While playing 7D2D I've always wanted to have the option to actually clear some areas
for good.
I don't think that would be possible, even with the new settings, because my idea is to have zombies fully spawned everywhere you go, forcing you to kill them even just to reach certain areas within a city, for example.
Imagine that you get into a new town, and when you start approaching the main street to enter the area, zombies are all over the place.
If you simply charge in, you'll be overrun. If you try to go around them, you'll still find more on the other side you're coming from.
So, basically you'll need to fight your way through with patience and risk it, until the road/area is clear enough for you to reach even the first POI reachable from the outskirts.
The only problem with my vision is that the game can't support hundreds of zombies already spawned on the map all at once. They'd also need to be "permanent" (no de-spawn when you go far away) or at least they should enter a "sleep-mode" just to reactivate when you come back!
In this mode, also, nothing will respawn, not even loot.
Only natural resources that can "grow" will (like trees, plants and animals).
Do you think there could be settings to, at least partially, simulate my idea using the new 3.0 options?
