Hi Grandpa Minion,
I want to clarify that your questions were not ignored during the live stream. I answered you directly in the chat, but it's possible the response was missed as comments were moving quickly.
I also offered to continue the conversation directly because you had several questions that would have been difficult to address fully during the live stream. That offer still stands, and I'd be happy to help answer any remaining questions if you'd like to reach out.
We appreciate you joining the stream and taking the time to engage with us.
Best,
Dollie
Hi Dollie,
Thank you for responding. I appreciate you clarifying that the questions were not intentionally ignored, and I understand live chat can move fast. I also appreciate the offer to continue the conversation directly.
My main concern is not meant as an attack on Custom Mode itself. More sandbox options can be a great thing. My concern is specifically about dedicated multiplayer servers, especially PvP servers, where gameplay fairness depends on the server being the final authority.
From the 3.0 stream, several Custom Mode settings appear to affect gameplay directly: jump strength, crouch speed, stamina, gravity, damage, block damage, loot, crafting, traders, quests, progression, vehicle damage, zombie behavior, and similar systems.
For single-player, those are customization options. For dedicated PvP servers, those are server-authority questions.
What I am trying to understand is:
- On dedicated servers, are all gameplay-affecting Custom Mode settings enforced by the server at runtime?
- If a client has a local Custom Mode preset with different values, does the dedicated server overwrite those values, ignore them, or reject the client on join?
- Where will dedicated server admins be able to read the final effective Custom Mode values?
For example: serverconfig.xml, GamePrefs, GameStats, world metadata, output logs, or another file?
- Will modders/admin tools be able to read those final effective values at runtime?
- Are any Custom Mode values client-local while still affecting gameplay?
- Are PvP-relevant values such as jump strength, gravity, crouch speed, stamina usage, damage multipliers, loot, traders, quests, progression, and crafting guaranteed to be server-authoritative?
- Will there be documentation or a dedicated-server setting list before or at 3.0 release so server owners can prepare?
The reason this matters is that public server admins need to validate settings, anti-cheat assumptions, balance rules, and player fairness before running a live 3.0 server. If the server owns all gameplay-affecting settings, that is good news. If mismatched clients are rejected, that is also good to know. If some values are local and some are server-owned, admins need to know which are which.
I am asking because multiplayer communities have kept long-running servers alive for years, and many of us need technical clarity before 3.0 lands. A clear answer on server authority would help PvP and PvE admins prepare properly instead of having to reverse-engineer it after release.
Thank you again for replying.