PC V3.0 Dead Hot Summer Dev Diary

Probably depends on a number of factors, e.g. real world location or designed and built set. I wouldn't bet on someone connected with TWD not to get, shall we say, a little upset -- like Coca Cola got a little upset with the bottle design of Nuka Cola when Fallout went mainstream enough to get noticed. (That's why it looks like a stupid rocket these days.) I guess Coca Cola didn't want to be seen as peddling poison or something. No sense of humor at all and apparently averse to free advertisement.

I can see someone coming to their superiors and saying, "Hey! Have you seen that POI in [this or that game]? It looks like Home Depot." Or Waldenbooks or whatever else it is we recognize as such. And their superiors saying, "Why, no. I haven't, actually. Hmm." The parody/satire exceptions might apply, but then it would depend on the sense of humor (or greed) of the company or production execs as to whether to try and take a chunk out of TFP. That would be a question of branding.
For what it's worth, "Freedom of Panorama (FOP) US and limited internationally accepted law" FoP strictly covers architectural works located in or visible from a public place. It does not protect the reproduction of public sculptures or statues. Even with this protection and it is broad protection, some game publishers have opted to gain written copyright exception from architectural firms that have designed the buildings in cases where they copyrighted that design. In essence the law protects those using the image of the copyrighted building as it relates to the identity of the location in the panorama but does not include a room by room use of the design. So, in games where FOP was leveraged to gain right of use, you can be sure the room by room representation is not accurate.
 
@schwanz9000

There has always been a problem with WalkType 2 (Boe, Chuck, etc) where the legs will hyperextend at the knee backwards and/or bend sideways. It only happens in-game and never when previewing the animation in Unity. Adjusting the length ratio between the upper leg and lower leg bones, as well as putting a slight bend at the knee helps reduce it but it doesn't fully stop it.

I just noticed, in Unity, that during the WalkType 2 animation, the feet are sinking below the zero plane with nearly every step. That combined with the Foot IK is forcing the leg to bend out of shape, which is why you see it only in-game. I tried raising the animation at the root so neither foot passes below the zero plane and it fixed it a lot but there is still occasional bending. I assume adjusting each individual foot and leg in the animation won't solve it either.

I think adjusting the Foot IK so it's constrained to only bend the legs in the natural direction will fix it. But that is pure speculation on my part.

There was some work being done to zombie foot steps and their walk animations, but I'm not sure when/where/how/etc. that will go live.
 
In my custom settings I have no time/day indicators in the HUD so it felt kind of rewarding to craft my first wall clock and calendar! :sneaky:

I also set my game to only have the trader open between 10am and 18pm, so knowing the time has become even more important because I missed the open hours several times when I had to get back to the trader to get paid!
Yeah, I just started and turned off clock, map and compass. Brutal to get used to but I am enjoying it. Hopefully they decide to make the map and compass craftable.
 
Do note: a great deal of money has been spent by major corporations in America to foster this belief. They want to foster the belief that it is a personal and moral failing to sue them. For the most part it has been a wild success.
This would be a case of a production company and another production company battling it out. What's most tragic is the civil cases between people that's risen dramatically over the years. You'd think adults could work out their differences with one another, but -- nope -- the courts are clogged with petty nonsense. Some entrepreneurial ■■■■■■s even have turned it into a form of entertainment to watch on TV. And people watch it.



Fitting. Just kind of hoping the human race matures someday myself.
 
I would guess Coca Cola didn't want to loose their design trademarks for the bottle. The really weird trademarks rules practically force companies to defend their trademarks or loose them

Or they wanted to license the trademark for money. You sometimes see this in reverse, where a company might pay for placement of their trademark, kind of like the Godzilla movie sponsored by Dr. Pepper, where there were Dr. Pepper pop machines everywhere and Godzilla knocked over a big Dr. Pepper water tank, or something like that.
 
I guess Coca Cola didn't want to be seen as peddling poison or something. No sense of humor at all and apparently averse to free advertisement.
Either that or they didn't want a new Generation of potential purchasers, to be reminded that
they were one of the first, Drug dealers. I mean just because their empire was founded on a
a drug doesn't make it wrong....right. Scarface would have agreed.

And they have since made ammends of a sort, like now they use the Good Coca leaves, You
know, Just for Flava, and the bad ones are sold to pharmaceutical companies to make the good
drugs. That was probably the original intent, of the south American farmers.

But Coca Cola already had the patent for that process. That is some twisted but legally definsible, and
accepted logic. So in that case I would say pick your poison.
 
really enjoying all the settings and different tweaks we are able to make but can we get a rework of the zombie spawn setting. at very high density the amount of special zombies(the biome specific ones) is just too high. But special zombies are so low on the list to disable them we lose out on a lot of other zombies. it would be nice to be able to toggle which groups we want without losing every group after it as well.
 
Back
Top