PC V3.0 Dead Hot Summer Dev Diary

I think this game has run its course for many people who played it when it first became available. I personally started playing at A4 and have seen many changes over the years, but I think that in the last 5 years or more, it's lost its way. In A4, the TFPs discussed adding fishing, bikes, bandits, a storyline, and fixing the water (which wasn't broken but is now), among other things. You were too scared to run at night. We had 4 biomes, and part of the fun was finding a place on the map where they all met. There weren't trees in the desert, nor much water either. The prairies were always fun, but could be a pain in the ■■■, and vehicles weren't a thing (bicycles included); you walked everywhere. You had several smaller builds that you could stay in at night while you traveled from your camp to the city to scavenge. POIs barely existed, and you gardened and harvested more. If they had told us they planned on making highly unrealistic mummies who spit bees at you, snowmen who threw snowballs, among the many other ways in which I think it has lost its way, I probably wouldn't have started playing to begin with. When this game started, it was a "walking dead" type game; now it's a fantasy game of glowing blobs running around and muscled skeletons that sound like a doodoo bird.

Bringing a challenge to the game used to involve playing above warrior state, never traveling alone, no air drops (they didn't exist back then), and books were how you learned to do anything. I found a stash of old screenshots from various alphas the other day. That's when playing 7 days was fun, challenging, and my friends and I came up with some wicked builds over the years. But now, it's more fantasy. Takes 24 hours (if that) to have a well-established base and protect yourself from the zeds. Game over. Now I just have a hard time getting past day 1 before I just shut it down and go find something more productive to do or play. Shame, really. I have spent a lot of time playing this game, and for many years it was my favorite.

I know many will disagree, and that's ok. Everyone is entitled to their own opinion. Don't berate me because I have mine :)
 
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I think this game has run its course for many people who played it when it first became available. I personally started playing at A4 and have seen many changes over the years, but I think that in the last 5 years or more, it's lost its way. In A4, the TFPs discussed adding fishing, bikes, bandits, a storyline, and fixing the water (which wasn't broken but is now), among other things. You were too scared to run at night. We had 4 biomes, and part of the fun was finding a place on the map where they all met. There weren't trees in the desert, nor much water either. The prairies were always fun, but could be a pain in the as*, and vehicles weren't a thing (bicycles included); you walked everywhere. You had several smaller builds that you could stay in at night while you traveled from your camp to the city to scavenge. POIs barely existed, and you gardened and harvested more. If they had told us they planned on making highly unrealistic mummies who spit bees at you, snowmen who threw snowballs, among the many other ways in which I think it has lost its way, I probably wouldn't have started playing to begin with. When this game started, it was a "walking dead" type game; now it's a fantasy game of glowing blobs running around and muscled skeletons that sound like a doodoo bird.

Bringing a challenge to the game used to involve playing above warrior state, never traveling alone, no air drops (they didn't exist back then), and books were how you learned to do anything. I found a stash of old screenshots from various alphas the other day. That's when playing 7 days was fun, challenging, and my friends and I came up with some wicked builds over the years. But now, it's more fantasy. Takes 24 hours (if that) to have a well-established base and protect yourself from the zeds. Game over. Now I just have a hard time getting past day 1 before I just shut it down and go find something more productive to do or play. Shame, really. I have spent a lot of time playing this game, and for many years it was my favorite.

I know many will disagree, and that's ok. Everyone is entitled to their own opinion. Don't berate me because I have mine :)

Maybe, 3.0 will reignite some interest for you. There is alot of sandbox options that make the game play similar to the older alphas.

Once the features are all anounced, I will share some of my favorites and why.
 
Maybe, 3.0 will reignite some interest for you. There is alot of sandbox options that make the game play similar to the older alphas.

Once the features are all anounced, I will share some of my favorites and why.

Do you know if we're getting an air drop range option (similar to blood moon range)? *Cough cough*
 
My main hopes are

Infection speed
Zombie spawns
Eatting smells from items that really shouldn't have them (corn, peas etc) ■■■■ vegan zombies
Classic zombie spawns or alpha 16 style (normal feral and rads)
Hostile Wildlife in the pine forest
And many more
 
I’d like to request an option that forces the map to generate all POIs, as well as a notification if, for example, the map is too small, and a limit on duplicate POIs (depending on the biome?). -I mentioned earlier the option to choose, for example, one biome that’s rockier than another (I noticed on my generated map that a large portion of the roads leading out of town don’t have a smooth exit but instead have a sharp drop in terrain, and I wondered if that’s because I set the hills percentage too low), the option to generate larger cities
and perhaps a change in where zombies spawn (if not in their behavior) in situations where someone builds a base in the rocks so that they attack from the front, for example, rather than appearing 50 meters above the player or behind a mountain and having trouble finding the entrance
Let them be guided by smell or noise and make the effort to come from the main entrance instead of turning into diggers
Add streams, some waterways/redesign the rivers
 
I’d like to request an option that forces the map to generate all POIs, as well as a notification if, for example, the map is too small, and a limit on duplicate POIs (depending on the biome?). -I mentioned earlier the option to choose, for example, one biome that’s rockier than another (I noticed on my generated map that a large portion of the roads leading out of town don’t have a smooth exit but instead have a sharp drop in terrain, and I wondered if that’s because I set the hills percentage too low), the option to generate larger cities
and perhaps a change in where zombies spawn (if not in their behavior) in situations where someone builds a base in the rocks so that they attack from the front, for example, rather than appearing 50 meters above the player or behind a mountain and having trouble finding the entrance
Let them be guided by smell or noise and make the effort to come from the main entrance instead of turning into diggers
Add streams, some waterways/redesign the rivers
That's not "adding an option", that's completely reworking the random map generation! 😅
 
@faatal Is there an option to spawn in a random biome? It would be fun to have the option to spawn in a city or even a POI ;)
In case they don't add this and you're either on PC or playing on a dedicated server or P2P with a PC host, you can easily edit the spawnpoints.xml file to do this. Just change the coordinates listed to wherever you want, or add new ones. You can set it to spawn in any biome and can spawn in towns or even in POI... including at the top of a POI if you want to make things really challenging. ;)

The coordinates just need to match the location you want, and the middle number (elevation) can be left at 0 to spawn on ground level. If you want to spawn inside a POI, you'd set the middle number to the elevation of whichever floor you want to spawn on.
 
On another note I am i interested to see what new other content is coming with 3.0 there aren't really any hits or anything as far as I know. Its mostly Sandbox settings and that's great but interesting to see the new additions features coming
 
On another note I am i interested to see what new other content is coming with 3.0 there aren't really any hits or anything as far as I know. Its mostly Sandbox settings and that's great but interesting to see the new additions features coming
I think Laz Man said that they were trying to get some new POI added for 3.0. Other than that, I'm not sure what else might appear. We know they are planning to add the chicken coop and they have that pig model sitting there waiting to be added into the game. I doubt the pig will get added for 3.0 and the chicken coop is somewhat unlikely, but maybe. Some info would be nice.
 
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