stallionsden
Tester
Awesome to hearI've only checked the survivor class so far and things seem to be working properly.

Awesome to hearI've only checked the survivor class so far and things seem to be working properly.
Hi Alphaniner@stallionsden
The door lock smash is nice, but IMO limited by the fact that they upgrade back to locked versions.
I modified the blocks.xml to add unlocked versions of all the doors, do you mind if I post it?
Glad to hearFinally got a chance to play and so far the quests and everything are working great.
argh ok thank you I will just add a recipe for it in the mod.Need to adjust Mechanic Class Quest 3/3. Quest requires Crafting of an Engine, but no recipe for engine without adding a different mod for it.Currently using Dan's Craftable Engines: Direct download as the Launcher can't find the files for some reason.
https://forums.7daystodie.com/forum/-7-days-to-die-pc/game-modification/mods/154075-dcsobral-s-mods
on the starter class loot items will they be at full health or damaged?UPDATED VALMARS STARTER CLASS SYSTEM
Added :
- Engine recipe for the mechanical class quest.
Thanks to :
- NazT_DragN
should be random like you find in loot containerson the starter class loot items will they be at full health or damaged?
You are welcome to adjust to how you like it I just added random amounts to it. My comment on github was about the number of items a crate had that someone had asked about as they were only getting 3 or 4 items. which it is random amounts sometimes 3 or 4 other game is possibly more.Thank you for keeping the valmar overhaul alive.
I see that "Valmars Buffed crates" drop at least 5 times as much loot as the original valmar mod. It seems that is intentional according to your github comment. Are there other parts where loot is similarily increased?
I was talking about the comment "Supply Crate Overload?" . Maybe also take a look at this comment in the War3zuk thread, War3zuk uses your buffed crates unchanged it seems: https://forums.7daystodie.com/forum/-7-days-to-die-pc/game-modification/mods/134521-war3zuk-tallon-alpha-18-1-stable-modlets-github?p=1723270#post1723270 . The picture is supposedly the contents of just two crates.You are welcome to adjust to how you like it I just added random amounts to it. My comment on github was about the number of items a crate had that someone had asked about as they were only getting 3 or 4 items. which it is random amounts sometimes 3 or 4 other game is possibly more.
but yeh feel free to adjust lower to your liking and how you like to have it![]()
its really how you want your game if you want less feel free to edit the loot.xml and reduce probs and counts etc. I simply just add random amounts .I was talking about the comment "Supply Crate Overload?" . Maybe also take a look at this comment in the War3zuk thread, War3zuk uses your buffed crates unchanged it seems: https://forums.7daystodie.com/forum/-7-days-to-die-pc/game-modification/mods/134521-war3zuk-tallon-alpha-18-1-stable-modlets-github?p=1723270#post1723270 . The picture is supposedly the contents of just two crates.
If you are aware of this and this amount of loot is what you intended, no problem.
i will take a lookAre the animal snares working for 18.4? The chicken coop never spawns a nest and the rabbit snare just disappears after awhile.