New numbers, same results as they should both be released before the end of the year, just like 2.7 and 3.0 would have (still subject to change if anything at all delays the updates).
I've come up with a bunch of ideas for extra 3.0 toggles, maybe they'll be useful to make gameplay even more flexible.
(probably I should tag @faatal just in case)
World / Resources
Tree Abundance - decrease this value, so you value every acorn or pine cone you find. You'll need to start slowly reforesting the world before you can mass-produce spikes. A true dream for hardcore playthroughs.
Ore Vein Abundance - make ore veins more common or disable them entirely, so the player can only obtain metals from loot/salvaging.
Car Abundance - will completely rebalance the trader economy, it does not affect cars in POIs tho.
Wild CropAbundance - have more or less wild flowers, mushrooms, yucca plants, and etc.
Weather
Storm Damage - make it stronger or turn it off completely.
Storm Warning - switch between: Text and Siren / Text Only / Off.
Fog Density - weather fog transparency, max value will be similar to 'weather fog 0.7' console command.
Fog Frequency - how often the fog weather occurs. Max value will turn the game into Silent Hill game with eternal fog.
Rain Temperature Modifier - make the rain dangerously cold for hardcore players (200%), or make it less annoying for casual players (0%).
Lethal temperature - on/off
Farming
Animal Panic Range - significantly makes hunting harder (300%) or easier by making animals more or less (50%) skittish.
Instant Crop Harvesting - enables harvesting crops by pressing E by default, like in older versions
Crop Seed Chance
Crop Yield Quantity - 0.5x / 1x / 1.5x / 2x
Stump Honey/Bees Chance
Misc
Crafting Time Modifier - make it faster (50%) or slower (200%). Or even instant (0%).
Scrapping Time Modifier - same, but for item scrapping.
Item Durability Modifier - faster or slower tool/weapon/armor degradation
POI / Biome Name - turn on/off the display of this on-screen announcement text when entering locations.
POI Tier Display - turn on/off red skulls.
Skill Points per Level - 1 / 2 / 3 / 4 / 5
Blood Moon Vultures - affects the behavior of vultures: Attack Vehicles / Attack Always / Off
Critical Injuries Chance / Duration toggles
Infection Chance / Speed toggles
Random Settings (Don't take this too seriously - just some fun ideas)
Air Drop Horde - adds a chance to spawn wandering horde nearby when someone loots an Air Drop. They can be replaced with bandits if they're added.
Random Landmines - generate landmines in empty areas (Wasteland Only / Everywhere)
Radiated Water - on/off. Contact with any water will cause radiation damage. No more easy smell removal. You can no longer collect murky water from water bodies with Jars when this setting is enabled.
Aggressive Hens - The probability that a regular chicken will be replaced by an aggressive chicken (0% - 100%)
Acid Rain - When enabled, rain will deal damage.
Oh, and a few more things that feel overlooked and could be improved in 3.0
Beer & Grandpa's Drinks should restore thirst.
Raw Animal Fat doesn't smell after being eaten, and has no dysentery chance for some reason. But it should, it's basically almost raw meat, and you mainly collect it from animal carcasses and roadkill-corpses.
Canned Pear smell for some reason even though it's just a fruit in sweet water.
Biome Smoothies have very high sell prices. They should be reduced to match other foods/meds. Perhaps their recipes should be moved to Campfire so that they fit even better into the gameplay and feel like other consumables.
I'd really like be able to craft Murky Water using snowballs and an empty jars, just like in the good old days. This will add an extra layer of immersion to the survival.