PC V3.0 Sandbox Siege Sneak Peek

OK, I am still misunderstanding the reason, for it being an option, in Vanilla standard
I would understand that.

Are you strictly speaking for PVP? Because if that is the case, is it the thought of
getting sniped while in the menu? If so wouldn't the same person be able to snipe
another person on the way to the trader, or coming out?

Does the server remove invulnerability, by default on trader outposts?
 
OK, I am still misunderstanding the reason, for it being an option, in Vanilla standard
I would understand that.

Are you strictly speaking for PVP? Because if that is the case, is it the thought of
getting sniped while in the menu? If so wouldn't the same person be able to snipe
another person on the way to the trader, or coming out?

Does the server remove invulnerability, by default on trader outposts?
The main reason comes down to zombies, and it's simpler than you might expect:

The trader can actually be killed. Traders seem invulnerable to players, but they're not fully protected from zombies. One of the primary reasons leaving the trader door open causes problems is that zombies can wander in and kill the trader. Once the trader is dead, that post is permanently closed. Steam Community

Vultures in particular are a noted threat — they can fly directly into open trader compounds (like Trader Joel's raised wooden platform) and attack the trader fairly frequently. Steam Community

There's also a secondary issue that's more of a pure game bug: the "closed trader" bug — where the trader teleports you out and becomes inaccessible even during business hours — can be triggered by a bugged world generation, not just a dead trader. But leaving the door open and letting zombies in is one of the preventable causes. Steam CommunitySteam Community

The fix/prevention: Always close the trader's door behind you when you leave. Birds (vultures) in particular have been known to kill traders in older patches as well, so keeping the door shut is the safest practice. Steam Community

claude ai
 
You might want to actually check the bs you have AI generate for you. I can't imagine a vulture ever killing a trader, I'm not even sure how they'd get in the door (and doubt they would unless someone intentionally lured them in.)

As for regular zombies doing it, it's of course possible (though traders have an absurd amount of health), but even when I accidentally leave the traders doors open occasionally, zombies pretty much never wander inside, and they certainly never wander into the trader's actual building.
 
When was the last time that it happened to you? What version?
The reason for asking is, I read the ai references, and back then it
would have been quite possible. But the references that the ai used
were from Alpha 20 and before. I am refering to the date posted stamp
on steam.

So I checked to see if there are any references within the passed year
none that I can find, other than when a person is playing a modded game.

I have never had it happen to me personally, knock wood.

But just to check and see if I will need to make adjustments I checked Google AI.
Results

  • Vanilla Gameplay: Traders are invulnerable, and their bases cannot be destroyed by zombies.
  • Modded Gameplay (e.g., Darkness Falls): Traders can absolutely be killed by zombies.
  • Google AI
 
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