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Valmars A18

@stallionsden

The door lock smash is nice, but IMO limited by the fact that they upgrade back to locked versions.

I modified the blocks.xml to add unlocked versions of all the doors, do you mind if I post it?

 
@stallionsden
The door lock smash is nice, but IMO limited by the fact that they upgrade back to locked versions.

I modified the blocks.xml to add unlocked versions of all the doors, do you mind if I post it?
Hi Alphaniner

Yeh it does. I pretty much kept how val had it in his snippets as best i could. And added a few with some as well .

Welcome to upload it no worries, of course crediting Valmar tho (Not me) haha

 
UPDATE VALMARS STARTER CLASS SYSTEM

- Added quests that require Trader interaction

(download has both options. to use the no trader required version simply go --- Mods/Starter class system/config/ and remove current quests.xml and change the questnotraderrequired.txt to quests.xml)

Special thanks to Wyldwitchykat for showing me how to require the trader for quests

 
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Thanks...as I come upon others I'll post them here. I'm sure there are probably a few more, but I'm running so many mods it's time consuming and frustrating trying to test everything and weed them out.

 
Thank you for keeping the valmar overhaul alive.

I see that "Valmars Buffed crates" drop at least 5 times as much loot as the original valmar mod. It seems that is intentional according to your github comment. Are there other parts where loot is similarily increased?

 
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Thank you for keeping the valmar overhaul alive.
I see that "Valmars Buffed crates" drop at least 5 times as much loot as the original valmar mod. It seems that is intentional according to your github comment. Are there other parts where loot is similarily increased?
You are welcome to adjust to how you like it I just added random amounts to it. My comment on github was about the number of items a crate had that someone had asked about as they were only getting 3 or 4 items. which it is random amounts sometimes 3 or 4 other game is possibly more.

but yeh feel free to adjust lower to your liking and how you like to have it :-)

 
You are welcome to adjust to how you like it I just added random amounts to it. My comment on github was about the number of items a crate had that someone had asked about as they were only getting 3 or 4 items. which it is random amounts sometimes 3 or 4 other game is possibly more.

but yeh feel free to adjust lower to your liking and how you like to have it :-)
I was talking about the comment "Supply Crate Overload?" . Maybe also take a look at this comment in the War3zuk thread, War3zuk uses your buffed crates unchanged it seems: https://forums.7daystodie.com/forum/-7-days-to-die-pc/game-modification/mods/134521-war3zuk-tallon-alpha-18-1-stable-modlets-github?p=1723270#post1723270 . The picture is supposedly the contents of just two crates.

If you are aware of this and this amount of loot is what you intended, no problem.

 
I was talking about the comment "Supply Crate Overload?" . Maybe also take a look at this comment in the War3zuk thread, War3zuk uses your buffed crates unchanged it seems: https://forums.7daystodie.com/forum/-7-days-to-die-pc/game-modification/mods/134521-war3zuk-tallon-alpha-18-1-stable-modlets-github?p=1723270#post1723270 . The picture is supposedly the contents of just two crates.

If you are aware of this and this amount of loot is what you intended, no problem.
its really how you want your game if you want less feel free to edit the loot.xml and reduce probs and counts etc. I simply just add random amounts .

Also each game can be different as well what you get in one game will be different in the next to. But I dont mind if you go oh damn stallionsden you made to many go and lower it no worries i dont have time to make several different versions. but i not offended or upset you edit and lower it :-) .

And maybe i thought of a different comment on another lol sorry

 
Are the animal snares working for 18.4? The chicken coop never spawns a nest and the rabbit snare just disappears after awhile.

 
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