PC V3.1.0 Henpocalypse Experimental Update!

The Magnitude system, or what I prefer to call the Boosted Stats system, doesn't have anything in the works currently.

Is there an actual issue with the system, or is this a personal preference issue?
 
Steam is being dumb and isn't showing the new experimental to me.

It keeps showing the old one from June. I can't remember how to fix it; this happened once before back during 2.x
 
Yes, you can make a perfect weapon eventually. I see no problem with that.
 
Rotting Flesh? What kinds of chickens are these?

I could see having to use sand or rocks in the recipe, but rotting flesh?
I`m not sure what to think about that and the new chicken recipes seem very redundant? :unsure:
  • Chicken Nuggets
    • Crafted from grilled meat, feathers, corn meal, and animal fat. Not only are the nuggets filling, they temporarily remove encumbrance.
  • Chicken Wings
    • Crafted from domesticated chickens, corn meal, eggs, oil, and honey. Grandpa’s favorite wings give you temporarily boosted melee damage and infection immunity.
 
Yes, you can make a perfect weapon eventually. I see no problem with that.
You're not wrong that perfect gear existing isn't inherently bad — plenty of games let you eventually reach BiS. That's not what my post is pointing at.

The issue is how cheaply and reliably it's obtained now, not that it's obtainable.
A 1-in-2.4-million roll was supposed to mean something — it was the payoff for genuine luck, the moment you actually feel it when it happens. Combining turns that into a 39-copy checklist. That's not "eventually, if you're dedicated," that's a guaranteed outcome on a predictable timer, and that changes the game in ways that have nothing to do with whether perfect weapons should exist.
 
Yes, you can make a perfect weapon eventually. I see no problem with that.
Faatal, i've intentionally gone on a looting spree and was able to make a Q4 stone axe with 103% block damage bonus by day 4. the amount of magnitutde-related loot is just way too high early on. you can make a near-perfect item disgustingly fast . the amount of magnitude offered and how many slots (i found a Q3 axe with all 6 slots upgraded) needs to be toned down somehow.
 
i've reset steam twice, verified 4 times. there was some weird thing someone told me to do that fixed it but i can't remember for the life of me what it was.
Sometimes it appears at the bottom of the list. If that's not it, I heard redownloading the latest stable build (or maybe any stable build) helps. Otherwise, good luck.
 
You're not wrong that perfect gear existing isn't inherently bad — plenty of games let you eventually reach BiS. That's not what my post is pointing at.

The issue is how cheaply and reliably it's obtained now, not that it's obtainable.
A 1-in-2.4-million roll was supposed to mean something — it was the payoff for genuine luck, the moment you actually feel it when it happens. Combining turns that into a 39-copy checklist. That's not "eventually, if you're dedicated," that's a guaranteed outcome on a predictable timer, and that changes the game in ways that have nothing to do with whether perfect weapons should exist.
Yeah, I think it is a bit OP, but that is not my call. We have options like reducing loot that does help counter it. My last game I played on 50% loot and I liked it better. I think the game has too much loot, but also not my call. We all have our own preferences and it is impossible to balance it for everyone, hence the settings.
 
Yeah, I think it is a bit OP, but that is not my call. We have options like reducing loot that does help counter it. My last game I played on 50% loot and I liked it better. I think the game has too much loot, but also not my call. We all have our own preferences and it is impossible to balance it for everyone, hence the settings.
He's actualy "optimistic" with the 39 copies. Some weapons have just too many stats boosted, many people suggested already to bring it down to 1 per lootable weapon wich seems more balanced. At the current standard rate it's almost like the old system, maybe another thing for the sandbox menu?
 
So we found out one really nasty bug with 3.1 experimental

If you have a multiplayer file you're hosting peer-to-peer and your friends put down LCBs and you open the world after update... it wipes the LCB entirely and resets it back to whatever the default state of that area was including above ground and under ground.
 
Can we please get a setting for biome zombies of you have zombie spawn high

In the desert you are always swarmed by bees and in the snow you get stoned like if you say 7dtd sucks on the forums lmao
Yes. This is definitely needed. I want to have density set to high, but it makes the snowy forest and desert so annoying that I turned it back down to normal. One of the devs (schwanz9000, I think) said there was something planned related to not increasing density of biome specific zombies. It's definitely needed.
 
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