And no player can truly be bothered to replicate the actions of AI bandits ... you guys turn zombies off in your servers?No in-game bandit can truly replicate the actions of what a real player can do.
I dunno, I kinda like the sirens.Maybe there could be an option to disable the storm warning and all those stupid sirens when the weather changes, you already know a storm is coming, and it happens spontaneously![]()
It would be better if they were localized to the traders. If you're close enough, you'll hear them, with them being louder the closer you are. If you aren't close, you won't hear them at all. The traders are really the only places where you would really have some kind of warning siren anyhow. No reason you should hear it multiple km from a trader.I dunno, I kinda like the sirens.
I don't mind the sirens... but to be believable they should originate from trader compounds and be audible up to (i.e.) 10 blocks away from them.Maybe there could be an option to disable the storm warning and all those stupid sirens when the weather changes, you already know a storm is coming, and it happens spontaneously![]()
Lol, aced!It would be better if they were localized to the traders. If you're close enough, you'll hear them, with them being louder the closer you are. If you aren't close, you won't hear them at all. The traders are really the only places where you would really have some kind of warning siren anyhow. No reason you should hear it multiple km from a trader.
You might be surprised how oblivious many people are. Without literal blaring sirens and messages flashing on the screen, they will be unaware that they're about to be caught in a storm.Yes, Why is there a Siren and the hud Message.
Definitely more than 10 blocks. That's not far at all, and any real siren would be possible to hear for quite a ways. I'd give it up to around 500m, but where it the volume diminishes to that point so it's barely heard at 500m. Maybe even somewhat further, so long as it continues to get quieter the further you are.I don't mind the sirens... but to be believable they should originate from trader compounds and be audible up to (i.e.) 10 blocks away from them.
At least that would be something realistic where you don't get the siren come out of nowhere.
In the future maybe they could allow us to craft a portable warning system (like sort of a radio) that could trigger anywhere.
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Lol, aced!
Yeah, storm sounds would be enough, imo. There is also plenty of time to reach shelter if you're caught unawares unless you have absolutely no POI anywhere nearby. And even then, you could go underground if needed. So I don't think it's really a big deal to notify the player about a storm.You might be surprised how oblivious many people are. Without literal blaring sirens and messages flashing on the screen, they will be unaware that they're about to be caught in a storm.
However, the game does have non-destructive storms as well so it does make sense that they included something like the sirens to differentiate the two.
Though they could probably remove the sirens and replace it with more distinct, aggressive storm sounds, along with the HUD messaging.
Sigh...I've said this before and I'll say it again. Storm sirens are audible from many, many kilometers away. Unless you're playing on a map many times the max size the game lets you generate, you'd hear the storm sirens anywhere on the map, regardless of which trader they're coming from.
Trying to argue some sort of realism for this is very silly. If you want them gone, fine, make it an option.
Hey there! So, will next week be the Streamer Weekend?
Please, please—I'm so excited!
News, news, news—please! We need news, news, news!
Yeah, the local ones don't make announcements, but the nearest one to me is several miles away, and I can still hear it while inside my house with all the windows closed. The entire point of them is that they can be heard for long distances, even inside of buildings.Those sirens are really loud. Ours has the ability to make announcements and I can understand the words over a mile away. To go out onto the top of that building you must wear some serious hearing protection in case the alarm sounds.
I've not been assuming the sound of the siren is just the UI trying to give me notice.
If folks are after an in-game siren, and we're talking options, I'd like something natural as a warning, like the thunder clap so that the environment was warning me. I don't want to assume the Navezgane warning system is functional, though maybe hooking it up would make for a neat world-changing restore power quest.
The sad thing here is I think you actually believe this nonsense. TFP hasn't failed to recognize anything, the PVP community is the minority no matter what you believe so they aren't concerned with what all 5 of you think of bandits. They will be added, simple as that. And I'd rather them be delayed yet again rather than show up incomplete or broken.The other important point is that bandits hold little significance for PvP players, as the PvP environment already includes bandits as players. No in-game bandit can truly replicate the actions of what a real player can do.
PvP players understand this, which is why the addition of bandits does not concern the PvP community in any significant way.
We already possess that aspect; the issue lies in TFP's failure to recognize this.