PC V3.0 Sandbox Siege Dev Diary

Sounds like you’re playing with a map size that is outside your own fun zone. But I get your point. Personally I think certain resources should only be found in certain biomes regardless of how commonly used they are. I wish snow was a more commonly useful substance and if it were I wouldn’t want it showing up outside of the snow biome even if it was 5km away.

But options are good so hopefully there will be one for you.
I like the size for the number of cities. I guess I just don't consider the basic minables that have been around forever to be special things worth a trip to a specific biome. That said, I found a coal node near my base (they're hard to differentiate from other black blobs on the map, for me) and did a little bit of mining.
 
I like the size for the number of cities. I guess I just don't consider the basic minables that have been around forever to be special things worth a trip to a specific biome. That said, I found a coal node near my base (they're hard to differentiate from other black blobs on the map, for me) and did a little bit of mining.
Personally, I like more how it was a long time ago, when they used "ore veins".

If you struck one, you were set for a good portion of the game! :cool:
But of course you were also stuck with that location if you only wanted to mine there...
 
I like the size for the number of cities. I guess I just don't consider the basic minables that have been around forever to be special things worth a trip to a specific biome. That said, I found a coal node near my base (they're hard to differentiate from other black blobs on the map, for me) and did a little bit of mining.
If you're on PC, it's easy to change the node colors on your map with a tiny mod. That can make it easier to see them. I used to do that for shale when the shale color used to be tan... in the desert, which was also tan. Heh.
 
So This is what is being released as 3.0? I'm not a fan of putting this out ahead of Bandits and Story.

don't get me wrong...glad they followed thru on making a sandbox version...just not that it got prioritized over finishing the road map.
I completely disagree with this sentiment. Keep your bandits, keep your story, give us our sandbox back.
 
A setting would be fine— just so it’s just a setting. People complain that there’s no differentiation between the biomes and so no need or incentive to actually travel anywhere to acquire things unique to each biome or unique to specific POIs.

But then as soon as TFP implements a bit of that someone else complains that having to travel to another biome or find that specific POI to get their thing is inconvenient and they’d like it if everything was close by.

But for sure as an optional setting…fine.
Yet at the same time they de-incentivized you from traveling in the early game. We used to always go to the desert to set up base at the start of any wipe, but yet again TFP stepped in and shoehorned us into playing how they wanted us to. There were resource restrictions, but at least you could still live where you wanted to.
 
I completely disagree with this sentiment. Keep your bandits, keep your story, give us our sandbox back.
first off...good for you, glad you got what you wanted. I have been wanting them to finish the game AND THEN add back or just add the other content. Changing the road map and naming convention this late still seems (to me) to be a stupid self inflicted injury.

It's May, how much longer until we get the Sandbox? They might be working on Bandits and Story in the Background, but, when will they finally deliver them? TFP said this year, but, why should we believe that?

Then they announced that they sold the company and the game...so none of that is a worry for TFP...that's the new guys problem.

HEY NEW GUYS...be nice if you started talking sooner than later.

Yet at the same time they de-incentivized you from traveling in the early game. We used to always go to the desert to set up base at the start of any wipe, but yet again TFP stepped in and shoehorned us into playing how they wanted us to. There were resource restrictions, but at least you could still live where you wanted to.
you still can move to the desert...you don't have to do the biome challenges in order.

I'd recommend trying to do less trader quests daily, and just free style explore more. If history can be counted on, "We" should get the Sandbox in June or July, also, hopefully, some communication from someone who will be finishing this project.
 
first off...good for you, glad you got what you wanted. I have been wanting them to finish the game AND THEN add back or just add the other content. Changing the road map and naming convention this late still seems (to me) to be a stupid self inflicted injury.

It's May, how much longer until we get the Sandbox? They might be working on Bandits and Story in the Background, but, when will they finally deliver them? TFP said this year, but, why should we believe that?

Then they announced that they sold the company and the game...so none of that is a worry for TFP...that's the new guys problem.

HEY NEW GUYS...be nice if you started talking sooner than later.


you still can move to the desert...you don't have to do the biome challenges in order.

I'd recommend trying to do less trader quests daily, and just free style explore more. If history can be counted on, "We" should get the Sandbox in June or July, also, hopefully, some communication from someone who will be finishing this project.
Well, doing biomes out of order isn't the same now, difficulty levels have changed significantly between biomes. Deserts were always a little harder, but now it's ridiculous.
 
Yet at the same time they de-incentivized you from traveling in the early game. We used to always go to the desert to set up base at the start of any wipe, but yet again TFP stepped in and shoehorned us into playing how they wanted us to. There were resource restrictions, but at least you could still live where you wanted to.

You're only deincentivized if you don't enjoy a challenge or can't be bothered to craft the gear needed to live in that biome. Why have all biomes essentially be duplicates of each other except for how they look visually? The biomes are much more diverse now than they used to be. You can still live in any of them, but it takes a bit of work to do so now. You want to be able to cross any border without consequence on Day One. That seems extremely casual, boring, and lackluster for a survival game.

BTW, there are already options where you can turn off the biome progression and survival elements if you want to play that way. With the next update releasing soon you will be able to go even farther and remove all the progression elements currently "shoehorning" you into having to work for all the accomplishments in the game. You'll be able to have all skills, all crafting recipes, and no biome restrictions, no quests, and no traders from the very start of the game for unrestricted play from the very first moment. Basically, you'll be able to return the game mostly back to the state it was before any of the progression systems were added.
 
You're only deincentivized if you don't enjoy a challenge or can't be bothered to craft the gear needed to live in that biome. Why have all biomes essentially be duplicates of each other except for how they look visually? The biomes are much more diverse now than they used to be. You can still live in any of them, but it takes a bit of work to do so now. You want to be able to cross any border without consequence on Day One. That seems extremely casual, boring, and lackluster for a survival game.

BTW, there are already options where you can turn off the biome progression and survival elements if you want to play that way. With the next update releasing soon you will be able to go even farther and remove all the progression elements currently "shoehorning" you into having to work for all the accomplishments in the game. You'll be able to have all skills, all crafting recipes, and no biome restrictions, no quests, and no traders from the very start of the game for unrestricted play from the very first moment. Basically, you'll be able to return the game mostly back to the state it was before any of the progression systems were added.
I'm fine with the challenge, and in fact liked it. There were consequences then also. We stayed in the shade, dealt with vultures, looted clothes. It wasn't easy but it was a step up from the forest and plains. We just liked the idea of starting there. Our journey with 7D2D has been a slow erosion of eliminating our play style one update at a time.

Suggesting that I dislike having to work for accomplishments is a weak attempt at an insult. I just dislike them changing what the accomplishments are all the time just for the sake of changing.
 
Suggesting that I dislike having to work for accomplishments is a weak attempt at an insult. I just dislike them changing what the accomplishments are all the time just for the sake of changing.

It’s not meant as an insult so don’t deflect the point by looking for one.

Fact: You can live in the desert just fine after gearing up and preparing yourself for it by improving your character.

Fact: You want to live in the desert on Day One without the necessity of going through a progression.

I don’t know how else to word it other than you don’t want to have to work for desert living and you want it for free on Day One. It’s not an insult. It’s a difference in what you want out of the game and that’s fine. Better than fine once 3.0 releases because you will be able to fully configure pre-progression gameplay back into the game.

But having progression systems that require you to attain certain abilities over time doesn’t make the game garbage nor is it an indication the devs went on vacation or abandoned their planned direction for a crazy new one.

Progression in this game simply isn’t your cup of tea. But it is something a lot of other people enjoy and the implementation keeps us coming back time after time to play again and again.
 
It’s not meant as an insult so don’t deflect the point by looking for one.

Fact: You can live in the desert just fine after gearing up and preparing yourself for it by improving your character.

Fact: You want to live in the desert on Day One without the necessity of going through a progression.

I don’t know how else to word it other than you don’t want to have to work for desert living and you want it for free on Day One. It’s not an insult. It’s a difference in what you want out of the game and that’s fine. Better than fine once 3.0 releases because you will be able to fully configure pre-progression gameplay back into the game.

But having progression systems that require you to attain certain abilities over time doesn’t make the game garbage nor is it an indication the devs went on vacation or abandoned their planned direction for a crazy new one.

Progression in this game simply isn’t your cup of tea. But it is something a lot of other people enjoy and the implementation keeps us coming back time after time to play again and again.
I'm not really sure where you get that progression is a problem for me. You can do everything in the game and every game ever created by gearing yourself up and preparing for it. Missing the point entirely. I'm not sure how any discussion is advanced by stating things that intuitively everyone understands. But it really is insulting
 
I'm not really sure where you get that progression is a problem for me. You can do everything in the game and every game ever created by gearing yourself up and preparing for it. Missing the point entirely. I'm not sure how any discussion is advanced by stating things that intuitively everyone understands. But it really is insulting
I don't get it. Are you asking TFP to remove biome progression from the game? :unsure:

Because if you are, as Roland said, there's an option that will already work for you and your friends.
If you are not asking that however, I understand this is just a rant, right?
 
I don't get it. Are you asking TFP to remove biome progression from the game? :unsure:

Because if you are, as Roland said, there's an option that will already work for you and your friends.
If you are not asking that however, I understand this is just a rant, right?
When they added biome progression they also altered the difficulty per biome drastically. It's not simply a matter of turning off progression. I don't have a problem with difficulty per se (as some seem to try to suggest for easy insults), but rather a railroading tendency to force you to play a certain way. No, it goes beyond biome progression.
 
When they added biome progression they also altered the difficulty per biome drastically. It's not simply a matter of turning off progression. I don't have a problem with difficulty per se (as some seem to try to suggest for easy insults), but rather a railroading tendency to force you to play a certain way. No, it goes beyond biome progression.
well....then the sandbox is for you.

sorry in advance, this isn't meant as an insult... level/biome progression and difficulty had to change, and I think were long intended to. There hopefully will still be more things like that...to balance out the game play in the vanilla version.
 
When they added biome progression they also altered the difficulty per biome drastically. It's not simply a matter of turning off progression.
The things that changed, regarding biome progression.

1 The storms brewing redo added damaging storms that seem to rotate like every 13 or so ingame hours.

2 It seems like one storm but there are 3. Each with varying levels of intensity. The asthetics just look very similar.

3 The default length of storms was approx just over or under an hour ingame time. Mine progress in intensity with biome
to stay true to form.

4 The biomes have temperature re-added but had to be a time in country sort of thing because, the playing field has become
more planar. The old system was based on elevation. My map is 3d, altitude associated biomes, it's a visual thing for me. Dark
Souls technique to make environment feel and look larger more expansive.

5 The vultures don't attack unless you lose at least 20% health by default, or disturbed a volume that they are a part of.
Mine do

6 The biomes have a temporary gate, which is described as the biological conditions per biome. They require 4 different sequences,
of resources. I don't collect them by default, just as I play, it is more reminiscent of the before time. But still a minority personal
preference.

7 Resources have been redispersed instead of prevalent in all biomes. It use to be similar before, just that the boulders, had a combo
of resources and an LOD or downgrade of 3 additional pieces but certain resources you had to go elsewhere to get them.

8 There was an an initial loot stage cap per biome, it has since been removed, updated, changed, It has been increased, per biome,
meaning better loot per biome but simultaneously the caveat is tougher spawn. I rolled mine back, personal preference again.

9 The starting zombies and entities per biome have been raised meaning hp and xp kills. It seems like a repeat of 8 but it isn't. This
is a gimme that I rolled back, meaning the xp.

10 I don't know if this was left in, but the original thought was if you crafted a biome pass key that lets you last longer in country,
then died, you lost it and had to craft another. I achieve the ability to craft, but don't rush to make them, points is points.

11 The last one that I remember was a secondary additional change. Faatal said that the zombie sense distance was too short. So it and
the zombie difficulty both in and out of the pois, is in the preliminary stage of progressing with the player. Similar to what horde night was
originally intended to do. But volume outside, and respawn time was still days away. Kill a few in an area from day and night spawn and
woohoo you are free and clear for days and nights. I Changed it: Logic, if it supposedly was capped to spawn 30 or 32 or something close.
I set mine to 8 constant, originally it was 16, But I observed and paid attention, 16 would be over multiple areas until others despawned.
So with 8 I get constatly around 16 to 20 through the day and night, always searching always fighting always eating, leaving just enough
room and fps for Poi internal spawn. In walking dead, Zombies were a danger, and an inconvenience, I just added it back.

This is a straight question, which of the above are you referring to? Or are you referencing the manner of the delivery vs the content?
 
I'm referring to pre-biome progression. Before everything you stated was added in the first place.
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well....then the sandbox is for you.

sorry in advance, this isn't meant as an insult... level/biome progression and difficulty had to change, and I think were long intended to. There hopefully will still be more things like that...to balance out the game play in the vanilla version.
Yes, I try to be hopeful for that, but it will probably be all for naught without an increase in the multiplayer support for more populated servers.
 
I'm referring to pre-biome progression. Before everything you stated was added in the first place.
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Yes, I try to be hopeful for that, but it will probably be all for naught without an increase in the multiplayer support for more populated servers.
honestly think this sale to Behaviour will be good for things just like that...if for no other reason than they will want to recoup on their investment.

I am glad they posted a job listing for a Community Manager...I hope they don't plan on waiting until it is filled before they start communicating with us.
 
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