Kosmic Kerman
Survivor
Yes TFP in 2016 thought supporting PVP would either be easy or what they wanted to do. BUT then they realized neither was true because supporting PVP would require substantial changes to solo and coop play and would anger the super majority of their players.It was honestly the best the game had to offer imo. Bases scattered about, was fun even in PvE. You would find others struggling, begging for food. Trading (without using teleports like they do now). Was a great zombie-apocalypse-band-together-community feel. People set up shops (with vending meachines designed for use in multiplayer, useless with 8 players really). It was clear they had multiplayer (over 8 players) in mind with some of the features they added. They also had PvP in mind and even @Roland wrote back in 2016 that they would switch focus to PvP at some point. 10 years ago. I keep getting told that they are doing what they promised, but that is not exactly true.
PVP games need to be designed from the ground up to be able to handle lobbies of Internet randos. 7d2d was not and in my opinion it should have been obvious to everyone that PVP was always a pipe dream for this reason alone.