138074502/CCAD6725BF84C3FFE138060AD33DF532A05CE18D/

CCAD6725BF84C3FFE138060AD33DF532A05CE18D


I currently have no idea about crosscompabilitys. I hope you start a new game with the new versions.

Known Issues and ToDo´s

* Deco prefabs have no water. Water was buggy, for the moment instead of a pond you find a sinkhole with a container in it that maybe give you water

* Deco prefabs are mostly only one of each type, deco prefab modlet is only version 0.1 with a working framework. (Should be upgradeable in a running game and affect unknown regions) More later.

* Poi Prefabs are only 2 City traders you can onbly find one ingame for the moment. More variety in later versions. (Sadly this need a new generated world to take effect)

* Still need to write some desriptions in the following posts. But this needs time. And i want to release before A17.2 B27 goes stable

* Kill x Zombies quests doesnt count some rarer zombietypes (no other effects or consequences)

* Possible exploit if Death is Death played on a server (Get Skillboxes, die use Old skillpointboxes with new char)

Sollution is to replace the optional Skillpoint Boxes with fixed skillpoints as reward

* V+1.22 A17.1 version: For a unknow reason the Vending machine the player gets for the KillxZombies questrow is buggy and offers far too much ammo. (No idea if i fix it so soon before 17.2 goes stable)

* V+1.22 A17.1 version: The prefabs caused red error reports. I removed the download. (No idea if i fix it so soon before 17.2 goes stable)

 
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Tipp: all new items of this mod start with a + in the name. makes it easyer to find them

(except the wet reinforced concrete blocks (which are not new, only accessable), to find this recipe look for recipes that use the rebar frames)

FE6427D97184DFD4F19A2FA1A7FB675940F2511F


(Creative menue: Accessable in a creative game or by activating it by pressing F1 and enter the command "cm")

9978982C526B7A1CB44AFBEBA96D8B0F4AB755B9



--------------------------------------------



The content explained



--------------------------------------------





More Gameoptions

Explanation: These modlets allow to choose additional values in the gameoptions.

Testet: Yes, but some values like 1000 Landclaimblocks are not testet during gameplay

Compatible: 1.22 = A17.2 B20 / until 1.21 = 17.0 and 17.1

Affected Modlet files:

RELXIX_Adapted_UIMENU_BlockdamageAIBMSettingsRELXIX_Adapted_UIMENU_BlockdamageAISettings

RELXIX_Adapted_UIMENU_BlockdamagePlayerSettings

RELXIX_Adapted_UIMENU_DropOnDeathNothingSetting

RELXIX_Adapted_UIMENU_Hordesize

RELXIX_Adapted_UIMENU_LandClaimCountSettings

RELXIX_Adapted_UIMENU_LootRespawnSettings

RELXIX_Adapted_UIMENU_More24HourLengthOptions

RELXIX_Adapted_UIMENU_MoreDayLightLengthOptions

RELXIX_Adapted_UIMENU_MoreLandClaimSizeOptions

RELXIX_Adapted_UIMENU_MoreLootAbundanceOptions

RELXIX_Adapted_UIMENU_MoreRWGSizeOptions"
Adapt this Modlet: Medium, edit values in the modlet or remove modlet.

Credits: Thanks to Red Eagle LXIX for his modlets. I adapted some and wrote some own based on his work. (Because 90% of the work was his effort i named them like he did) https://7daystodie.com/forums/showthread.php?94219-Red-Eagle-LXIX-s-A17-Modlet-Collection-(UI-Blocks-Quests)

Info: the "GoBlockDamageValue" means 1% and "GoEnemy" means 1

106C699A5D12E4D3BB204CF9165BFCD7F7EA25E3


36BF5DC0832469307E6D4EEAF954766F664CB86E


AF9C691E44C833EA2BD6722E96FFF594C43407C8
 
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The startclasses 1/2

Explanation: Since V+1.2 Startclasses, dependent on the choosen swapable optionfile you get.

* 5 Skillpoint box for crafting the Startquest Bedroll

* The as ingredient usable and placeable "SealedReservedfound" for tallking to the first trader

* 2 more powerfull balanced Startclasses

* 6 well balanced Startclasses

Testet: Yes

Compatible: Yes, all Modlet and game versions

Affected Modlet files:

VPlus-Quests (Basismod)VPlus-Startup Startclasses All (Need quests Modlet)
Adapt this Modlet: Swap or remove the options file

When you finish the quest which lead you to the first trader you get the "SealedReservedfound"

F486E458E8C5CA19BD6FEC8294F412B9066E1461


You can use this crate as ingredient to craft a starterclass or place the Box on the ground and loot it

0FFFD7B87FCCDF95E142EDDCCAF649EFA9C16426


The loot can be very very nice or completly garbage (in all cases it contains no Skillpoints)

D8332C345A7C5D8D700DEEE6A2BC0DBF8808841B


So i suggest to craft a startclass box

(These boxes in the startclasses give 5 Skillpoints)

as first the two stronger Classes you can deactivate

2C2EE911FD8408F7064394E6A79A2D09223BFAEC


3687DBA9C00039928879C58EE4E37A37740F98FF
 
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The startclasses 2/2

And then 6 Classes i tried to balance that a choice is hard, they affect the startgame, but they are not so imba that you will think "Nice start in endgame"

Scrapper, wrench a few cars, make a club and Wrench and melee to the endgame

C986319B37C841BDF2432D5D60DA01BA83A22167


Trader, well you can defend yourself, move arround a bit faster and you have some coins (but not really much) (and maybe people who never find beakers will prefer this)

0A4D24B64ADFB4E66A8F6D52D1139D51937AC124


Soldier, hmm no vehicle, no workstation. Just what a soldier have. Have fun raiding some pois (added a Machete after i made the pictures)

844169A028FF190E99C5F9D222BAE4BF5A929D5A


As builder you have all tools you need to start at day 1

AFB44190B3ECDF01FDD0CFD5939AB6693793844F


Start as farmer and have a working garden on day1

1376B951CADE4C01FD38911EA8B264A82E495476


The hunter, all you need as nomad ?

1A20D57BFE631BB6E78BFCCCC22D82B39F1E7E08
 
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Backpack mod 60 Slots

Explanation: This modlet raises the available Backpack slots to 60.

Vanilla you start with 18 Slots you cant encumber. Stedman420 set the value to 33. I set the value to 25 (Vanilla+ allready give skillpoints at start and reduce the abilitygate at pack mule)

Testet: Yes

Compatible: Yes, all Modlet and game versions

Affected Modlet files:

S420_Adapted_SimpleUI-BiggerBackpack60
Adapt this Modlet: Medium, edit values in the modlet or remove modlet.

Credits: Thanks to https://7daystodie.com/forums/member.php?154805-stedman420 mod

https://7daystodie.com/forums/showthread.php?94502-A17-Simple-UI-Modlets

No Perk

F05D78E92D141F93BAAFA545238A2DCD3C50E80E


With all perks (looks like some mods would be a nice idea)

7B0E77922BB6245A9EE1AD7785AB528A8F36F654

Vehicles get more storeroom

Explanation: This modlet raises the available vehicle slots

Testet: Yes

Compatible: Yes, all Modlet and game versions

Affected Modlet files:

S420_Adapted_SimpleUI-VehicleStorage
Adapt this Modlet: Hard to edit values in the modlet. Or remove modlet.

Credits: Thanks to https://7daystodie.com/forums/member.php?154805-stedman420 mod

https://7daystodie.com/forums/showthread.php?94502-A17-Simple-UI-Modlets

Bicycle = 40 Slots

1802CD1F3693B904406858D07135CFF1DA859C34


Minibike = 50 Slots

Motorcycle =70 Slots

and

Gyrocopter = 70 Slots

92F894CB7A44D14D3FAD6C82F498E0934627B196


Truck = 90 Slots

424C4CDC3FCC47514BF8980035D9AF62C0AD3304


Minibike = 50 Slots

spacer.png
[/img] No image
 
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Additional Cloth recipes

Explanation: Sometimes you start a game far away from the next town. Or Rng simply hate you. For such cases i added for Weather survival neccesary clothes to the recipes. The not really cheap material costs are intended.

Testet: Yes

Compatible: Yes, all Modlet and game versions

Affected Modlet files:

VPlus-RecipesClothRecipes
Adapt this Modlet: Medium, edit values in the modlet or remove modlet.

Testet: Yes

21725316E2A0F2D5CA1FF6453175F88C5603AE72

Easyer Survival/Stamina perks

Explanation: Make some perks cheaper and easyer to obtain. Was implemented before 17.1. I maybe will rebalance it later again. Currently its more a nice to have.

Testet: Yes

Compatible: Yes, all Modlet and game versions

Affected Modlet files:

VPlus-ProgressionEasyer Survival Perks
Adapt this Modlet: Medium, edit values in the modlet or remove modlet.

img%5D
https://7daystodie.com/forums/showthread.php?94219-Red-Eagle-LXIX-s-A17-Modlet-Collection-(UI-Blocks-Quests)

Tipp: Different to the other Vanilla+ stuff the itemname contains no "+" if you search them search for "trader" in cm menue

spacer.png
https://steamuserimages-a.akamaihd.net/ugc/936090268468074114/1B3A9F866F64F0C6DD4A53C713BE9CD99605422C/' alt='1B3A9F866F64F0C6DD4A53C713BE9CD99605422C'>

Questline that reduces RNG luck influence




Explanation: A longer quest that offering Beaker,ToolnDie Set, Magnum, Ak, Chainsaw , Auger and vehicles during longer gameplay by counting the first 2000 Zombie kills

Testet: Yes

Compatible: Yes, all Modlet and game versions

Affected Modlet files:

VPlus-Quests (Basismod)VPlus-Startup Startclasses All (Need quests Modlet)
Adapt this Modlet: Part of the option modlets

C59A30A720EA2762D40D841ABF1D2FCCE5869400
 
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Expensive Ability Progression

Explanation: This modlet raises the necessary SKillpoints for the mainvalues. This slows the player a bit down and make the midgame a bit more challenging and longer lasting. Not much but perceivable.

Testet: Yes

Compatible: Yes, all Modlet and game versions

Affected Modlet files:

VPlus-ProgressionExpensiveAbilityProgression
Adapt this Modlet: Medium, edit values in the modlet or remove modlet.

Code:
img%5D
https://steamuserimages-a.akamaihd.net/ugc/936090268468117431/BB3C0609883A23475BF279C80E2B63F46905EB6A/' alt='BB3C0609883A23475BF279C80E2B63F46905EB6A'>

E2AD8D734A7CB503A8FAF12FCB8192197BB60EE0

5 Glue value for Gravel and Sand

Explanation: Since A17 Sand and gravel have only a SI glue value of 4, this means one broad tunnels can collapse. I dont like that and i died my often by this unfair trap than by zombies. Because of this i see this modlet as a fix for a issue.

Testet: Yes (not all, testet only a reasoned guess)

Compatible: Yes, all Modlet and game versions

Affected Modlet files:

VPlus-Balance5GlueGravelVPlus-Balance5GlueSand
Adapt this Modlet: If you dont like it remove it, there is nothing to adapt, higher values result fast in Mining without any risk.

7521372501593209BD427EE82CAC25559052F3A4

Selfupgrading frames

Explanation: You like to fill emty rooms with blocks, or you want to dig down to bedrock and make pillars up to surface. In Vanilla nearly impossible, now you can invest arround 10-25% more material and craft "Drying" wet Reinforced Conrete blocks and (selfupgrading) steelblocks

Testet: Yes

Compatible: Yes, all Modlet and game versions

Affected Modlet files:

VPlus-BlocksSelfupgrading
Adapt this Modlet: Remove modlet. (See no sensefull adaptions)

5FD42D62F032E75D9D09FFCA5BC4A49166E020B3

Mine layer Block

Explanation: A Block that spawns Mines above. The block take damage and downgrade twice, during that (dependent on extra damage from other mines Gunfire and enemys) the block spawn upo to 7 Mines with a minute between the spawns

Testet: Yes

Compatible: Yes, all Modlet and game versions

Affected Modlet files:

VPlus-BlocksMinelayer
Adapt this Modlet: See no sensefull value to edit.

121354249B9C587F2FA7BF3CEE532BBAD9D157F4
 
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Golden Coin

Explanation: Craft 1000 Casino coins in one Golden coin. Or one Golden coin in 1000 Casino Coins. Means one stack of golden coins allow to transport 20 Million Casino coins

Testet: Yes (not all, testet only a reasoned guess)

Compatible: Yes, all Modlet and game versions

Affected Modlet files:

VPlus-ItemGoldenCoin
Adapt this Modlet: Medium, edit values in the modlet or remove modlet.

86B56D9E042C5ACF59A39FB108B8DBD6D257360D


(Need a check before release)

Stacksize of Buff Notes = 5

Explanation:

Testet: Yes (not all, testet only a reasoned guess)

Compatible: Yes, all Modlet and game versions

Affected Modlet files:

VPlus-BalanceStacksizeBuffnotes20
Adapt this Modlet: Medium, edit values in the modlet or remove modlet.

Code:
spacer.png
[/img]
 
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Undestroyable Blocks + Hoovering Plates

Explanation:

Testet: Yes (not all, testet only a reasoned guess)

Compatible: Yes, all Modlet and game versions

Affected Modlet files:

VPlus-BlocksUndestroyableInCM
Adapt this Modlet: Medium, edit values in the modlet or remove modlet.

Code:
spacer.png
[/img]
 
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Respawning Boulders

Explanation:

Testet: Yes (not all, testet only a reasoned guess)

Compatible: Yes, all Modlet and game versions

Affected Modlet files:

VPlus-Respawnable Boulders
Adapt this Modlet: Medium, edit values in the modlet or remove modlet.

Code:
Credits: Thanks to ....

img%5D


img%5D


spacer.png
[/img]

Respawning Cars

Explanation:

Testet: Yes (not all, testet only a reasoned guess)

Compatible: Yes, all Modlet and game versions

Affected Modlet files:

VPlus-Respawnable Cars
Adapt this Modlet: Medium, edit values in the modlet or remove modlet.

Code:
Credits: Thanks to ....

img%5D


img%5D


spacer.png
[/img]

Respawning (over cross) Trashbags, Bird nests, Gore piles

Explanation:

Testet: Yes (not all, testet only a reasoned guess)

Compatible: Yes, all Modlet and game versions

Affected Modlet files:

VPlus-Respawnable Stuff
Adapt this Modlet: Medium, edit values in the modlet or remove modlet.

Code:
Credits: Thanks to ....

img%5D


img%5D


spacer.png
[/img]

Respawnable gun safes

Explanation:

Testet: Yes (not all, testet only a reasoned guess)

Compatible: Yes, all Modlet and game versions

Affected Modlet files:

VPlus-RespawnableSafesGivingMoreSteel
Adapt this Modlet: Medium, edit values in the modlet or remove modlet.

Code:
Credits: Thanks to ....

img%5D


img%5D


spacer.png
[/img]

Boxes that give XP

Explanation: Boxes Admins can find in the CM menue that give players Experience points

Testet: Yes

Compatible: Yes, all Modlet and game versions

Affected Modlet files:

"VPlus-Quests (Basismod)"
Adapt this Modlet: No adaption, dont touch the core mod if you are no pro.

color%5D
No image
 
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0XP Bandana

Explanation: A craftable Bandana that reduce the incoming XP by 100%

Testet: Yes

Compatible: Yes, all Modlet and game versions

Affected Modlet files:

"VPlus-ItemBullyBandana"
Adapt this Modlet: No need to adapt, It was from before we could set the XP in the options.

color%5D
No image

img%5D
No image[/color]

Rebalanced vending machines (more coffee)

Explanation: This modlet reduce fresh food from vending machines. Instead it raises amounts of Coffee and Cans and add Bandages and Painkillers

Testet: Yes

Compatible: Yes, all Modlet and game versions

Affected Modlet files:

"VPlus-BalanceMoreCoffee"
Adapt this Modlet: Medium difficult to edit values in the modlet. Or remove modlet.

AB8C4CF6622566886A63FBD91A0A84A1B6A38033
 
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Placeholder and template

....

Explanation:

Testet: Yes (not all, testet only a reasoned guess)

Compatible: Yes, all Modlet and game versions

Affected Modlet files:

Adapt this Modlet: Medium, edit values in the modlet or remove modlet.

Code:
Credits: Thanks to ....

img%5D


img%5D


spacer.png
[/img]

--------------------------------------------

Old releases (please download only to fix a running game, if you want to start a new game use the right download in post 2)

Content 1.0

-------------------------------------------------------------

* Respawning Boulders

* Respawning Cars (Adapted mat1k Modlet)

* Broader Gameoptions (Adapted Red Eagles Modlets)

* Trader advertisements (Red Eagles Modlet)

* Undestroyable Blocks + Hoovering Plates + Tool (cm menue only)

* Bigger Backpack (Adapted Stedmans Modlet)

* Bigger storeroom for Vehicle (Adapted Stedmans Modlet)

* Expensive Ability Progression

* +10 Skillpoints for Bedroll Quest (V1.2 make it a option)

* 0XP Bandana

* Additional Cloth recipes

* Easyer Survival/Stamina perks

* Golden Coin

* Gravel 5 Glue

* Sand 5 Glue

* More Coffee in Vending machines

* Trader reset Daily (1.2 change that to 2 days)

* Stacksize of Buff Notes = 20

* Selfupgrading Steelframes

Version 1.0

[Mid term tested with A17 Expect no issues with A17.1e B8 but not teted]

https://drive.google.com/file/d/1Dh-4Fae8qYGbeGWOhQClWPXWng196E8T/view?usp=sharing

Version 1.1

[Mid term tested with A17 Expect no issues with A17.1e B8 but only short term tested]

Is not compatible with 1.0, all modlet own Items/Blocks are renamed. (Means the items/Blocks will disappear if you install 1.1 over 1.0 during a game, or worse you get neverending Bugreports)

So better start a new game or wait for the 17.1 release when you anyway start a new game

Changes since 1.0

* All modown items/blocks have a "+" in the name, for easyer finding (reason for the incompatibility)

* Questgiving crates that allow to give other XP, Skillpoints and a "Hunter" startequip

* New Undestroyable blocks: Bars, Hatch

https://drive.google.com/file/d/1xEG2Og7sQg32yU2LuCRMwXPIJqpaD1qn/view?usp=sharing

Version 1.2 experimental

https://7daystodie.com/forums/showthread.php?103985-Vanilla-modlet-collection&p=942391&viewfull=1#post942391

Version 1.21 experimentalExperimental means even more on own risk. I cant say currently if its compatible downwards or upwards.

I hope it is but i need some long term tests. Finaly it is a release candiate that has passed all short term tests

Known issues

-----------------

* Kill x Zombies quests doesnt count some rarer zombietypes (no other effects or consequences)

* Possible exploit if Death is Death played on a server (Get Skillboxes, die use Old skillpointboxes with new char)

Sollution is to replace the optional Skillpoint Boxes with fixed skillpoints as reward

https://drive.google.com/open?id=1ZH9YtemlSBsXEAfMUz5F0nKZJ7E2CLQU

Different to the stable release i offer no switchable files as options.

(Its not optimal for the idea behind modlets.But-)

The quest modlet contains stuff for different modlets, ingame these things will not show up without the additional modlets activating them.

This moment its all in the "startclasses all" modlet.

Startclass, long term quest (which include player own Vending machine) start all by finishing the vanilla quest to find the trader

Instead of changes here the complete list of features

For small server admins

For nomads

For Builders

Less painfull Startgame

Long term gaming

-------------------------------------------------------------

* Respawning Boulders

* Respawning Cars (Adapted mat1k Modlet)

* Respawning (over cross) Trashbags, Bird nests, Gore piles

* Broader Gameoptions (Adapted Red Eagles Modlets)

* Trader advertisements (Red Eagles Modlet)

* Undestroyable Blocks + Hoovering Plates + Tool (cm menue only)

* Bigger Backpack (Adapted Stedmans Modlet)

* Bigger storeroom for Vehicle (Adapted Stedmans Modlet)

* Expensive Ability Progression

* 0XP Bandana

* Additional Cloth recipes

* Easyer Survival/Stamina perks

* Golden Coin

* Gravel 5 Glue

* Sand 5 Glue

* More Coffee in Vending machines

* Trader reset all 2 Days

* Stacksize of Buff Notes = 20

* Selfupgrading Steelframes and wet Rconcrete blocks (Stacksizes 20 000)

* Boxes that give Skillpoints(cm menue only and in Starterclasses) (In Quest Modlet)

* Boxes that give XP(cm menue only) (In Quest Modlet)

* Optional Startclasses/Equipments (In Quest Modlet + enabled by swapable modlet)

* Questline that reduces RNG luck influence by offering Beaker,ToolnDie Set, Magnum, Ak, Chainsaw , Auger and vehicles during longer gameplay (In Quest Modlet + enabled by swapable modlet)

* Vending machine that sells you additional Ammo and some other stuff (Questreward) (In Quest Modlet + enabled by swapable modlet)

* Mine layer Block, a Block that spawns Plate mines above

Since 1.21

* 5 Skillpoint Box for the Bedroll startquest

* adapted version of "Quasi's Quicker Scrapping

* Respawnable gun safes that give now more Steelingots (1 with low perks on average)

+ Fixed some issues (dont list them again, look in the last posts if you care)
 
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I think you should add the menu option to "drop nothing" on death and also menu option to set the amount of zombies spawned.

 
Its really slower than i thought to make the mod with Xpath.

I am nearly done but i guess i need 2-3 Hours to reach a "stable" build.

So no release today (the next 12 Hours)

 
Drop nothing on death is a modlet red eagle offershttps://7daystodie.com/forums/showthread.php?94219-Red-Eagle-LXIX-s-A17-Modlet-Collection-(UI-Blocks-Quests)

I currently try to adapt his modlets to my mod, so maybe it will be included

the amount of zombies spawned..

I have not even a idea how i could implement that.
Thanks, and I'm also downloading the titanium blocks as soon as I find the link. As for amount of zombies, it was literally in all other alphas before A17, and it still is in A17 in serverconfig, not in the game menu anymore.

 
Last edited by a moderator:
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