PC V3.0 Dead Hot Summer Dev Diary

@faatal
I really did not understand initially, regarding the animals.
What I have seen, from my visual point of view from then to now.

Rabbit stands up,looks side to side, and bolts
chicken looks side to side, and bolts
Doe Nocturnal spawn, head side to side, bolts
stag Nocturnal spawn, head side to side, bolts
pig old version, I dont remember it ever turning it's head
boar Kind of a stiff side to side
snake jussssst ssssslizerssss in your direction and strikes
Coyote has always been stiff, except when running away
Vulture Stiff posture, But usually spawn behind me and attacks, so I spin shank, never noticed.
dog Looks side to side, head winces when struck.
wolf Is the interesting one his head kind of looked side to side and rolled a bit
Dire Wolf Nocturnal usually sneaks up from behind, looks side to side, with slight look up depending on elevation difference
mountain lion Kind of like the dire except during the day
Yogi Always been stiff
boo boo small side to side
Zombear Always been stiff
Grace She kind of body pivots
Shark You never see him coming

So are you saying they all or a selection, will now look "up and down" at me, like the Zombies do. Plus I will have more FPS to allocate?
If so; Thank You very much.
 
Meanwhile I don't give people names immaturely. :)
I was not calling anyone a name or making a judgment about their character.

I was using “pro” and “nublet” as informal experience categories based on time spent in the game. In that context, it simply means I would expect someone with thousands of hours to have broader knowledge of the game’s mechanics, systems, updates, exploits, and server behavior than someone who has only recently started playing.

That does not mean hours make someone automatically right, skilled at everything, or better than another person. Hours are only a rough measure of exposure and experience.

You may dislike the terminology, but the point was about game knowledge, not maturity, intelligence, or personal worth.
 
I finally found the background lore for the game. I knew I had read it somewhere before. about
31 years before, just remembered it.

Pepsi
When Pepsi expanded into China, its US slogan "Come alive! You're in the Pepsi generation"
was mistakenly translated to mean "Pepsi brings your ancestors back from the grave"

Pepsi

Pepsi’s marketing campaign between 1963 and 1967 used ‘Come alive! You’re in the Pepsi generation’
in an attempt to revive what had become a boring brand and compete with Coca Cola. In China, the
slogan was mistranslated to mean ‘Pepsi brings your ancestors back from the grave’, and in a culture
where they worship their ancestors, people thought that if you drank Pepsi it could bring back the dead.
Kind of like a Witches Brew.

The supply plane was/is theirs, they were trying in conjunction with Higashi Pharma to revive their popularity,
so they decided to add a little something extra to the mix. They got a bit to heavy handed on the Fekl20 ingredient
the rest is history. Now the plane that comes over is Damage control.

You are what you drink.
 
@faatal
I really did not understand initially, regarding the animals.
What I have seen, from my visual point of view from then to now.

Rabbit stands up,looks side to side, and bolts
chicken looks side to side, and bolts
Doe Nocturnal spawn, head side to side, bolts
stag Nocturnal spawn, head side to side, bolts
pig old version, I dont remember it ever turning it's head
boar Kind of a stiff side to side
snake jussssst ssssslizerssss in your direction and strikes
Coyote has always been stiff, except when running away
Vulture Stiff posture, But usually spawn behind me and attacks, so I spin shank, never noticed.
dog Looks side to side, head winces when struck.
wolf Is the interesting one his head kind of looked side to side and rolled a bit
Dire Wolf Nocturnal usually sneaks up from behind, looks side to side, with slight look up depending on elevation difference
mountain lion Kind of like the dire except during the day
Yogi Always been stiff
boo boo small side to side
Zombear Always been stiff
Grace She kind of body pivots
Shark You never see him coming

So are you saying they all or a selection, will now look "up and down" at me, like the Zombies do. Plus I will have more FPS to allocate?
If so; Thank You very much.
Fun fact:
of all zombies in the game, the Vulture is not going to eat from an animal carcass, even if it should be his "primary job!! :unsure:

@faatal : can you please consider adding to vultures scavenger behavior? It would be so cool to see them coming down on the ground to pick from stuff from a cadaver! :cool:
 
Maybe. I was told abundance was doing too little, but in testing it was taking numbers below 1 and making them 1, so I was getting too much stuff. I changed it to do a random roll for the decimal part, so a 1.4 count would be 1 + a 40% chance for another 1, which would be accurate and what is done for the overall loot abundance.

I am playing 50% magazines and it seems rare, so something else could be broken or just bad rolls.
Ill definitely test it with ammo tomorrow
 
I finally found the background lore for the game. I knew I had read it somewhere before. about
31 years before, just remembered it.

Pepsi
When Pepsi expanded into China, its US slogan "Come alive! You're in the Pepsi generation"
was mistakenly translated to mean "Pepsi brings your ancestors back from the grave"

Pepsi

Pepsi’s marketing campaign between 1963 and 1967 used ‘Come alive! You’re in the Pepsi generation’
in an attempt to revive what had become a boring brand and compete with Coca Cola. In China, the
slogan was mistranslated to mean ‘Pepsi brings your ancestors back from the grave’, and in a culture
where they worship their ancestors, people thought that if you drank Pepsi it could bring back the dead.
Kind of like a Witches Brew.

The supply plane was/is theirs, they were trying in conjunction with Higashi Pharma to revive their popularity,
so they decided to add a little something extra to the mix. They got a bit to heavy handed on the Fekl20 ingredient
the rest is history. Now the plane that comes over is Damage control.

You are what you drink.
I don’t know what I should be more disappointed in: believing this was going to be actual lore or sticking it through to read the entire thing 😤
 
I was not calling anyone a name or making a judgment about their character.

I was using “pro” and “nublet” as informal experience categories based on time spent in the game. In that context, it simply means I would expect someone with thousands of hours to have broader knowledge of the game’s mechanics, systems, updates, exploits, and server behavior than someone who has only recently started playing.

That does not mean hours make someone automatically right, skilled at everything, or better than another person. Hours are only a rough measure of exposure and experience.

You may dislike the terminology, but the point was about game knowledge, not maturity, intelligence, or personal worth.

I am pretty sure nobody will be bothered being called a noob. After all it is just an "impartial" **category** without any judgement involved. None at all.

;)
 
I am pretty sure nobody will be bothered being called a noob. After all it is just an "impartial" **category** without any judgement involved. None at all.

;)
your right, i keep forgetting im talking to pve players when i come on this forum: PvP requires thicker skin.
Players are constantly challenged, criticized, raided, killed, and forced to recover from losses.
If mild terminology like “nublet” causes this much offense, competitive PvP is probably not the right environment for that person.
 
your right, i keep forgetting im talking to pve players when i come on this forum: PvP requires thicker skin.
Players are constantly challenged, criticized, raided, killed, and forced to recover from losses.
If mild terminology like “nublet” causes this much offense, competitive PvP is probably not the right environment for that person.

Even if they are used to being treated as second class underlings I am very sure they don't like it, exactly the same as PvE players.
 
I don’t know what I should be more disappointed in: believing this was going to be actual lore or sticking it through to read the entire thing 😤
I didn't mean do disappoint. But. There have been so many lore attempts and presentations.

This one seemed like a contender, It is based on "actual events" with a little BS added at the
end. If you can't dazzle em with intellect, Baffle em with BS. Most movies and stories and game lore
seem to use this as the foundation. It's got the Undead in it. They could take the Fekl20 lore and make a
Poopsie Cooler sign, instead of red give it a brown tint, Create a talking mascot similar to mister hanky
but in Hi Def with Jiggle added, that can double in animated loops. kinda like Fallout 3. Drop some
innuendo that Poopsie was the progenitor for Mega Crush. That the wasteland was created by the
overflow of Fekl20, that rolled down hill.

There could be a Poopsie slogan, Like: Poosie's your number one drink. It's got more in it than you think;
Poopsie.
Disclaimer: Made from 100% recycled ingredients, You don't buy it you lease it short term.

The two opposing factions, One could have been the muscle for the company. The other found out what
was going on, and started a literal smear campaign across the territory, but too little too late.

Or something similar to that.

When I read the abracadabra post about magic, plus a post requesting occult fantasy being added, I had
a flashback of me reading this in a book in the General manager's office, and having a laughing fit at that
time.

But since the game is going on 13, and I recalled it from 31 years ago, or 18 years before the
game existed I thought that inferred creative license on my part.
 
I haven't watched any of the 'streamers' but I do think this is a big change for the good. Alot of players are going to enjoy I think. Well done TFP.
 
Fun fact:
of all zombies in the game, the Vulture is not going to eat from an animal carcass, even if it should be his "primary job!! :unsure:

@faatal : can you please consider adding to vultures scavenger behavior? It would be so cool to see them coming down on the ground to pick from stuff from a cadaver! :cool:
Good observations, Josh. Only an all-pro player with deep knowledge of the game would notice details like the stiff turns, limited up/down tracking, and repeated animal behavior patterns. Your vulture point is especially strong—scavengers should actually descend and feed on carcasses. That would add much more life to the wasteland.
 
your right, i keep forgetting im talking to pve players when i come on this forum: PvP requires thicker skin.
Players are constantly challenged, criticized, raided, killed, and forced to recover from losses.
If mild terminology like “nublet” causes this much offense, competitive PvP is probably not the right environment for that person.

*You're ;)
Post automatically merged:

Good observations, Josh. Only an all-pro player with deep knowledge of the game would notice details like the stiff turns, limited up/down tracking, and repeated animal behavior patterns. Your vulture point is especially strong—scavengers should actually descend and feed on carcasses. That would add much more life to the wasteland.

Was this written with AI? Oh what am I talking about, of course it was written with AI.
 
Good observations, Josh. Only an all-pro player with deep knowledge of the game would notice details like the stiff turns, limited up/down tracking, and repeated animal behavior patterns. Your vulture point is especially strong—scavengers should actually descend and feed on carcasses. That would add much more life to the wasteland.
Who's Josh? You forum nublet.
 
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