PC V3.0 Sandbox Siege Sneak Peek

I have resisted that idea, that they don't know, it puts them in the worst light.
if it is true...Joel should not have said, on Dec 30th, that they were going to put out an updated road map, and @faatal should not have said that they would tell us "in due time", what was happening with the new naming/numbering.

Why shouldn't they have said that? A new road map is always possible and it will be as tentative and speculative as the previous one. Plans change, for example when unforeseen events like a ■■■■storm happens.

If they have learned anything from the last road map they could leave out dates at all. But that is their decision, I don't mind anyway. Whatever that road map will contain, there will undoubtedly be inaccuracies as well the farther the road map goes into the future.
 
3.0 not having bandits is gonna be a tough pill to swallow for a lot players even if it ends up being the most bootiful 10/10 gaming experience ever made.

Genuinely if I were in TFP's position I'd put all the sandbox siege features in like 2.9 just to avoid breaking the expectation that 3.0 is the bandit update. I know a fair swathe of the community probably wouldn't care but I feel like a bandit-less 3.0 is gonna be a point of contention that might genuinely sour an otherwise perfectly good update. I'd hate for 3.0 to be 2.0...2.0 just because of a version naming technicality but from reading my comments on the video I made about the toggles sneak peak, it seems like that might be the way it goes.

As far as Roadmaps are concerned (I think roland mentioned that) I think TFP would be pretty wise to not touch that kinda thing again. From my perspective at least, a lot players who WOULD care about a roadmap wouldn't actually trust a new one considering how off the last ones were. Might just be best to stick to "this is what we're currently working on" comms rather than schedules.

As a sidenote I genuinely don't even get wanting to publish a schedule for a game development studio like 1-2-3 years in advance. I'm one guy doing one thing and I can keep to like 50% of the plans and deadlines I set for the month because ■■■■ happens and problems arise, I can't imagine there's any level of reliability in scheduling like 100 people working on 50 things over the course of 4 years.
 
I still petition to have real stoves for our bases! That campfire to cook on does not fit my posh Winter Mansion at all! So, I stick them in the big fireplaces I build...but my "kitchen" area having one just ruins the aesthetic! lol

Stoves with add-ons like Stock Pot, Skillet, Grill Pan, etc.
I don't even care if it provides bonuses, but it could have the same tools as the campfire. Have 3 options. Electric, gas and wood. They behave the same as the campfire. Just look really cool
 
3.0 not having bandits is gonna be a tough pill to swallow for a lot players even if it ends up being the most bootiful 10/10 gaming experience ever made.

Genuinely if I were in TFP's position I'd put all the sandbox siege features in like 2.9 just to avoid breaking the expectation that 3.0 is the bandit update. I know a fair swathe of the community probably wouldn't care but I feel like a bandit-less 3.0 is gonna be a point of contention that might genuinely sour an otherwise perfectly good update. I'd hate for 3.0 to be 2.0...2.0 just because of a version naming technicality but from reading my comments on the video I made about the toggles sneak peak, it seems like that might be the way it goes.

As far as Roadmaps are concerned (I think roland mentioned that) I think TFP would be pretty wise to not touch that kinda thing again. From my perspective at least, a lot players who WOULD care about a roadmap wouldn't actually trust a new one considering how off the last ones were. Might just be best to stick to "this is what we're currently working on" comms rather than schedules.

As a sidenote I genuinely don't even get wanting to publish a schedule for a game development studio like 1-2-3 years in advance. I'm one guy doing one thing and I can keep to like 50% of the plans and deadlines I set for the month because ■■■■ happens and problems arise, I can't imagine there's any level of reliability in scheduling like 100 people working on 50 things over the course of 4 years.

I mean, they could just put a 1-2 sentence statement at the top of the 3.0 patch notes summarizing how they are changing their version numbering. The people still angry about the 3.0 bandits thing after that would probably stay angry anyway whatever they do bar releasing the bandits in 3.0.

I don't doubt that there's quite a few vocal people unable to understand that it's just semantics though.
 
3.0 not having bandits is gonna be a tough pill to swallow for a lot players even if it ends up being the most bootiful 10/10 gaming experience ever made.
I feel like a bandit-less 3.0 is gonna be a point of contention that might genuinely sour an otherwise perfectly good update
why would anyone be surprised if bandits didnt show on 3.0? ive been saying for years bandits was years away, wouldnt surprise me at all.
 
Why shouldn't they have said that? A new road map is always possible and it will be as tentative and speculative as the previous one. Plans change, for example when unforeseen events like a ■■■■storm happens.

If they have learned anything from the last road map they could leave out dates at all. But that is their decision, I don't mind anyway. Whatever that road map will contain, there will undoubtedly be inaccuracies as well the farther the road map goes into the future.
This answer sounds alot like your "it was just technically mathematically possible" for them to finish the original roadmap in the time they gave themselves.

I do agree that they should not put dates on the update...I have not been asking for dates...I have been asking for upfront honest communication. Instead of what they did with 2.5

I was answering this:
My interpretation is that they don't know for sure what version will have bandits, so they're not sharing what version will have them. Bandits is probably their most complex addition among many planned. Since these other additions aren't dependent on bandits, they probably want to go ahead and get these other additions into the game while bandits get to the point they're ready for release.
So why should they have probably NOT said anything IMO? because IF plzkthxbye is correct, then TFP cannot honestly put out a updated road map...and "in due time" will be after it ■■■■ing happens.

What plzkthxbye wrote is probably correct.

IF TFP would take the time to tell the community, across the social media spectrum, it would probably help alot. But, they don't feel like they need to. Okay cool...be honest about THAT. just say it...don't leave it to a bunch of defenders on the forum they themselves only sometimes use.

By the way, I see people asking about motives...and where was that info posted, and being told all that was lost in the move. If their social media posts were actually collated on their own forum...they would not be "lost". as it is now...you are collectively asking people to just take "your" word for it ("your" meaning anyone asserting a "trust me bro")

maybe...just maybe, it would be a good time for the brothers to actually step up and clear the air?
 
I don't doubt that there's quite a few vocal people unable to understand that it's just semantics though.
If it's semantics or not will depend on how far away this "new" 3.0 is.

If they release it late this year, then they've effectively replaced the estimated 1st draft of the bandits release with the Sandbox feature.
I'm not saying they can't do that, mind you, things change, but this time you can be sure they WILL get a harsh reaction from the community.

Personally, I don't particularly mind if bandits get delayed a few months, since I trust there's a good reason.
But PR-wise they're making a BIG mistake with this change of schedule.

If they had ONLY changed the version numbering BUT maintained the same schedule, it would've been fine. But changing the version numbering PLUS releasing something other than bandits for 3.0, will in my opinion be perceived by the detractors as an attempt at deceit.
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Sooo nice and sooooooo dandy.

3.0 Sandbox Update is amazing. Less than 20% of the community uses mods and now all of a sudden everyone will have access to powerful options that feel like you’ve modded your game.

But yeah, we’ll for sure have lots of people typing in caps if bandits aren’t in it regardless of any explanation TFP makes or new roadmap they show.
I liked you more when you were just a simple MIDI Keyboard... :cautious:
 
This answer sounds alot like your "it was just technically mathematically possible" for them to finish the original roadmap in the time they gave themselves.

Internally they surely have a list of features ranked by importance, they also surely know what has to be done first and what depends on other features or is easier balanced with other features. They also have estimates how long each feature might possibly take to develop and who can work on them, so they'll know which features can be done in parallel and might be ready at somewhat the same time.

Now tell me: Would it really be difficult to get from that to a **tentative** roadmap? When you don't have the aspiration to make it rock solid? Not really.
 
Suggested game option -- Put the food/water bars back below the toolbelt, but instead of 1 pixel height, make them 2 pixels, or even 3. I can do it with a UI mod, but I'd rather not have to. They were far easier for me to quickly check when under the toolbelt.
 
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