I like the size for the number of cities. I guess I just don't consider the basic minables that have been around forever to be special things worth a trip to a specific biome. That said, I found a coal node near my base (they're hard to differentiate from other black blobs on the map, for me) and did a little bit of mining.Sounds like you’re playing with a map size that is outside your own fun zone. But I get your point. Personally I think certain resources should only be found in certain biomes regardless of how commonly used they are. I wish snow was a more commonly useful substance and if it were I wouldn’t want it showing up outside of the snow biome even if it was 5km away.
But options are good so hopefully there will be one for you.
Personally, I like more how it was a long time ago, when they used "ore veins".I like the size for the number of cities. I guess I just don't consider the basic minables that have been around forever to be special things worth a trip to a specific biome. That said, I found a coal node near my base (they're hard to differentiate from other black blobs on the map, for me) and did a little bit of mining.
If you're on PC, it's easy to change the node colors on your map with a tiny mod. That can make it easier to see them. I used to do that for shale when the shale color used to be tan... in the desert, which was also tan. Heh.I like the size for the number of cities. I guess I just don't consider the basic minables that have been around forever to be special things worth a trip to a specific biome. That said, I found a coal node near my base (they're hard to differentiate from other black blobs on the map, for me) and did a little bit of mining.
I completely disagree with this sentiment. Keep your bandits, keep your story, give us our sandbox back.So This is what is being released as 3.0? I'm not a fan of putting this out ahead of Bandits and Story.
don't get me wrong...glad they followed thru on making a sandbox version...just not that it got prioritized over finishing the road map.
Yet at the same time they de-incentivized you from traveling in the early game. We used to always go to the desert to set up base at the start of any wipe, but yet again TFP stepped in and shoehorned us into playing how they wanted us to. There were resource restrictions, but at least you could still live where you wanted to.A setting would be fine— just so it’s just a setting. People complain that there’s no differentiation between the biomes and so no need or incentive to actually travel anywhere to acquire things unique to each biome or unique to specific POIs.
But then as soon as TFP implements a bit of that someone else complains that having to travel to another biome or find that specific POI to get their thing is inconvenient and they’d like it if everything was close by.
But for sure as an optional setting…fine.
first off...good for you, glad you got what you wanted. I have been wanting them to finish the game AND THEN add back or just add the other content. Changing the road map and naming convention this late still seems (to me) to be a stupid self inflicted injury.I completely disagree with this sentiment. Keep your bandits, keep your story, give us our sandbox back.
you still can move to the desert...you don't have to do the biome challenges in order.Yet at the same time they de-incentivized you from traveling in the early game. We used to always go to the desert to set up base at the start of any wipe, but yet again TFP stepped in and shoehorned us into playing how they wanted us to. There were resource restrictions, but at least you could still live where you wanted to.
Well, doing biomes out of order isn't the same now, difficulty levels have changed significantly between biomes. Deserts were always a little harder, but now it's ridiculous.first off...good for you, glad you got what you wanted. I have been wanting them to finish the game AND THEN add back or just add the other content. Changing the road map and naming convention this late still seems (to me) to be a stupid self inflicted injury.
It's May, how much longer until we get the Sandbox? They might be working on Bandits and Story in the Background, but, when will they finally deliver them? TFP said this year, but, why should we believe that?
Then they announced that they sold the company and the game...so none of that is a worry for TFP...that's the new guys problem.
HEY NEW GUYS...be nice if you started talking sooner than later.
you still can move to the desert...you don't have to do the biome challenges in order.
I'd recommend trying to do less trader quests daily, and just free style explore more. If history can be counted on, "We" should get the Sandbox in June or July, also, hopefully, some communication from someone who will be finishing this project.
well...the Sandbox is coming. hope that fixes it for you.Well, doing biomes out of order isn't the same now, difficulty levels have changed significantly between biomes. Deserts were always a little harder, but now it's ridiculous.
Yet at the same time they de-incentivized you from traveling in the early game. We used to always go to the desert to set up base at the start of any wipe, but yet again TFP stepped in and shoehorned us into playing how they wanted us to. There were resource restrictions, but at least you could still live where you wanted to.
I'm fine with the challenge, and in fact liked it. There were consequences then also. We stayed in the shade, dealt with vultures, looted clothes. It wasn't easy but it was a step up from the forest and plains. We just liked the idea of starting there. Our journey with 7D2D has been a slow erosion of eliminating our play style one update at a time.You're only deincentivized if you don't enjoy a challenge or can't be bothered to craft the gear needed to live in that biome. Why have all biomes essentially be duplicates of each other except for how they look visually? The biomes are much more diverse now than they used to be. You can still live in any of them, but it takes a bit of work to do so now. You want to be able to cross any border without consequence on Day One. That seems extremely casual, boring, and lackluster for a survival game.
BTW, there are already options where you can turn off the biome progression and survival elements if you want to play that way. With the next update releasing soon you will be able to go even farther and remove all the progression elements currently "shoehorning" you into having to work for all the accomplishments in the game. You'll be able to have all skills, all crafting recipes, and no biome restrictions, no quests, and no traders from the very start of the game for unrestricted play from the very first moment. Basically, you'll be able to return the game mostly back to the state it was before any of the progression systems were added.
Suggesting that I dislike having to work for accomplishments is a weak attempt at an insult. I just dislike them changing what the accomplishments are all the time just for the sake of changing.
I'm not really sure where you get that progression is a problem for me. You can do everything in the game and every game ever created by gearing yourself up and preparing for it. Missing the point entirely. I'm not sure how any discussion is advanced by stating things that intuitively everyone understands. But it really is insultingIt’s not meant as an insult so don’t deflect the point by looking for one.
Fact: You can live in the desert just fine after gearing up and preparing yourself for it by improving your character.
Fact: You want to live in the desert on Day One without the necessity of going through a progression.
I don’t know how else to word it other than you don’t want to have to work for desert living and you want it for free on Day One. It’s not an insult. It’s a difference in what you want out of the game and that’s fine. Better than fine once 3.0 releases because you will be able to fully configure pre-progression gameplay back into the game.
But having progression systems that require you to attain certain abilities over time doesn’t make the game garbage nor is it an indication the devs went on vacation or abandoned their planned direction for a crazy new one.
Progression in this game simply isn’t your cup of tea. But it is something a lot of other people enjoy and the implementation keeps us coming back time after time to play again and again.
I don't get it. Are you asking TFP to remove biome progression from the game?I'm not really sure where you get that progression is a problem for me. You can do everything in the game and every game ever created by gearing yourself up and preparing for it. Missing the point entirely. I'm not sure how any discussion is advanced by stating things that intuitively everyone understands. But it really is insulting
When they added biome progression they also altered the difficulty per biome drastically. It's not simply a matter of turning off progression. I don't have a problem with difficulty per se (as some seem to try to suggest for easy insults), but rather a railroading tendency to force you to play a certain way. No, it goes beyond biome progression.I don't get it. Are you asking TFP to remove biome progression from the game?
Because if you are, as Roland said, there's an option that will already work for you and your friends.
If you are not asking that however, I understand this is just a rant, right?
well....then the sandbox is for you.When they added biome progression they also altered the difficulty per biome drastically. It's not simply a matter of turning off progression. I don't have a problem with difficulty per se (as some seem to try to suggest for easy insults), but rather a railroading tendency to force you to play a certain way. No, it goes beyond biome progression.
The things that changed, regarding biome progression.When they added biome progression they also altered the difficulty per biome drastically. It's not simply a matter of turning off progression.
Yes, I try to be hopeful for that, but it will probably be all for naught without an increase in the multiplayer support for more populated servers.well....then the sandbox is for you.
sorry in advance, this isn't meant as an insult... level/biome progression and difficulty had to change, and I think were long intended to. There hopefully will still be more things like that...to balance out the game play in the vanilla version.
honestly think this sale to Behaviour will be good for things just like that...if for no other reason than they will want to recoup on their investment.I'm referring to pre-biome progression. Before everything you stated was added in the first place.
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Yes, I try to be hopeful for that, but it will probably be all for naught without an increase in the multiplayer support for more populated servers.