PC V3.0 Sandbox Siege Sneak Peek

I have resisted that idea, that they don't know, it puts them in the worst light.
if it is true...Joel should not have said, on Dec 30th, that they were going to put out an updated road map, and @faatal should not have said that they would tell us "in due time", what was happening with the new naming/numbering.

Why shouldn't they have said that? A new road map is always possible and it will be as tentative and speculative as the previous one. Plans change, for example when unforeseen events like a ■■■■storm happens.

If they have learned anything from the last road map they could leave out dates at all. But that is their decision, I don't mind anyway. Whatever that road map will contain, there will undoubtedly be inaccuracies as well the farther the road map goes into the future.
 
3.0 not having bandits is gonna be a tough pill to swallow for a lot players even if it ends up being the most bootiful 10/10 gaming experience ever made.

Genuinely if I were in TFP's position I'd put all the sandbox siege features in like 2.9 just to avoid breaking the expectation that 3.0 is the bandit update. I know a fair swathe of the community probably wouldn't care but I feel like a bandit-less 3.0 is gonna be a point of contention that might genuinely sour an otherwise perfectly good update. I'd hate for 3.0 to be 2.0...2.0 just because of a version naming technicality but from reading my comments on the video I made about the toggles sneak peak, it seems like that might be the way it goes.

As far as Roadmaps are concerned (I think roland mentioned that) I think TFP would be pretty wise to not touch that kinda thing again. From my perspective at least, a lot players who WOULD care about a roadmap wouldn't actually trust a new one considering how off the last ones were. Might just be best to stick to "this is what we're currently working on" comms rather than schedules.

As a sidenote I genuinely don't even get wanting to publish a schedule for a game development studio like 1-2-3 years in advance. I'm one guy doing one thing and I can keep to like 50% of the plans and deadlines I set for the month because ■■■■ happens and problems arise, I can't imagine there's any level of reliability in scheduling like 100 people working on 50 things over the course of 4 years.
 
I still petition to have real stoves for our bases! That campfire to cook on does not fit my posh Winter Mansion at all! So, I stick them in the big fireplaces I build...but my "kitchen" area having one just ruins the aesthetic! lol

Stoves with add-ons like Stock Pot, Skillet, Grill Pan, etc.
I don't even care if it provides bonuses, but it could have the same tools as the campfire. Have 3 options. Electric, gas and wood. They behave the same as the campfire. Just look really cool
 
3.0 not having bandits is gonna be a tough pill to swallow for a lot players even if it ends up being the most bootiful 10/10 gaming experience ever made.

Genuinely if I were in TFP's position I'd put all the sandbox siege features in like 2.9 just to avoid breaking the expectation that 3.0 is the bandit update. I know a fair swathe of the community probably wouldn't care but I feel like a bandit-less 3.0 is gonna be a point of contention that might genuinely sour an otherwise perfectly good update. I'd hate for 3.0 to be 2.0...2.0 just because of a version naming technicality but from reading my comments on the video I made about the toggles sneak peak, it seems like that might be the way it goes.

As far as Roadmaps are concerned (I think roland mentioned that) I think TFP would be pretty wise to not touch that kinda thing again. From my perspective at least, a lot players who WOULD care about a roadmap wouldn't actually trust a new one considering how off the last ones were. Might just be best to stick to "this is what we're currently working on" comms rather than schedules.

As a sidenote I genuinely don't even get wanting to publish a schedule for a game development studio like 1-2-3 years in advance. I'm one guy doing one thing and I can keep to like 50% of the plans and deadlines I set for the month because ■■■■ happens and problems arise, I can't imagine there's any level of reliability in scheduling like 100 people working on 50 things over the course of 4 years.

I mean, they could just put a 1-2 sentence statement at the top of the 3.0 patch notes summarizing how they are changing their version numbering. The people still angry about the 3.0 bandits thing after that would probably stay angry anyway whatever they do bar releasing the bandits in 3.0.

I don't doubt that there's quite a few vocal people unable to understand that it's just semantics though.
 
3.0 not having bandits is gonna be a tough pill to swallow for a lot players even if it ends up being the most bootiful 10/10 gaming experience ever made.
I feel like a bandit-less 3.0 is gonna be a point of contention that might genuinely sour an otherwise perfectly good update
why would anyone be surprised if bandits didnt show on 3.0? ive been saying for years bandits was years away, wouldnt surprise me at all.
 
Why shouldn't they have said that? A new road map is always possible and it will be as tentative and speculative as the previous one. Plans change, for example when unforeseen events like a ■■■■storm happens.

If they have learned anything from the last road map they could leave out dates at all. But that is their decision, I don't mind anyway. Whatever that road map will contain, there will undoubtedly be inaccuracies as well the farther the road map goes into the future.
This answer sounds alot like your "it was just technically mathematically possible" for them to finish the original roadmap in the time they gave themselves.

I do agree that they should not put dates on the update...I have not been asking for dates...I have been asking for upfront honest communication. Instead of what they did with 2.5

I was answering this:
My interpretation is that they don't know for sure what version will have bandits, so they're not sharing what version will have them. Bandits is probably their most complex addition among many planned. Since these other additions aren't dependent on bandits, they probably want to go ahead and get these other additions into the game while bandits get to the point they're ready for release.
So why should they have probably NOT said anything IMO? because IF plzkthxbye is correct, then TFP cannot honestly put out a updated road map...and "in due time" will be after it ■■■■ing happens.

What plzkthxbye wrote is probably correct.

IF TFP would take the time to tell the community, across the social media spectrum, it would probably help alot. But, they don't feel like they need to. Okay cool...be honest about THAT. just say it...don't leave it to a bunch of defenders on the forum they themselves only sometimes use.

By the way, I see people asking about motives...and where was that info posted, and being told all that was lost in the move. If their social media posts were actually collated on their own forum...they would not be "lost". as it is now...you are collectively asking people to just take "your" word for it ("your" meaning anyone asserting a "trust me bro")

maybe...just maybe, it would be a good time for the brothers to actually step up and clear the air?
 
I don't doubt that there's quite a few vocal people unable to understand that it's just semantics though.
If it's semantics or not will depend on how far away this "new" 3.0 is.

If they release it late this year, then they've effectively replaced the estimated 1st draft of the bandits release with the Sandbox feature.
I'm not saying they can't do that, mind you, things change, but this time you can be sure they WILL get a harsh reaction from the community.

Personally, I don't particularly mind if bandits get delayed a few months, since I trust there's a good reason.
But PR-wise they're making a BIG mistake with this change of schedule.

If they had ONLY changed the version numbering BUT maintained the same schedule, it would've been fine. But changing the version numbering PLUS releasing something other than bandits for 3.0, will in my opinion be perceived by the detractors as an attempt at deceit.
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Sooo nice and sooooooo dandy.

3.0 Sandbox Update is amazing. Less than 20% of the community uses mods and now all of a sudden everyone will have access to powerful options that feel like you’ve modded your game.

But yeah, we’ll for sure have lots of people typing in caps if bandits aren’t in it regardless of any explanation TFP makes or new roadmap they show.
I liked you more when you were just a simple MIDI Keyboard... :cautious:
 
This answer sounds alot like your "it was just technically mathematically possible" for them to finish the original roadmap in the time they gave themselves.

Internally they surely have a list of features ranked by importance, they also surely know what has to be done first and what depends on other features or is easier balanced with other features. They also have estimates how long each feature might possibly take to develop and who can work on them, so they'll know which features can be done in parallel and might be ready at somewhat the same time.

Now tell me: Would it really be difficult to get from that to a **tentative** roadmap? When you don't have the aspiration to make it rock solid? Not really.
 
Getting some big A 17?/18? vibes here- one of those. Bandits had been ultra-hyped and we were quite a frothing-at-the-mouth mob, we were.. It was a tough pill to swallow. I'm pretty bummed that bandits aren't coming in 3.0 .. in large part because I imagine the non-regulars that don't follow the week-to-week updates have been hearing bandits coming in 3.0 since the time it was decided to name a patch 1.0. Probably gonna be a lot of anger when that isn't the case.. That aside, I still think this patch has the potential to be a real banger so I'm excited for that. Sandbox settings will go a long way in keeping the game fresh, next I'm curious to see if the organization of all these options is intuitive.
 
If it's semantics or not will depend on how far away this "new" 3.0 is.

If they release it late this year, then they've effectively replaced the estimated 1st draft of the bandits release with the Sandbox feature.
I'm not saying they can't do that, mind you, things change, but this time you can be sure they WILL get a harsh reaction from the community.

Personally, I don't particularly mind if bandits get delayed a few months, since I trust there's a good reason.
But PR-wise they're making a BIG mistake with this change of schedule.

If they had ONLY changed the version numbering BUT maintained the same schedule, it would've been fine. But changing the version numbering PLUS releasing something other than bandits for 3.0, will in my opinion be perceived by the detractors as an attempt at deceit.
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I liked you more when you were just a simple MIDI Keyboard... :cautious:

No, unless you're stuck on the idea every dev works on a single update at any given time.

Considering the sandbox update is centered on game parameters, many of which were XML modifiable, I would assume the devs working on it are vastly different from the devs working on bandits as the main focus is enemy AI.

TFP staff can correct me if I'm wrong, but my outsider assumption is that the sandbox update didn't massively impact the bandits update work.
 
Something to scale feral/charged/infernal/radiated rates, maybe a % of spawns (in and out of POIs)
'Specials' outside of their native biomes (Rancher, Chuck, etc) or not at all
Zombie ranged attack cooldown adjustment (vomit, rock, bees, pusplosions) including down to disabled
Is there already something that affects how "healed" you are after respawning? If not, then something to discourage death as a cure-all
All searchable vehicles unlocked>locked>alarmed
Traders close at night>open any non-blood moon night>open during blood moons
Trader restock frequency
Trader inventory abundance, for how much they have in stock
Inflation (to scale cost of trader items)
Player vehicle durability, super-fragile to impervious
Lootbag frequency
Animal prevalence, animal aggressiveness (death by rabbit, c'mon, make it happen)
+Couple more thoughts from today's pondering:

Storm damage modifier? Storm duration?
Fog/other weather frequency/duration
Temperature intensity
Ammo-quantity-in-loot multiplier
Perk points per level?


In truth, I know exactly what the 7D2D community desires from the sandbox settings - whether they'll admit it or not:
Trader models: Default / All Rekt / All Jen / All Bob / All Hugh / All Joel
Rekt Voicelines: Default / Only Mean / Only Nice / Flirty
Rekt's Pants: On /
Off
 
@faatal

The one option that I really want is the ability to toggle off zombie crouching (the kind added with the 2.0 update).

Prior to 2.0, and the crouching changes, for a zombie to get through a barrier (a wall on your base, etc.), they had to remove two blocks. They would attack the second block from the ground, then the first, allowing them to walk through. With the change to crouching, and how zombies now prioritize the ground-level block first, blocks effectively have half their previous health, since zombies need only to destroy one block in order to breach your defenses. I would love for that behavior specifically to be reverted to how it was prior to 2.0 (in the form of a toggle).
 
Politely requesting once again for an air drop range option to be added sometime in the future. (Exactly how we have blood moon frequency and range.) Thanks!
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Semi-unrelated, but it makes me wonder why engines don't have quality levels, but batteries do? If someone is in the know, can you explain this to me? Am I missing something or...? :)
 
Politely requesting once again for an air drop range option to be added sometime in the future. (Exactly how we have blood moon frequency and range.) Thanks!
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Semi-unrelated, but it makes me wonder why engines don't have quality levels, but batteries do? If someone is in the know, can you explain this to me? Am I missing something or...? :)
I would swear that engines USED to have quality levels awhile back!
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For now you could do this.

Working Oven Decoration: Put Campfire upsidedown advanced rotation and place a wall oven ontop campfire by setting it 1 block infront, then add a plate counter hole and an offset range hood ontop.

Paint Scheme = Garage Door Sides, Rusted Metal Top.

View attachment 38734View attachment 38735View attachment 38736View attachment 38737View attachment 38738View attachment 38739
Ok I have played for ages since back when it was all square...and I usually make cool creative bases...but I have NEVER even tried that at all...brilliant design btw and should hold me over till they add stoves officially! Thanks for that!
 
No, unless you're stuck on the idea every dev works on a single update at any given time.

Considering the sandbox update is centered on game parameters, many of which were XML modifiable, I would assume the devs working on it are vastly different from the devs working on bandits as the main focus is enemy AI.

TFP staff can correct me if I'm wrong, but my outsider assumption is that the sandbox update didn't massively impact the bandits update work.
You missed my point, read again what I said...
 
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