PC V3.0 Sandbox Siege Dev Diary

Happily the 3.0 update WILL have new content besides the settings. But I fully expect complainers to talk about how underwhelming it is anyway.

Most of those complainers will probably be from people who are just thoroughly burnt out of the game, and perhaps I'm wrong, but 3.0 isn't the type of update to satisfy them. They probably just need a break until 4.0, whenever that might arrive. 3.0 will likely be a "glorified 2.7" from what I'm seeing, and I'm not dissing the update at all by saying that. Rather, if people are expecting something like the jump from A18 to A19, they might be putting too harsh expectations forward... Again, I can't really say since I haven't played the update lol Just speculating.
 
Not related to 3.0, but I hope they add in a pitch slider at some point. I tried making a character modelled after Kratos, and when I heard the default male voice I was like, nope, that's not him. lol
 
Hey @faatal hope you are well.
Just going to put this here... Very happy that you are back with us; it's been too long!
Thanks for the recent posts. Always good to hear from you.

Only one thing to add... Don't ever do that again! 😁 (Kidding... Or am I?) :rolleyes:
I was just keeping my head down trying to get stuff done and dealing with the company changes. I expect we will be talking about 3.0 soon.
 
This ^

AI is not capable of making proper decisions even if prompted deep. Lack of empathy is at first place that makes it just machined brainwasher.

Reminds me of that infamous clip of someone asking AI what month has the letter 'X' in it. The AI first responded with "October". The guy asked the AI to spell it out, and it said, "O-C-T-O-B-E-R". The guy asked the AI where the letter X was, and it said before the first 'O'. The guy repeated, what month has 'X' in it. The AI responded with the month of February. He asked where the 'X' was in that month, and the AI corrected itself and said that December has that 'X'.

Many other examples demonstrate that AI does not recognized rule-based applications, including board games (ex. chess), dates, or any language on Earth. It spits out what it "predicts" is the most plausible answer, but is unable to determine if the information it's pulling through is accurate, or that it's plain hallucinating. You'd get more accurate information and memory recollection from someone who is blackout drunk.
 
I find myself using it less over time and have to remind myself it is there. It does have usefulness, but I think it is a bubble that will eventually crash as they will have to charge a lot more $ to be able to earn back the massive amount of money spent on development and the high energy demands needed to process the information.
I remember when executable BPMN was seen as about to revolutionise the software development industry because, in theory, you could generate code straight off a process model. Turned out that process modellers skilled enough to do a model to the level of detail required to generate good code are more expensive than regular devs, and suddenly the concept lost popularity.

I foresee AI code generation going a similar way. I don't ancipate revolutionary change to software engineering in my lifetime.
 
Personally i use AI to learn programming, I think its more effective than watching hours of tutorials or classes for me. I like how i can ask questions whenever, no time limits, it can explain things in many different ways over and over, and even get help with personal projects for free! Like how can i ask a mentor at 2am how some part of my specific project works exactly lol

It might not be the best, but it's nice to get you started :)
 
I remember when executable BPMN was seen as about to revolutionise the software development industry because, in theory, you could generate code straight off a process model. Turned out that process modellers skilled enough to do a model to the level of detail required to generate good code are more expensive than regular devs, and suddenly the concept lost popularity.

I foresee AI code generation going a similar way. I don't ancipate revolutionary change to software engineering in my lifetime.
Ooooh is that so? Then why are you Uncle AI? Huh? :p
 
I think this game has run its course for many people who played it when it first became available. I personally started playing at A4 and have seen many changes over the years, but I think that in the last 5 years or more, it's lost its way. In A4, the TFPs discussed adding fishing, bikes, bandits, a storyline, and fixing the water (which wasn't broken but is now), among other things. You were too scared to run at night. We had 4 biomes, and part of the fun was finding a place on the map where they all met. There weren't trees in the desert, nor much water either. The prairies were always fun, but could be a pain in the ■■■, and vehicles weren't a thing (bicycles included); you walked everywhere. You had several smaller builds that you could stay in at night while you traveled from your camp to the city to scavenge. POIs barely existed, and you gardened and harvested more. If they had told us they planned on making highly unrealistic mummies who spit bees at you, snowmen who threw snowballs, among the many other ways in which I think it has lost its way, I probably wouldn't have started playing to begin with. When this game started, it was a "walking dead" type game; now it's a fantasy game of glowing blobs running around and muscled skeletons that sound like a doodoo bird.

Bringing a challenge to the game used to involve playing above warrior state, never traveling alone, no air drops (they didn't exist back then), and books were how you learned to do anything. I found a stash of old screenshots from various alphas the other day. That's when playing 7 days was fun, challenging, and my friends and I came up with some wicked builds over the years. But now, it's more fantasy. Takes 24 hours (if that) to have a well-established base and protect yourself from the zeds. Game over. Now I just have a hard time getting past day 1 before I just shut it down and go find something more productive to do or play. Shame, really. I have spent a lot of time playing this game, and for many years it was my favorite.

I know many will disagree, and that's ok. Everyone is entitled to their own opinion. Don't berate me because I have mine :)
 
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I think this game has run its course for many people who played it when it first became available. I personally started playing at A4 and have seen many changes over the years, but I think that in the last 5 years or more, it's lost its way. In A4, the TFPs discussed adding fishing, bikes, bandits, a storyline, and fixing the water (which wasn't broken but is now), among other things. You were too scared to run at night. We had 4 biomes, and part of the fun was finding a place on the map where they all met. There weren't trees in the desert, nor much water either. The prairies were always fun, but could be a pain in the as*, and vehicles weren't a thing (bicycles included); you walked everywhere. You had several smaller builds that you could stay in at night while you traveled from your camp to the city to scavenge. POIs barely existed, and you gardened and harvested more. If they had told us they planned on making highly unrealistic mummies who spit bees at you, snowmen who threw snowballs, among the many other ways in which I think it has lost its way, I probably wouldn't have started playing to begin with. When this game started, it was a "walking dead" type game; now it's a fantasy game of glowing blobs running around and muscled skeletons that sound like a doodoo bird.

Bringing a challenge to the game used to involve playing above warrior state, never traveling alone, no air drops (they didn't exist back then), and books were how you learned to do anything. I found a stash of old screenshots from various alphas the other day. That's when playing 7 days was fun, challenging, and my friends and I came up with some wicked builds over the years. But now, it's more fantasy. Takes 24 hours (if that) to have a well-established base and protect yourself from the zeds. Game over. Now I just have a hard time getting past day 1 before I just shut it down and go find something more productive to do or play. Shame, really. I have spent a lot of time playing this game, and for many years it was my favorite.

I know many will disagree, and that's ok. Everyone is entitled to their own opinion. Don't berate me because I have mine :)

Maybe, 3.0 will reignite some interest for you. There is alot of sandbox options that make the game play similar to the older alphas.

Once the features are all anounced, I will share some of my favorites and why.
 
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