Not balancing the weight distribution of the ship, each about 180,000t of iron ore.
The web page was balancing the amount of ore loaded by the shiploader to the amount ordered and to the draft survey (for MES / IM).
Honestly, for some reason I rarely see any deer at all. Probably less than 10 in a 70-80 hour playthrough. Chickens, rabbits, wolves, and deer all seem fairly scarce to me, but there are plenty of boars.
Side note about the pvp stuff there is some stuff that fits with pvp games like the achievements but stuff like the landclaim I think is just the devs way to claim the area i remember someone talk about that and it's a yes and no kinda answer
Also please we be starving for real news and a X post or something the sham sandwich does so much
there's a few games i own with achievement lists in excess of 500. not in the same style as 7 Days but ... yeah. I spent a solid year grinding one game. Although to be fair it'd be fun to have achievements for huge milestones, like "The Real Miner 69er" You mined 1 million of each resource in one save file, or "Extinction Hunter" You hunted 1,000 of each animal (up to a 6x6 map) or 2,000 of each animal (over 6x6 map). they could get creative.
there's a few games i own with achievement lists in excess of 500. not in the same style as 7 Days but ... yeah. I spent a solid year grinding one game. Although to be fair it'd be fun to have achievements for huge milestones, like "The Real Miner 69er" You mined 1 million of each resource in one save file, or "Extinction Hunter" You hunted 1,000 of each animal (up to a 6x6 map) or 2,000 of each animal (over 6x6 map). they could get creative.
I would not want any achievements that require a lot of mining or killing or whatever to be tied to a single save. The game doesn't have anything to really offer for a long-term game. Being unable to complete achievements unless you want to just sit in a game doing something for no reason isn't a good thing (you certainly don't have any need of "a million of each resource" in any game). I'm fine with those kinds of achievements if they can be done across all saves.
I use it sometimes in an advisory role through Copilot, never to generate code.
I have mixed feelings. It is slow and I am not a patient one when it come to waiting on computers to do something. It can also hang and give no results or often pointless results that I do not care about. Occasionally it is just plain wrong. Several weeks ago one AI was backwards and convinced something was clockwise vs counter clockwise. My brain told me the opposite. I finally tried another AI and it matched what I thought. It also annoyingly wants to autocomplete comments with way too many words.
It did find a bug in a non related area of a file I was working in once.
I find myself using it less over time and have to remind myself it is there. It does have usefulness, but I think it is a bubble that will eventually crash as they will have to charge a lot more $ to be able to earn back the massive amount of money spent on development and the high energy demands needed to process the information.
Post automatically merged:
Biome spawning areas are not related to biome particle areas.
Post automatically merged:
I am sure there were, but nothing comes to mind right now.
Good thing you don't work for Jensen Huang... he'd be asking you how many tokens you've used this month to generate virtual employees to solve your code problems.
there are some items i've always felt were weird making a smell... even if IRL somehow spilling it on you -might- make you smell funny.
could you put a bug in their ear to make actually COOKING it smell as well. i mean torching a slab of meat on what amounts to a back porch hibachi is bound to make the area smell a little.
I would not want any achievements that require a lot of mining or killing or whatever to be tied to a single save. The game doesn't have anything to really offer for a long-term game. Being unable to complete achievements unless you want to just sit in a game doing something for no reason isn't a good thing (you certainly don't have any need of "a million of each resource" in any game). I'm fine with those kinds of achievements if they can be done across all saves.
i'm an outlier probably, i've played multiple save files that have exceeded 500 days (using standard time settings) so the idea of me actually mining 1 million of anything is feasible within a single save file. and plus i'm a bit of a masochist with certain game mechanics and forcing myself to do things entirely too hard for anyone's sanity.
No news yet. We are getting close to experimental. We have made our 3.0 branch, started the 3.0 must fix bugs list and are currently at around 50 bugs.
I'm on 2.5. I did a test with a cop puking onto an Arlene while in God Mode so I could see their HP bars. No damage done at all, over multiple attempts.
I'm on 2.5. I did a test with a cop puking onto an Arlene while in God Mode so I could see their HP bars. No damage done at all, over multiple attempts.
Weird. I would guess this is an intentional change, so the chance that TFP would take it out is less likely. But maybe it's a bug. You could try reporting it as a bug to see if the QA team deems it intended behavior.
EDIT: I always liked it that the cop vomit damaged other zombies. It resulted in a mechanic that made fighting them more interesting.