PC V3.0 Sandbox Siege Sneak Peek

smart rooster :D

i was watching A19 content and i completely forgot how easy you could tell which crates were cement, cobble and dirt. I find it hard to differenciate the new ones with the nitrate, cornstarch (i think it is)etc. Was there a complaint about that topic or do you all like the changes?
 
@faatal

The one option that I really want is the ability to toggle off zombie crouching (the kind added with the 2.0 update).

Prior to 2.0, and the crouching changes, for a zombie to get through a barrier (a wall on your base, etc.), they had to remove two blocks. They would attack the second block from the ground, then the first, allowing them to walk through. With the change to crouching, and how zombies now prioritize the ground-level block first, blocks effectively have half their previous health, since zombies need only to destroy one block in order to breach your defenses. I would love for that behavior specifically to be reverted to how it was prior to 2.0 (in the form of a toggle).

There may be a technicality interfering here: When zombie crouching was added, zombies where put into 1 square holes in POIs by POI designers. If TFP added the option and the zombies don't fit into those holes anymore they would probably clip through blocks and get stuck.
 
There may be a technicality interfering here: When zombie crouching was added, zombies where put into 1 square holes in POIs by POI designers. If TFP added the option and the zombies don't fit into those holes anymore they would probably clip through blocks and get stuck.
Yeah, that's true. Ugh... maybe make them target the second block first then, and not crouch other than that situation? If that's possible. I just don't like the new crouching thing, and I'd turn it off if I could. I don't even mind that they can dig (which will be toggleable), but the crouching... I don't complain about much (with regard to all the various changes and tweaks since 1.0 or so), but that's one thing I'm not a fan of.
 
Semi-unrelated, but it makes me wonder why engines don't have quality levels, but batteries do? If someone is in the know, can you explain this to me? Am I missing something or...?

I wouldn't say I was "in the know", but as a battery's charge is used the quality is a bar graph of how much is retained. I think the battery's capacity is a function of its quality. I'm not sure what the engine's quality might determine. Fuel efficiency? Acceleration? Top Speed?
 
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